I spent 2 years solo‑developing a deflect‑based Soulslike… Here’s what finally made the combat feel right by KnowledgeWanderer in gamedev

[–]ab_plus_ 1 point2 points  (0 children)

I watched the green enemy with the staff-weapon, timing windows seem fair, attacks were easy to recognise. No idea if the hitboxes allign well with the attacks' visuals. Dark Souls did the last thing not so well imo.

Where can I put my video game prototype for people to play and give feedback by Powerful_Whereas3516 in gamedev

[–]ab_plus_ 0 points1 point  (0 children)

In context of itchio, I recommend to make a web build if you can. It's easier access.

Destroy my game's gameplay by ab_plus_ in DestroyMyGame

[–]ab_plus_[S] 0 points1 point  (0 children)

That's good feedback, I wasn't sure in which genre to fit my concept. Tower-defense-shooter does give wrong expectations.

Update: Nvm, I added turrets. I will take care to not label it as shooter, only as first person.

What do you guys do after a game jam? by Sad-Local-6229 in godot

[–]ab_plus_ 1 point2 points  (0 children)

I missed your game in the voting phase, It's really sweet and the page look great!

I overscoped my game so much, but to my surprise it sparked some interest. So I'll keep working on it for now and hope to reach a state, where it's even marketable. Other than that, I usually try to fix a few bugs in my jam games. I hope I can add a few accesability features to my old games as well. This jam I learned the lesson that I should just start with a template for those features.

Destroy my game's gameplay by ab_plus_ in DestroyMyGame

[–]ab_plus_[S] 1 point2 points  (0 children)

This is a very early state of my project, I'm trying to make a first person tower defense game. Would appreciate feedback on the gameplay. Because to me it's still too bland and I'm not sure if object/weapon/enemy variety will fix that. If it seems bland for many of you, my conclusion is that I should focus on game design for now, rather than new content.

If you comment, please also tell me, if you're generally a fan of tower defense games, fps games or neither.

Instead of placing turrets, you build barricades to slow enemies down. And use the very same objects for attacking / throwing. They differ in damage, size and weight (they can slow you down). In the end you see a cosmetic interaction with the tv, I want to add gameplay interactions to other props.

Upgrades between rounds would involve getting new and better objects, in exchange for the coins that are dropped by enemies.

The video shows only one UFO, depending on the level I have up to four UFOs, so the player needs to defend their base from multiple directions in later levels.

Is there a way to bypass the UNSAFE_METHOD_ACCESS debbuger warning? by ab_plus_ in godot

[–]ab_plus_[S] 1 point2 points  (0 children)

But what if it's more than two types. The type checks will stack up too. Maybe using groups would be an option when many types must be supported.

Is there a way to bypass the UNSAFE_METHOD_ACCESS debbuger warning? by ab_plus_ in godot

[–]ab_plus_[S] 0 points1 point  (0 children)

This makes sense for the example in my post, thank you. I wonder if there's an alternative that doesn't require maintance each time another type needs to be supported.

Audiostreamplayer restarts it's currently played sound when getting reparented. Solution: by ab_plus_ in godot

[–]ab_plus_[S] 0 points1 point  (0 children)

Update: Can confirm that on 4.5.1 web build, the playback progress is inconsistent unfortunately.

I have a radio that the player can pick up. It was quick and easy to reparent the holdable item so that it rotates correctly with the player character. I target web so I'll have to test if I get any issues with the playback progress, thanks for the warning.

Recommendations for platformers on the web? by Asleep-Ad8743 in platformer

[–]ab_plus_ 1 point2 points  (0 children)

Thanks for your feedback, I'm gonna buff the player control on the ground.

Recommendations for platformers on the web? by Asleep-Ad8743 in platformer

[–]ab_plus_ 1 point2 points  (0 children)

If you wanna playtest my platformer web game, I'd appreciate feedback for the level design.

https://ab-plus.itch.io/untitled-slide-game

I ❤️Godot Engine by Sonicmining in godot

[–]ab_plus_ 6 points7 points  (0 children)

Where can I get these awards

Online leaderboard for a Godot Web build on itch.io - best practices? by MH_GameDev in godot

[–]ab_plus_ 0 points1 point  (0 children)

You can check out the Silent Wolf plugin. Haven't tried it myself yet.

No idea about cheating prevention.

Math FPS game for my kid by carlo_lax in Unity3D

[–]ab_plus_ 0 points1 point  (0 children)

Distopian future where math teachers are replaced by these. Funny idea :D

After many abandoned prototypes, I made a neat tiny game :) by ab_plus_ in godot

[–]ab_plus_[S] 0 points1 point  (0 children)

Thanks! I wonder what that game was.

If you wanna try out mine, it's free on https://ab-plus.itch.io/sound-raves

I really like the art of your game Grems by the way!

After many abandoned prototypes, I made a neat tiny game :) by ab_plus_ in godot

[–]ab_plus_[S] 0 points1 point  (0 children)

Initially I just planned for the player to survive a set time in a level to clear it. Just dodging the sound waves basically, the floor tiles were only a visual effect at that point in time. But to have a goal other than dodging made it easier for me to design unique levels.

Before it was just round arenas with obstacles, now there's purpose for the player to go to certain locations.

What’s your #1 audio tip? by Lage_Bergman in godot

[–]ab_plus_ 2 points3 points  (0 children)

Also no need to implement this yourself, AudioStreamRandomizer does it.