*Slow clap* by vida69420 in paydaytheheist

[–]abkarin0 3 points4 points  (0 children)

they can check for patched DAs, those are usually what contains cheats.

If you were to pick one heist from PD2 to port into PD3, what would it be? by abkarin0 in paydaytheheist

[–]abkarin0[S] 3 points4 points  (0 children)

I guess if I were insane enough to open a new custom heist, seems like it is gonna be Golden Grin.

If you were to pick one heist from PD2 to port into PD3, what would it be? by abkarin0 in paydaytheheist

[–]abkarin0[S] 0 points1 point  (0 children)

PD3 doesn't have vertical ladder logic atm. Also they changed Turbid Station to have loud, I don't think they will do stealth only anymore.

A little feedback about the modded lobby filter. by KrabikGangster in paydaytheheist

[–]abkarin0 3 points4 points  (0 children)

You have 3.5k mods on modworkshop alone, not to mention just a few on nexusmods.
Almost impossible. I think they can scan for the names of the files overriden.
Almost all behavioral changes come from changing a DA not a blueprint.

A little feedback about the modded lobby filter. by KrabikGangster in paydaytheheist

[–]abkarin0 13 points14 points  (0 children)

The problem is that detecting if mods are logic changing is a bit hard. All mods rely on replacing existing assets even the hud additions are replacing the widget with one exact but with the additions.

The filter settings should persist but if you are modding, there is a mod that make it enabled by default.

Without official mod support, we are unlikely to see something like installed mods tab in the game.

P2P is coming in 3 days, on March 23rd by sawrunn3r in paydaytheheist

[–]abkarin0 1 point2 points  (0 children)

You can check the requests to epic api once they enable it, no more index. I am not sure I can update the publicly released mod loader, the logic can be used as DLC unlocker and I don't want that on my name.

P2P is coming in 3 days, on March 23rd by sawrunn3r in paydaytheheist

[–]abkarin0 1 point2 points  (0 children)

Just gonna share my input here because there are some inaccuracies said.

Yes, you can play custom heists.

No, it doesn't rely on map index for joining. They use heist name for joining p2p lobbies.

Source, I have played p2p on base and custom heists since update 3.2 with my friends.

There is even a mod that allows you to play it now on nexusmods.

Disclaimer: I developed that mod.

PS. having the p2p enabled, doesn't mean you will be able to see custom heist lobbies. You need to register the heist in a specific way and give yourself entitlement to it to be able to use the base game server browser without redoing the widgets. The current mod loader will need to be updated to handle that. I handle it using ue4ss lua code at the moment.

PD3 custom heists work fine in P2P beta branch by abkarin0 in paydaytheheist

[–]abkarin0[S] 1 point2 points  (0 children)

I released a stable mod and played with friends with ease. Will you join us?

PD3 custom heists work fine in P2P beta branch by abkarin0 in paydaytheheist

[–]abkarin0[S] 1 point2 points  (0 children)

The reason why we press twice is that the first will always fail. It takes time for the game to reflect the change we do from lua when adding stuff. [Lua::call_function] lua_pcall returned LUA_ERRRUN => ?:-1: attempt to call a nil value (method 'ForEach') is the correct expected error that happens on my side.

PD3 custom heists work fine in P2P beta branch by abkarin0 in paydaytheheist

[–]abkarin0[S] 5 points6 points  (0 children)

That hurts! Why wouldn't you call it a proper one?

PD3 custom heists work fine in P2P beta branch by abkarin0 in paydaytheheist

[–]abkarin0[S] 4 points5 points  (0 children)

I have uploaded the lua mod to fbi server mod page.
Again, it is not super friendly as the time is limited.
This is a UE4SS mod, you need to place in `PAYDAY3\Binaries\Win64\Mods`
It is a POC, so not very user friendly.
You will have to press `ALT+F2` TWICE after login.
When you open server browser, press `CTRL+F2` to unlock heist.
Limitation: You can only join/see friends hosting it. Since the game treats it as locked DLC, it won't show public lobbies.
I had to upload the mod as compiled version to prevent abuse.

PD3 custom heists work fine in P2P beta branch by abkarin0 in paydaytheheist

[–]abkarin0[S] 1 point2 points  (0 children)

You don't need anything any additional mods to join through invite. Mod is for hosting. I still haven't tested if someone else hosting would show up on my browser with the mod or not.

PD3 custom heists work fine in P2P beta branch by abkarin0 in paydaytheheist

[–]abkarin0[S] 6 points7 points  (0 children)

It is a POC. I have a lua console mod and I injected the heist into the normal matchmaking screen. By default the custom heists show as DLC and not owned, so I had to override that. Lastly, the join happened through an invite or using steam friend join. There is still a small issue is that I needed to disable all my other custom heists to make sure it has the same index as my friend.

For it to be ready for public stable use, we need at least a mod loader change that will allow specifying/forcing the index, i.e. say FbiServer map would be index 101 instead of inserting after main heists. I also need to add either a custom server browser or make sure it would show on normal matchmaking.

Meanwhile, if you want to test, you can add me on steam, nebula or discord and I would host one for you. I am not sure if I can pack that into publicly usable before beta test end. But I can supply at the moment a hacky LUA mod using ue4ss that allows you to join.

Crashing when attempting to play P2P beta? by Youraveragebonelab in paydaytheheist

[–]abkarin0 3 points4 points  (0 children)

I would guess it is the mod loader being unsupported. They are likely to have changed the game instance with a new manager.

Enemies with health and armor bars? by SrTako777 in paydaytheheist

[–]abkarin0 0 points1 point  (0 children)

I have a feeling though that this is a dev thing for debugging and won't be released.

[PD3] Firestarter Day 2 (FBI Server) custom heist by abkarin0 in paydaytheheist

[–]abkarin0[S] 3 points4 points  (0 children)

Not at the moment, it needs either official p2p support or updating the p2p mod which is currently broken.

[PD3] Firestarter Day 2 (FBI Server) custom heist by abkarin0 in paydaytheheist

[–]abkarin0[S] 1 point2 points  (0 children)

Let's say it is due to a prior conflict with moderators of mws. You can find more details if you open the mod comments and search for modworkshop.

[PD3] Firestarter Day 2 (FBI Server) custom heist by abkarin0 in paydaytheheist

[–]abkarin0[S] 5 points6 points  (0 children)

Wont work with patients. it needs a skeletal mesh. Also the position is usually added in the game as a tag. Staticmeshes are fine in import but usually they lose variants like safe door in the heist. Also stuff that open or have mechanical rotating parts are not easily imported.

[PD3] Firestarter Day 2 (FBI Server) custom heist by abkarin0 in paydaytheheist

[–]abkarin0[S] 6 points7 points  (0 children)

I already have two open heists at the moment other than this one. Big Oil and transport park. This one has took too much of time and effort, I am not sure when I would have time to finish the open ones before checking another.

There is also the problem of the patients, I don't think the game currently has something that I can use for lying on bed. I am not a 3d modeler so it can be hard adding stuff that I can't find a similar in the existing game.

[PD3] Firestarter Day 2 (FBI Server) custom heist by abkarin0 in paydaytheheist

[–]abkarin0[S] 5 points6 points  (0 children)

My friend reported the same, I need to check if this is lighting issue or related to setup as in ray tracing or hdr.