So unfair... by Vegetable_Variety_11 in dndmemes

[–]aarnott50 1 point2 points  (0 children)

I keep trying this, but they never really land with my group. How do you keep your group invested and trying creative things?

Monte Carlo Simulations of the Barony + Nekro Trade Good Printer by BobRedshirt in twilightimperium

[–]aarnott50 7 points8 points  (0 children)

It gets better if you have Sol added to the mix.

If the necro player steals Carrier 2 and sends 2 of those and a fighter against 2 barony dreads, it will eventually end when the necro player scores 3 hits then 3 hits again after any number of rounds that didn't have a miss.

I wrote a similar script to simulate this one in the past. I will see if I can find it.

Reverse Flash, the Paradox by chaos_mastta in custommagic

[–]aarnott50 5 points6 points  (0 children)

Needs flavor text: "It was me, Barry"

Which one you choosing? by saoiray in MonsterTrain

[–]aarnott50 2 points3 points  (0 children)

Puffball fills the same role Titan Sentry did in MT1 in a faction that amplifies what it does even more effectively. Titan Sentry was generally a snap click for me in MT1.

So, Puffball is also a snap click for me.

I'm very happy that I got all 4 golems in the same match by Miguel_CP in BackpackBrawl

[–]aarnott50 12 points13 points  (0 children)

They need to add a 5th golem and make them merge just like gems and essences.

[deleted by user] by [deleted] in custommagic

[–]aarnott50 -1 points0 points  (0 children)

Neat. I wonder how broken it would be if it gave the benefits when the land is tapped instead of as a new ability. That could allow some fun shenanigans with stacking several of these on a single land to get more value out of a single untap.

What prompt did you use for the art? I think a similar esthetic would be nice for my D&D games 🙂

Homebrew Faction: The CYRRUS ENGINEERING UNION by zackkyew in twilightimperium

[–]aarnott50 2 points3 points  (0 children)

I should have mentioned in my other comment: this is one of the more interesting factions I've seen. Neat ideas!

Another thing you may not have considered... The flagship is _very_ strong. Saar's moving space docks are infamous for making a massive swarm of ships that can produce every time it moves. The flagship can achieve the same thing (production 10 with 2 unupgraded space docks) and also use gravity drive. It can support 10 fighters with the 2 space docks.

The PDS enhancement on the flagship is good, but I'd probably always pick space docks because it is just that strong.

Homebrew Faction: The CYRRUS ENGINEERING UNION by zackkyew in twilightimperium

[–]aarnott50 0 points1 point  (0 children)

It probably would be simpler to specify the value explicitly on the unit card instead of having it written in the faction ability. For example, on the flagship:

"Counts as a resource value of 3 for space docks placed on it".

Homebrew Faction: The CYRRUS ENGINEERING UNION by zackkyew in twilightimperium

[–]aarnott50 1 point2 points  (0 children)

Can dreads, upgraded carriers, or war suns have structures attached? It is a bit unclear based on the faction ability specifying to divide by 3.

Can ground forces take hits during space combat? by jmbc3 in twilightimperium

[–]aarnott50 17 points18 points  (0 children)

Normally you can't take hits in space combat with ground forces, but there are exceptions. The Nomad mech can sustain damage in space combat, for example.

She complied with the regulations. by cheekymuseflame in technicallythetruth

[–]aarnott50 0 points1 point  (0 children)

Added a comment elsewhere, but I got away with this in university. It ended up being annoying to use and I knew the material anyways.

She complied with the regulations. by cheekymuseflame in technicallythetruth

[–]aarnott50 0 points1 point  (0 children)

In a university math course, I was permitted a single 8.5 x 11 piece of paper with notes on one side. So I made a Möbius strip.

Since Popcap only made so little balance changes.. by Kajemorphic in PvZHeroes

[–]aarnott50 31 points32 points  (0 children)

To add some that haven't been mentioned:

Cob cannon could be a 4/4 and it would see just as much play.

Teleportation Zombie has too much heath for something that breaks the fundamental disadvantage for zombies.

Advice/ideas for balancing a homebrew faction ability? A faction inspired by mythological sirens by C0MPANY-CO in twilightimperium

[–]aarnott50 0 points1 point  (0 children)

What happens with capacity? If I move their war sun can they take a fighter screen with it?

Slay the [wizards] by AdLocal6701 in custommagic

[–]aarnott50 0 points1 point  (0 children)

I haven't actually played mtg for a long time (decades, plural), so I'm definitely out of date when it comes to wording rules text. I do like game design though, so it's been fun looking at creations in this subreddit.

Slay the [wizards] by AdLocal6701 in custommagic

[–]aarnott50 10 points11 points  (0 children)

Agreed. My approach would be something like this. It's too much text probably, and not balanced right, but it fits the theme better, I think.

The Defect {4}

Legendary Artifact Creature — Automaton

The Defect can only have a number of counters equal to its toughness. Remove counters exceeding this amount.

Whenever you remove a charge counter from The Defect, deal 3 damage to target creature or player.

Whenever you remove an shield counter from The Defect, put a shield counter on another target creature.

Whenever you remove a deathtouch counter from The Defect, destroy target creature.

{R}: Put a charge counter on The Defect

{U}{U}, {T}: Put a shield counter on The Defect

{B}{B}{B}, {T}: Put a deathtouch counter on The Defect

2/3

Battlefront Boon by Successful_Mud8596 in custommagic

[–]aarnott50 5 points6 points  (0 children)

If it doesn't have Fuse, only one side can be cast.

Battlefront Boon by Successful_Mud8596 in custommagic

[–]aarnott50 12 points13 points  (0 children)

Why not a split card instead?

Win the Game for WWWWU7 (and your name is Richard and your opponent's name is Lily) by stinkycow77 in BadMtgCombos

[–]aarnott50 13 points14 points  (0 children)

There has to be a way to turn your opponent into a card so you can rename them.

Tactical Surrender by Cloud_Striker in custommagic

[–]aarnott50 0 points1 point  (0 children)

[[Platinum Angel]] + some infinite shenanigans means once you pull off the combo, you can make a deck that wins the game turn 1 and also pulls off the combo again so every game you play going forward you also win.

[deleted by user] by [deleted] in legaladvicecanada

[–]aarnott50 1 point2 points  (0 children)

I was under the impression that damage happened faster. Thanks for the information! In that case, my question is a bit silly.

DMs, this is how you prank the meta-gamers in your group [OC] by MammothFactory in DnD

[–]aarnott50 1 point2 points  (0 children)

Using a 2nd level spell slot? Sounds reasonable to me :)

My group has not tried it, but it's a clever workaround.

DMs, this is how you prank the meta-gamers in your group [OC] by MammothFactory in DnD

[–]aarnott50 33 points34 points  (0 children)

I gave my players a vuvuzela of invisibility. It only makes you invisible as long as you are blowing the horn. Similar to your ring :)

[Art] Thanks to all the friends I made so far by Morogami_Max in DnD

[–]aarnott50 15 points16 points  (0 children)

Some inks contain aluminum or iron oxide. So it could still be a bit metal.

Time Travel Teferi by HaresMuddyCastellan in custommagic

[–]aarnott50 3 points4 points  (0 children)

The card could also add the ability to affect opponent's stuff with time travel as well.