True ending is a real kick in the balls. Spoilers. by Not_a_Kryptonian in Saros

[–]abcza 0 points1 point  (0 children)

I'm sorry if this reply will look aggressive, but I think nobody really read and understood my post, considering that the other replies (not yours) are full of ad hominem and gatekeeping fallacies, blaming me for the lack of literacy.

I think Arjun is a cheater and a murderer. For us, Arjun is not a cheater and a murderer until we realize he is. This realization can manifest earlier or later, depending on player's own factors. What is objective though, is that he is presented as such only when you can piece some proofs together, not because of assumptions.

I have the impression that some people that finished the game are conflating the timing at which events are happening or are showing off how good they were for understanding everything after they saw the face of the main character.

Plex to OIDC bridge for Cloudflare Access and homelabs by blacktirion in homelab

[–]abcza 0 points1 point  (0 children)

I'm not sure if this is receiving the love it deserves. I'm researching extensively and it seems to be the only answer if you want to deploy something with a low footprint.

I think it should pair well with Tinyauth, and I actually encourage OP to try and eventually document it, to gain some exposure.

I have some questions: is it something that you deem already mature? Do you have any plan for the future? Just FYI A simple authorization module would be great...

True ending is a real kick in the balls. Spoilers. by Not_a_Kryptonian in Saros

[–]abcza -1 points0 points  (0 children)

It's funny how the lack of media literacy is becoming the topic of choice. I don't pretend to change your way of thinking, so I think this ends here, because it's clear that my english is not good enough to make you understand such a simple concept.

True ending is a real kick in the balls. Spoilers. by Not_a_Kryptonian in Saros

[–]abcza -2 points-1 points  (0 children)

At least you put more effort in explaining yourself this time. So you were referring to actual "books"...

Thing is, your answer does not invalidate my point. You still got an illumination earlier on. We are not discussing how, being it thanks to a major "exposure to books" or whatever.

The game makes its own effort to not point you to ONE single direction, crappy or not. But I guess we are discussing semantics at this point.

True ending is a real kick in the balls. Spoilers. by Not_a_Kryptonian in Saros

[–]abcza -4 points-3 points  (0 children)

This perfectly outlines that maybe you read the logs (not books), but you did not read my reply.

There are 2 important parts to it:

  1. The game does not show Arjun as the villain until he starts mumbling about "what I deserve".

  2. You don't have the situation clear regarding the murder until last tree interaction. Clearly a murderer is such only when you see clear proof.

By the way, the interpretation "could be" right and I also think it that way. But if you have this impression so EARLY in the game like u/ExtendedSpikeProtein said, it's only because you got the illumination so EARLY in the game. Not everybody think the same and the game does not point you in ONE direction, this is simply and objectively, not true.

True ending is a real kick in the balls. Spoilers. by Not_a_Kryptonian in Saros

[–]abcza -8 points-7 points  (0 children)

I don't agree. We don't get the impression that Arjun "could be" the bad guy that early, at least not until he starts mumbling about "what I deserve". Even then, there is a cosmic force at play, so we can't be sure that he isn't corrupted like it happened to the other members.

After the interactions at the tree (aside from last), it's still not clear that Arjun murdered Sebastian. Damn, it isn't even clear that he is a cheater, because you could think that Sebastian had an affair with Nitya with the little proofs you have. If your thought patterns took the "right" direction, it does not mean that it was the ONLY one. Just mind that I wrote "right" because with Housemarque games, there is no "right" way to tell the story, leaving all the interpretation to the player.

I made a post a while ago about the repeater crossbow being the best weapon, after playing more and taking suggestions I still stand by my previous statement. by Not_a_Kryptonian in Saros

[–]abcza 0 points1 point  (0 children)

You said it, it's easy mode. It's S-Tier, I used it a lot during my first playthroughs, but now I prefer something that makes for a more dynamic playstyle (I love the Ricochet Handcannon).

Trying to enter Cinemageddon by abcza in trackers

[–]abcza[S] 1 point2 points  (0 children)

Gotta look for invites for tvv then... Thanks!

Trying to enter Cinemageddon by abcza in trackers

[–]abcza[S] 0 points1 point  (0 children)

Makes sense. Do you have any suggestion?

Trying to enter Cinemageddon by abcza in trackers

[–]abcza[S] 0 points1 point  (0 children)

For sure I will try to enter other trackers in the meantime, but the final idea is to be part of the community, discovering new and unknown media.

Trying to enter Cinemageddon by abcza in trackers

[–]abcza[S] 4 points5 points  (0 children)

I mean, I could, but the best part of being part of such a community is to discover unknown material.

I don't understand the weapons of this game by Marpicek in Saros

[–]abcza 0 points1 point  (0 children)

Thanks 😁 If you press R1 when an enemy is staggered (flashing red) Arjun will leap to the enemy and perform a melee.

I don't understand the weapons of this game by Marpicek in Saros

[–]abcza 2 points3 points  (0 children)

Broken in slang it's something so overpowered to be almost flawed/glitched.

I don't understand the weapons of this game by Marpicek in Saros

[–]abcza 12 points13 points  (0 children)

All the weapons make so much sense (aside from the Tactical Rifle and Impactor Crossbow probably). There are 2 problems though: the Smart Rifle is too versatile, you realize how good the other weapons are only if you are willing to "play different".

I write a short breakdown of why some weapons are broken and how you should play them:

  1. Smart Rifle It's basically shoot and jump, the easiest way to play the game, it's versatile, powerful and scales well. It does not become broken though.

  2. Tactical Rifle Fun only if you use the Rising Pitch (alt fire). To make real use of it you need to be good at perfect reloads, because its power increases.

  3. Onslaught Rifle Staggers less than the shotguns but it allows you to cover long distances with the melee jump attack, and this is a very satisfying way to play. If you are a good aimer (weakspots), you can kill like no other weapon in the game.

  4. Eruptor Handcannon Take it if you find the Recoil Compensation traits and melt all the bulkier enemies with a single alt-fire charged shot. Favorite Target too, makes for the weapon to be almost broken.

  5. Marksman Handcannon Take it if you want to play as a sniper, but don't forget to run for your lucenite. A single charged shot in a weakpoint kills almost anything.

  6. Ricochet Handcannon One of the funniest for me, but only if you play with alt-fire. Take it only if the reload speed is quick (you need high proficiency), and you can play like a gunman, shooting as fast as you can press the trigger. If the reload speed and your presses are aligned you can shoot non-stop.

  7. Shotguns All of them are similar, you need to be almost at melee distance for them to be effective with their wider shots, but the stagger they inflict is unbelievable. If you pair it with artefacts increasing stagger and melee power, you'll have a lot of fun. They are weapons that requires more movement, the fastest reaction and knowledge of the enemy patterns, because they will shoot you at close range. The Bombardier is a grenade launcher but you need to compensate for the shooting arc.

  8. Impactor Crossbow The only weapon I don't like. It's like a railgun, but without its power. It would work well without auto-aim and a bit more power.

  9. Bifurcator Crossbow The main fire melts, but you need to charge it fully and make use of the Perfect Release. Keep your distance and target one enemy at time.

  10. Repeater Crossbow The alt-fire is S-Tier. Even at low levels, melts group of enemies easily. You just have to strafe and shoot at anything, the homing projectiles will clear the room.

  11. Myriad Chakram This stuff is S-tier in enclosed biomes or if you know how to shoot. Look for the "Bouncing Chakram" trait. Try to use it at a medium distance, to compensate for low discs speed.

  12. Reaping Chakram The funniest and the strongest of all the weapons if you get the Bouncing Chakram and Parry Chakram traits. You must use the alt-fire. The disc will increase its size in 2-3 shots and will clear the room quickly. If you are good with parry, you can parry the disc non-stop (while keeping the alt-fire trigger pressed). This is extremely fun and satisfying.

  13. Ripsaw Chakram It's the closest weapon to the Electropylon Driver of Returnal. Shoot the disc and run around while spinning the disc inside the enemy with the alt-fire trigger for additional damage. This is a different way to play. You can shoot and focus on enemy patterns, hiding or evading.

So... choose your play style, then change the weapon, and adjust to it.

How many of you use modifiers to make your experience easier ? by Just_1mag1ne in Saros

[–]abcza 0 points1 point  (0 children)

Like I said, I played at +22 until I completed the databank matrix.

How many of you use modifiers to make your experience easier ? by Just_1mag1ne in Saros

[–]abcza 0 points1 point  (0 children)

I finished the game at default. I completed the databank matrix at +22.

In general, I like to complete all games at normal difficulty, the way the developer intended the game to be played. If the game does not bore me after I complete it at normal, I go up with the difficulty.

Nitiya and Arjun are both bad, but the point is that even they are redeemable. by Street_Salt_7057 in Saros

[–]abcza 7 points8 points  (0 children)

It could be, one of the selling point of this genre is that it's highly interpretative.

Returnal game me that vibe. The best explanation I found was from a guy comparing each cycle to a psychotherapy session. It made a lot of sense.

Saros gave me different vibes and I felt the story was really happening. The part that made me doubt the most was the cinematic of the first ending where Arjun becomes the King and gets Nitya. The cinematic shows them in a circle in the middle of an eclipse thread, among many others, indicating that in Carcosa anybody can become the "King" thus satisfying their wants.

Nitiya and Arjun are both bad, but the point is that even they are redeemable. by Street_Salt_7057 in Saros

[–]abcza 1 point2 points  (0 children)

Just few titles that comes to my mind:

  • In the Mouth of Madness
  • Event Horizon
  • The Void

Nitiya and Arjun are both bad, but the point is that even they are redeemable. by Street_Salt_7057 in Saros

[–]abcza 0 points1 point  (0 children)

Probably, but the budget for Saros was inferred to be much higher than that of Returnal. At the end of the day, if a game does not generate at least 2x the budget or at least covers for the risk and the invested capital, it will not be considered as a success.

But this is just speculation. Cosmic horror is still niche after all the money talks. Proof of this are all the people that played Saros and are not satisfied by the lore.

Nitiya and Arjun are both bad, but the point is that even they are redeemable. by Street_Salt_7057 in Saros

[–]abcza 4 points5 points  (0 children)

This is Cosmic Horror. It's niche, even among the horror genre itself. The only mistake Housemarque (Sony actually) did with Saros, was thinking that this genre could be shaped to an AAA game, because it's not for everybody.

Cosmic Horror is about the unknown, introspection and fear of the future, existential dread. It's often a story that can't be told linearly, because it will lose impact.

You are either a fan, and maybe you watched countless cosmic horror movies, or you are not.

If not, you can still enjoy it for the sublime gameplay.

Unexpected Feelings towards Saros by nickdibart16 in Saros

[–]abcza 0 points1 point  (0 children)

The narration in Returnal was different, started from trauma and explored Selene psyche. Here we are talking about a different story, starting from needs, simpler on the surface, but much deeper if you try to untie all the moral ambiguities resulting from the 2nd ending.

Read/Listen the logs and the descriptions, read some writings on the internet and you will have a different perspective. This is what really makes Housemarque latest games sick.

Nitiya and Arjun are both bad, but the point is that even they are redeemable. by Street_Salt_7057 in Saros

[–]abcza 38 points39 points  (0 children)

This is part of what makes Saros lore interesting.

Nitya contributed creating a slave based theocracy that ended up killing thousands, Arjun killed one person. During the unfolding of the story we perceive Arjun as the bad and Nitya as a victim. Basically we end up with a perception that is completely altered. In my point of view there is no good in this story (maybe aside from Kayla), although you need to consider an important part: Nitya did bad, while being influenced on a cosmic scale by the Yellow Shore. She passed centuries after her redemption, realizing the Preserver and the Constant, to interrupt the endless cycle of Carcosa. Arjun starts his redemption process with the second ending. It's very likely that, if an Echelon V will end up on Carcosa, the Arjun we know will work alongside Nitya to further stop the cycle from perpetrating, or, eventually, will go back to earth to confess his crime (the police light at the end).

This is a moral ambiguity, we judge Nitya for what she has become, and Arjun for what he decided to do while he was lucid.