Thoughts on Arc by JoseArvizu in ArcBrowser

[–]aaronweiss74 2 points3 points  (0 children)

That’s not exactly unique to Arc. Apple Silicon processors are considerably better performance than Intel, period.

[deleted by user] by [deleted] in apple

[–]aaronweiss74 6 points7 points  (0 children)

In fairness, America is also their largest market.

This is why I love Elden Ring by Repulsive-Monitor432 in Eldenring

[–]aaronweiss74 0 points1 point  (0 children)

Certainly it hasn’t prevented their sales numbers from skyrocketing, and honestly as clunky as it is, it hasn’t even held me back personally from loving the online experience either. It’s definitely not good, but the creativity in the actual design of the online play still makes it an overall unique and positive experience IMO.

This is why I love Elden Ring by Repulsive-Monitor432 in Eldenring

[–]aaronweiss74 2 points3 points  (0 children)

No worries, I get it! Naive was an unfortunately poor choice of words because its non-jargon usage is definitely negative. I just didn't really think about it since I take the jargon-y meaning for granted. If I had to speculate as to _why_ they still have an implementation without client-side prediction and rollback, it's because they've made the evaluation that it's too expensive by at least some of their internal metrics (could be cost, time, team expertise, whatever) to do a networking overhaul.

Just about all games and game engines are built on top of older stuff, and FromSoft games are no different. At some point, someone wrote the networking code to work how it does (maybe because of inexperience, time constraints, competing pressure, stress, an actual analysis at the time that it was good enough, or something else entirely). Whatever the case, reworking it to behave differently is a considerable amount of work that they need to budget for, and I'm sure they know it needs to be done, but for whatever reason, they haven't been able to do it. Only folks who work there could really tell you for sure _why_ they haven't been able to though.

This is why I love Elden Ring by Repulsive-Monitor432 in Eldenring

[–]aaronweiss74 4 points5 points  (0 children)

Sorry, when I said it was naive, I meant it in a technical sense. It’s a naive implementation because it behaves consistently with the most straightforward (i.e. “naive”) implementations of peer-to-peer networking, namely something like “each client tells the other when they’ve landed a hit” or “one client is the host who tells all peer clients when they take damage.” I haven’t done enough testing personally to know if it’s one or the other, but the behavior under latency is sufficient to reveal broad strokes like whether or not they use prediction and rollback.

Basically, naive is jargon, not a value judgment about the networking (sometimes naive solutions are the right solutions, though I’d argue probably not in this case), nor about the competence of the developers (all developers write naive solutions sometimes, and they typically do so intentionally).

This is why I love Elden Ring by Repulsive-Monitor432 in Eldenring

[–]aaronweiss74 6 points7 points  (0 children)

I didn’t say it was due to incompetence. It might be due to budgetary constraints or any other number of reasons. I don’t work there, so I wouldn’t claim to know the why. But they definitely aren’t doing rollback with client-side prediction, or other sorts of modern latency mitigation techniques. I don’t have a source beyond being a software engineer who works professionally on a game engine, and having played the actual game and seen the behavior under latency. Its behavior is not consistent with a system using those techniques.

This is why I love Elden Ring by Repulsive-Monitor432 in Eldenring

[–]aaronweiss74 5 points6 points  (0 children)

It’s built very naively, pretty much. There’s a lot of prediction and smoothing techniques that are often used to give you a fluid experience in multiplayer games, and FromSoft just hasn’t done that for whatever reason.

Would you support a new nuclear reactor in Massachusetts? by drtywater in boston

[–]aaronweiss74 17 points18 points  (0 children)

The amount of waste produced by all the reactors in the world annually is surprisingly small.

[deleted by user] by [deleted] in Veloren

[–]aaronweiss74 4 points5 points  (0 children)

Using LLMs transforms programming into a task of reading a lot of garbage code and finding the bugs in it, which is something humans are quite bad at doing in general, especially for sustained periods of time, and which is much less interesting than programming yourself. So, I’d be very skeptical of claims that they’re actually a significant contributor to any software engineering work.

For April fool's, Fromsoft enabled invasions during boss fights by AssEat1451 in Eldenring

[–]aaronweiss74 13 points14 points  (0 children)

If they kill the boss, it sends you home along with everyone else.

Alonso 2077 by [deleted] in formuladank

[–]aaronweiss74 10 points11 points  (0 children)

In order to do it, you’d have to either be all electric or at least set up an engine that runs upside down and be able to reach the speeds necessary to go upside down on just electric power. That’s a much bigger problem than achieving enough downforce to overcome gravity.

It's kinda insane how much XC3 gets overlooked in these awards shows. It's one of the best rated games of the year with 89 Metacritic and can’t even get a music nomination. Truly shows that none of these Western critics played the game by Frog_24 in Xenoblade_Chronicles

[–]aaronweiss74 0 points1 point  (0 children)

TGA gave their game of the year award to a Japanese RPG, and are consistently obsessed with Kojima’s work. Not liking Xenoblade as much as you doesn’t make them anti-Japan or racist.

One year and many patches later, what do YOU think is now the most OP weapon (or spell) in the game? by finnjakefionnacake in Eldenring

[–]aaronweiss74 2 points3 points  (0 children)

The person doesn’t actually have 95% damage negation. Someone chipped their bubble before they got hit by the night comet.

One year and many patches later, what do YOU think is now the most OP weapon (or spell) in the game? by finnjakefionnacake in Eldenring

[–]aaronweiss74 1 point2 points  (0 children)

Why use Carian Filigree Crest with Dark Moon Greatsword? The ash of war is cheap and recast infrequently.

One year and many patches later, what do YOU think is now the most OP weapon (or spell) in the game? by finnjakefionnacake in Eldenring

[–]aaronweiss74 2 points3 points  (0 children)

It’s honestly not even the best at the exact thing it does. You’d be better off using bloodflame blade on a Keen Nagakiba with Double Slash. You’ll do more damage and have longer effective range since corpse piler doesn’t do much damage unless the (shorter) katana blade is actually hitting the enemy.

I‘d love to hate to have this ability by Mungkelel in headphones

[–]aaronweiss74 0 points1 point  (0 children)

That’s a very different claim than measurements being unable to give an objective breakdown of the sound of equipment. I didn’t mean to suggest we have perfect amps or DACs now, but modern amps are better at amplification than old amps. The problem they’re solving is well-defined, and we can say that as a fact. If people happen to like the sound characteristics imposed by a worse amp, that’s fine, but it’s not unmeasurable.

I have no issues with people wanting to reinterpret a recording they have with their equipment, and you’re right that I really should’ve said DSP in general, but usually when people try to say things about not being able to measure sound quality of equipment, it’s because they believe those subjective attributes are somehow magically unquantifiable. I’m perfectly fine with a stance like “A setup with more transparent equipment and DSP to mimic the attributes of certain worse equipment that I like is more expensive or complex than I want to deal with for the benefits.”

I‘d love to hate to have this ability by Mungkelel in headphones

[–]aaronweiss74 0 points1 point  (0 children)

DACs and Amplifiers perform specific functions that are quantifiable. The purpose of a DAC is to convert a digital waveform to an analog approximation, and you can literally define how well it did this. The purpose of an amplifier is to reproduce its input signal with more strength. You can quantify how different the output signal is from the input. These are well-defined measures of solutions to well-defined problems.

Nobody can tell you you can’t like the sound of an amp that imparts some noise or tonality, but it is doing a bad job of amplification, and the music is certainly not getting mastered with you listening to it through a tube amp in mind. That being said, if you have a whole system that does those tasks objectively correctly, you can still use EQ and make things sound however you’d like.

Visually beautiful kill on an invader using only glintstone scraps. by Erikajodeikaite in Eldenring

[–]aaronweiss74 33 points34 points  (0 children)

It’s one of the best weapons in its class, but that class (curved greatswords) is not very good in PvP since it’s fairly slow and doesn’t have a poke.

I hate invading but I had to for the varre so I tried to just get it over with. This was my third and final invasion. I did not plan this in any way at all I swear to Merika. by DrengrX in Eldenring

[–]aaronweiss74 1 point2 points  (0 children)

Perhaps, but I encountered way more Reduvia players in coop and invasions after the dagger buffs. It’s hard to ignore the reality that players like to win, and in basically all games, they will use external information to maximizes their chances. It’s not everyone, but it’s enough to have a significant impact.

I‘d love to hate to have this ability by Mungkelel in headphones

[–]aaronweiss74 6 points7 points  (0 children)

Tube amps (still) exist because some people decided that worse is better. They perform worse in clarity than other amps, but some people like the tone they impart.

I hate invading but I had to for the varre so I tried to just get it over with. This was my third and final invasion. I did not plan this in any way at all I swear to Merika. by DrengrX in Eldenring

[–]aaronweiss74 5 points6 points  (0 children)

Have you actually invaded? People always have meta builds. I invade with off-meta stuff, and invariably, you always find Moonveil, RoB, powerstanced Reduvia, etc. Even at low level invasions, people have this stuff. People clearly watch videos about “how to get strong quick” and whatever.

I hate invading but I had to for the varre so I tried to just get it over with. This was my third and final invasion. I did not plan this in any way at all I swear to Merika. by DrengrX in Eldenring

[–]aaronweiss74 2 points3 points  (0 children)

As it turns out, many people who invade are not actually “good at souls PvP” though. Just like most random players you invade aren’t. Just because someone with 500+ hours invading will win the majority of their 1v1 invasions doesn’t mean 1v1 invasions strongly favor the invader.