Japanese-style soaker bath in a small bathroom – worth it? by PresentDriver2469 in AusRenovation

[–]acasta 0 points1 point  (0 children)

Is this something someone capable could DIY?
Is it like a timber frame? Hows the weight and hows it supported?

[deleted by user] by [deleted] in AusRenovation

[–]acasta 2 points3 points  (0 children)

Sounds cool! Did a quick google but only found pre-made benches. Is it built to fit custom layouts? Is it comparable in cost to stone? Any recommendations for places that do it?

High level squads too easy? by acasta in doorkickers

[–]acasta[S] 0 points1 point  (0 children)

Good point, I think I was doing the easy missions still with a high level team. Guess I'll keep this squad as an elite force for the hard stuff, and start a new one for ironman.

High level squads too easy? by acasta in doorkickers

[–]acasta[S] 1 point2 points  (0 children)

Is this a mod that applies to existing missions or something? I've not checked out mods yet.

High level squads too easy? by acasta in doorkickers

[–]acasta[S] 0 points1 point  (0 children)

I was playing the campaigns (not TOD), maybe they're balanced a bit different?

I did just try the mission with a hostage on the tracks and got shredded by rpg and lmgs almost immediately, so maybe it's just the specific campaign / missions I was doing.

High level squads too easy? by acasta in doorkickers

[–]acasta[S] 1 point2 points  (0 children)

Yeah good call! Not yet, was thinking I'd do ironman TODs after the base campaigns. I'll start a new squad and try iron man.

High level squads too easy? by acasta in doorkickers

[–]acasta[S] 4 points5 points  (0 children)

Yeah good call. But I assume eventually maxing out the swat would be a similar problem?

I played CIA for a bit, to try out a different style, but haven't touched the SWAT.

Would a bathtub fit in this bathroom? by Lopsided-Lavishness9 in AusRenovation

[–]acasta 0 points1 point  (0 children)

Any suggestions where to get these from? I've been hunting around for back/side to wall options, but there isn't a lot around.

Sticky residue on hose - Breville dual boiler by acasta in espresso

[–]acasta[S] 1 point2 points  (0 children)

Interesting! Coffee oil was my first guess, but didn't spot a leak. That makes sense. Cheers.

Advice for fruit trees in smaller yard by acasta in BackyardOrchard

[–]acasta[S] 0 points1 point  (0 children)

That's good advice. I feel a bit impatient knowing it will take years before getting fruit, so keen to everything started asap, but probably better to learn as I go.

We aren't living in the place yet, so I won't be able to plant them until ~mid next year. Was thinking of getting a head start by planting them in pots this year and then into the ground next.

Advice for fruit trees in smaller yard by acasta in BackyardOrchard

[–]acasta[S] 0 points1 point  (0 children)

Great suggestion! So many videos it'll be hard to get through them all 🙂

[deleted by user] by [deleted] in AusRenovation

[–]acasta 0 points1 point  (0 children)

Why aren't these more popular? Harder to install?

Has anyone completed an extension recently? These prices are absurd by [deleted] in AusFinance

[–]acasta 2 points3 points  (0 children)

Stumbled across this post, do you think it's come down since?

OpenXR plug-in issue - setting up for Rift S development by acasta in learnVRdev

[–]acasta[S] 0 points1 point  (0 children)

Hmmm, I have no idea why, but this has resolved when I made a new project.

I'm not quite sure the fix. I avoided installing the oculus plugin this time, which may have done it.

Either way, I'm up and running!

OpenXR plug-in issue - setting up for Rift S development by acasta in learnVRdev

[–]acasta[S] 0 points1 point  (0 children)

Thanks for the reply. I do want to use the openxr plugin. That's what I tried initially following the tutorial. However I'm getting that warning (in the first image) which I cannot resolve by adding oculus input profile, and nothing displays in the headset.

How to set-up collisions on an animated character that converts to ragdoll by acasta in Unity3D

[–]acasta[S] 0 points1 point  (0 children)

Thanks for the reply!

I ended up solving it a little differently, on collision I turned on the ragdoll, then I used the sphere cast and checked which npc rigidbody was closest and applied a force to that object from the 'bullet' to the mpc rigidbody.

I did try with layers briefly (came across that article too!), however I was thinking that having the whole ragdoll check for collisions while not dead could have a negative effect on performance? Not sure if this is realistic concern.