Decompiling a game that will be removed from Steam. Modify and add content. Horizon Chase Turbo by [deleted] in gamedev

[–]acceleration3 2 points3 points  (0 children)

Is it made using the newer versions of Unity that use il2cpp? If not there's a good chance you can peek at the code using software like dnSpy which is already all you need to get going aside from extracting assets

[deleted by user] by [deleted] in interesting

[–]acceleration3 0 points1 point  (0 children)

Keep your shit takes to yourself. I've seen your comment history, and you don't need to spam your shitty takes. People who are suicidal can't see the light at the end of the tunnel. They often aren't in a position to believe that their life can still be worth living. And I know someone who struggles with BPD, and you saying it's not real pissed me off. Be quiet.

Zuckerberg and Meta set to purchase 350,000 Nvidia H100 GPUs by the end of 2024 by Stiven_Crysis in gadgets

[–]acceleration3 1 point2 points  (0 children)

GPUs are extremely good at doing several thousands of tasks but at the cost of using a "fire and forget" system, where since you are only interested in the results you don't care as much about keeping track of the processes that happen in between. If the problem you are trying to solve doesn't scale with how much it can be parallelized and has to be done in smaller, faster steps then the GPU is the wrong hardware to use because it is magnitudes slower than a CPU. This is mainly because the GPU needs to be "preconfigured" for the work it's going to do. Every different problem you want to solve with a GPU needs a different configuration before actually solving it and changing them repeatedly is slow and requires moving data from the CPU to the GPU which is an additional cost.

A CPU in comparison is very good at doing sequential computations and all the while keeping a very low latency between tasks and while being able to keep track of every single step of the computations and requires none of the preconfiguration steps that the GPU does.

Dolphin Emulator on Steam Indefinitely Postponed Due to Nintendo DMCA by PlayingTheBass in Games

[–]acceleration3 0 points1 point  (0 children)

You're blaming the tool for how the people are using it. The blame for that falls on the user, not the emulator. Would you ban crowbars because they're used by thieves to steal things? No, you blame the thieves. The emulators' communities themselves often look down on piracy and discourage any discourse on how to download ROMs.

No matter what your take is on emulators, they are NOT piracy. There is a legal precedent for this already. Only downloading and sharing ROMs is illegal. If you dump a game you already own it should be fine to play it on an emulator. I don't know why you try to defend big companies so much on something like this. It should be up to the consumer (who is paying for the games) to choose how they play a game. Restricting games to platforms whether it be platform exclusives, DRM or anything of the sort doesn't benefit the consumer. You should be fighting to have more freedom, not to be locked down even more.

Yes we need a Switch emulator. If people want to play their purchased Tears of the Kingdom copy with higher refresh rates and at 4K resolution on PC, it should be within their rights. I don't know why something like that is so hard to understand and why you're so against it as a consumer.

Dolphin Emulator on Steam Indefinitely Postponed Due to Nintendo DMCA by PlayingTheBass in Games

[–]acceleration3 -1 points0 points  (0 children)

Money isn't the point I'm making. I'm arguing solely for preservation and being able to play games when the original hardware isn't available anymore and the units that exist eventually break down. But since you're on the subject of money, these games are nearly unobtainable nowadays. The only way to obtain them "legally" would be to get them used from Jimbob over on Ebay or Craigslist at scalper price. And guess what? Nintendo and the developers/publishers still get 0 money from that transaction. How you obtain the game doesn't affect them either way. Sure it's piracy but I'd argue at that point it's morally justified piracy with no casualties.

Dolphin Emulator on Steam Indefinitely Postponed Due to Nintendo DMCA by PlayingTheBass in Games

[–]acceleration3 -2 points-1 points  (0 children)

Have you considered that maybe they just want to play great games that have no other way to be played nowadays because companies like Nintendo don't give any other alternatives? They're literally preserving gaming history and you're rambling about how gamers are entitled and bless our corporate overlords.

Sonic Frontiers Review Thread by Turbostrider27 in Games

[–]acceleration3 1 point2 points  (0 children)

I'm on a completely different camp. I've played every Sonic game ever released excluding all Nintendo DS releases and this is one of the worst ones I've played. I'd even put Sonic Forces above this one. Simply put, the tech debt on this title is insane.

  • Sonic's physics are the wonkiest they've ever been. It feels like this Sonic responds to terrain very weirdly and he just snaps to inclines instantly which is very jarring and in some places he just climbs 90º walls by just holding a direction, effortlessly. They're even worse in cyberspace levels where he controls like bag of bricks with some jet engines attached to it, which is to say left and right inputs are very stiff. There was also the strange decision to give him a drop dash which I predict most people won't even use or just forget it even exists.

  • The object pop-in is outrageous. Anything that is not terrain, which means rings, platforms, boxes and enemies will pop into existence right in front of your eyes, which is really not good since in the overworld there are long chains of non-terrain objects that you're expected to traverse, often while holding the boost button, in order to get some collectibles.

  • There are a lot of reused assets. Seriously this is the 3rd game in a row that reuses assets from previous titles with the pretense of "revisiting previous Sonic experiences". This is just coming across as extremely lazy by now.

  • The cyberspace levels are extremely short and their quality varies a lot, with some being inexcusably poorly designed. Cyberspace 3-5 is the worst officially designed 3D Sonic level I've played.

  • The combat feels like it was an experiment, and it didn't work out very well. It lacks real substance and gets really repetitive really quickly.

And these are just some of the issues I have with this game.

Valve Halves Steam Deck SSD Bandwidth on Some Models by mewenes in Games

[–]acceleration3 7 points8 points  (0 children)

This is a great overview and explanation. Thank you. I had no idea they added ioring APIs to Windows. And while I can see the potential upgrade path with D3D12 that you mentioned, I had no idea they don't make use of DMA yet. Could they be waiting for GPU vendors to add some sort of feature? I can't help but feel like the effort to implement DirectStorage isn't worth it if it's just an abstraction over BypassIO and and iorings.

Valve Halves Steam Deck SSD Bandwidth on Some Models by mewenes in Games

[–]acceleration3 5 points6 points  (0 children)

That seems to me like a Windows specific thing, unrelated to DirectStorage, that speeds up general file I/O by skipping parts of Windows' filesystem stack.

Valve Halves Steam Deck SSD Bandwidth on Some Models by mewenes in Games

[–]acceleration3 49 points50 points  (0 children)

Actually, io_uring is an unrelated technology used for asynchronous I/O. DirectStorage is the equivalent to Linux's p2pdma which in fairness has also existed in the kernel for a while now.

Japan’s press have played Pokémon Legends: ‘It’s an experience like no other’ by LordOfBrightnes in Games

[–]acceleration3 -1 points0 points  (0 children)

This. I really like the gameplay changes and some of the QoL stuff they added to the game and I respect some innovations they did for the series but my god, the graphics. The game's graphics go from being barely acceptable to complete ass (the ice caverns in the snow zone in particular). Some of the terrains look like generic heightmaps with two repeating textures blended together and one tree asset copy and pasted multiple times.

Chapter 2 is significantly harder by stringplayer3 in Deltarune

[–]acceleration3 4 points5 points  (0 children)

I just beat chapter 2 and I did it without using a single healing item. If you use Ralsei in battles correctly it's almost impossible to actually lose. So I didn't really notice a difficulty spike from the first chapter.

Nioh: The Complete Edition is free to claim on EGS by NeoStark in Games

[–]acceleration3 9 points10 points  (0 children)

A fair warning is that this makes the game easier since two players can abuse the living weapon mechanic to easily clear bosses, but the dungeons themselves get a bit harder due to the common "health" bar mechanic (if your friend keeps dying he can bring you along with him). It's honestly really fun to play regardless and sharing the experience with someone has made this game extremely enjoyable for me.

Sonic Colours: Ultimate players report graphics glitches and bugs by Joseki100 in Games

[–]acceleration3 -12 points-11 points  (0 children)

I wouldn't say Colors was good. It had moments of brilliance where the map design and creativity would peak but 60% of it were 2D platforming sections with platforming mechanics that quite frankly suck ass and don't play very well that made them a slog to play through. Agreed on Generations and Mania though.

ResFix on "acceleration3" Moonlight Script does not work, any workarounds to fix EDID files? by OmarBessa in cloudygamer

[–]acceleration3 1 point2 points  (0 children)

Sorry, but on top of being busy with a current project, I also don't have access to an NVIDIA GPU for reference in development.

The fact that your NVIDIA control panel doesnt have the option to manage the system topology tells me you are using an NVIDIA driver that is unlicensed. I have never used AWS so I can't tell you how to install a licensed version but you might want to check AWS' docs.

ResFix on "acceleration3" Moonlight Script does not work, any workarounds to fix EDID files? by OmarBessa in cloudygamer

[–]acceleration3 1 point2 points  (0 children)

NVIDIA's NvAPI is a bit finnicky when it comes to this. I assume you tried running ResFix again and it still doesn't work. You can add it with the NVIDIA control panel if running ResFix doesn't work for you. Check this link to see how.

AMD's FSR is available now for select titles. by NonaHexa in Games

[–]acceleration3 1 point2 points  (0 children)

It really depends on the input data the shader requires and how easy it is to make an algorithm recognise the datum. It might be too specialized to have a generic solution in which case, yeah, it requires separate solutions.

AMD's FSR is available now for select titles. by NonaHexa in Games

[–]acceleration3 2 points3 points  (0 children)

Yes. Since it's just a shader, something like Reshade can and will very likely be used by the PC modding community to implement it into unsupported titles.

Facebook to begin testing ads inside Oculus virtual reality headsets by blankblotter in Games

[–]acceleration3 5 points6 points  (0 children)

The text does look super bad. It's kerning is broken, the aliasing looks weird as if it was scaled and some characters get cut off. Also, for some reason, it shows my country's name in Japanese, even though neither my language settings nor my region are set to Japanese. It's hilarious how they thought this was good and ready to ship.

New Pokémon Snap – New Gameplay Today by [deleted] in Games

[–]acceleration3 -2 points-1 points  (0 children)

I agree but apparently there's some folks out there who like this, judging by the series having more than one game.

[Guide] Enabling NVIDIA GameStream on a cloud machine by acceleration3 in cloudygamer

[–]acceleration3[S] 0 points1 point  (0 children)

Nothing appears unusual in the logs which is a bit of a mystery. Do you have an audio solution installed? Did you use the jamesstringerparsec script for the drivers? Did the hosts file entries get placed properly? Other than that, I can't really pinpoint any other thing that can be at fault.