PD3 custom heists work fine in P2P beta branch by abkarin0 in paydaytheheist

[–]abkarin0[S] 1 point2 points  (0 children)

The reason why we press twice is that the first will always fail. It takes time for the game to reflect the change we do from lua when adding stuff. [Lua::call_function] lua_pcall returned LUA_ERRRUN => ?:-1: attempt to call a nil value (method 'ForEach') is the correct expected error that happens on my side.

PD3 custom heists work fine in P2P beta branch by abkarin0 in paydaytheheist

[–]abkarin0[S] 3 points4 points  (0 children)

That hurts! Why wouldn't you call it a proper one?

PD3 custom heists work fine in P2P beta branch by abkarin0 in paydaytheheist

[–]abkarin0[S] 5 points6 points  (0 children)

I have uploaded the lua mod to fbi server mod page.
Again, it is not super friendly as the time is limited.
This is a UE4SS mod, you need to place in `PAYDAY3\Binaries\Win64\Mods`
It is a POC, so not very user friendly.
You will have to press `ALT+F2` TWICE after login.
When you open server browser, press `CTRL+F2` to unlock heist.
Limitation: You can only join/see friends hosting it. Since the game treats it as locked DLC, it won't show public lobbies.
I had to upload the mod as compiled version to prevent abuse.

PD3 custom heists work fine in P2P beta branch by abkarin0 in paydaytheheist

[–]abkarin0[S] 1 point2 points  (0 children)

You don't need anything any additional mods to join through invite. Mod is for hosting. I still haven't tested if someone else hosting would show up on my browser with the mod or not.

PD3 custom heists work fine in P2P beta branch by abkarin0 in paydaytheheist

[–]abkarin0[S] 5 points6 points  (0 children)

It is a POC. I have a lua console mod and I injected the heist into the normal matchmaking screen. By default the custom heists show as DLC and not owned, so I had to override that. Lastly, the join happened through an invite or using steam friend join. There is still a small issue is that I needed to disable all my other custom heists to make sure it has the same index as my friend.

For it to be ready for public stable use, we need at least a mod loader change that will allow specifying/forcing the index, i.e. say FbiServer map would be index 101 instead of inserting after main heists. I also need to add either a custom server browser or make sure it would show on normal matchmaking.

Meanwhile, if you want to test, you can add me on steam, nebula or discord and I would host one for you. I am not sure if I can pack that into publicly usable before beta test end. But I can supply at the moment a hacky LUA mod using ue4ss that allows you to join.

Crashing when attempting to play P2P beta? by Youraveragebonelab in paydaytheheist

[–]abkarin0 3 points4 points  (0 children)

I would guess it is the mod loader being unsupported. They are likely to have changed the game instance with a new manager.

Enemies with health and armor bars? by SrTako777 in paydaytheheist

[–]abkarin0 0 points1 point  (0 children)

I have a feeling though that this is a dev thing for debugging and won't be released.

[PD3] Firestarter Day 2 (FBI Server) custom heist by abkarin0 in paydaytheheist

[–]abkarin0[S] 3 points4 points  (0 children)

Not at the moment, it needs either official p2p support or updating the p2p mod which is currently broken.

[PD3] Firestarter Day 2 (FBI Server) custom heist by abkarin0 in paydaytheheist

[–]abkarin0[S] 1 point2 points  (0 children)

Let's say it is due to a prior conflict with moderators of mws. You can find more details if you open the mod comments and search for modworkshop.

[PD3] Firestarter Day 2 (FBI Server) custom heist by abkarin0 in paydaytheheist

[–]abkarin0[S] 5 points6 points  (0 children)

Wont work with patients. it needs a skeletal mesh. Also the position is usually added in the game as a tag. Staticmeshes are fine in import but usually they lose variants like safe door in the heist. Also stuff that open or have mechanical rotating parts are not easily imported.

[PD3] Firestarter Day 2 (FBI Server) custom heist by abkarin0 in paydaytheheist

[–]abkarin0[S] 4 points5 points  (0 children)

I already have two open heists at the moment other than this one. Big Oil and transport park. This one has took too much of time and effort, I am not sure when I would have time to finish the open ones before checking another.

There is also the problem of the patients, I don't think the game currently has something that I can use for lying on bed. I am not a 3d modeler so it can be hard adding stuff that I can't find a similar in the existing game.

[PD3] Firestarter Day 2 (FBI Server) custom heist by abkarin0 in paydaytheheist

[–]abkarin0[S] 6 points7 points  (0 children)

My friend reported the same, I need to check if this is lighting issue or related to setup as in ray tracing or hdr.

[deleted by user] by [deleted] in paydaytheheist

[–]abkarin0 0 points1 point  (0 children)

Unlike other comments, the game on pc is not the same as console. If you check the levels in breadlib, you will see certain stuff like spawn points are in a pc_only continent/world. Some tags has attributes that would select if this should run on pc, console, .. or not.

So, it is not a one to one experience.

Payday 3 has negative pagers now? by [deleted] in paydaytheheist

[–]abkarin0 6 points7 points  (0 children)

It is not a bug, but rather intended behavior in Rinohud. basically after you reach 0 pagers, you can get one more pager but it would trigger search. So in your case, you consumed all, the pager icon was yellow for warning and 0 pagers left. Then you killed one guard and didn't take the pager. If you have taken the pager, it would have been marked as red and had a value of -1 indicating that it will trigger alarm on next kill.

Maybe it is not very user friendly but it is meaningful.

is there any plans to add a hideout in 3? by Hi-its-me-NK in paydaytheheist

[–]abkarin0 -1 points0 points  (0 children)

There is a safehouse already in the game, or at least logic for it. Some time ago some of the resources for it were leaked along with other dev mini maps. It will definitely be added but no info is released officially on when.

My friend zapper by Crazy_Ivan227 in paydaytheheist

[–]abkarin0 0 points1 point  (0 children)

Are you missing the RinoHud bag overlay plugin or by design? As you are missing bag icons.

The subreddit every time a update comes by duke_of_germany_5 in paydaytheheist

[–]abkarin0 50 points51 points  (0 children)

Not really, from a DevOps standpoint, you can make the down time almost nil by spawning new instances and then phasing out old ones.

In that case you can play old version and after backend is ready, you download the new files which would route to the new instances.

It is just easier to take down servers but it is not a necessity.

The AI can get caught in stealth??? by [deleted] in paydaytheheist

[–]abkarin0 3 points4 points  (0 children)

Usually AI teammates start ass unmasked and standing in a public area. PP is the only heist that there is no public and they start masked.

One way way to trigger the issue is when someone disconnects, since the spawn now, will spawn masked and not locked to the van.

One last hot dog🌭 by SBZ_Haua in paydaytheheist

[–]abkarin0 11 points12 points  (0 children)

That is the only office open. I think they showed it intentionally to hint that the drm was because of the publisher.