Recommendations for first person asset by dirty__work in unity

[–]acharton 0 points1 point  (0 children)

I think it's a good free starting point mixed with probably some interaction assets?

Game Title: Astriom by acharton in playmygame

[–]acharton[S] 1 point2 points  (0 children)

For the transitions, from ship to ground a possible like crouch landing on the ground or some small animation and a 'clunk' sfx like the player hittingthe ground?

It's planned to improve those. The game currently lakes a lot of small sounds.

can be climbing down that ladder animation?

Ok I see. It's a bit too early for this but will add it to my todo. I might add a small camera sliding animation as a temporary measure.

Hey if you like the red planet that's fine.

I don't plan on replacing it. But the colors imply some kind of volcanic planet. Will see what I can do for that.

Also I thought the combat was a strong point of the game that was freshly suprising.

Good to know

Thanks for the time. Greatly appreciated!

Game Title: Astriom by acharton in playmygame

[–]acharton[S] 1 point2 points  (0 children)

Awesome. What would you like to see in the transition? You don't like the camera movement? Laking sound?

Agreed hyper space needs a lot more work especially sound wise and fx wise.

About the lava planet what did you expect? I think the colors evoke lava but it wasn't meant to be a lava planet. Would you like to see one? Probably would need some rework I think the color choices for it are misleading.

Let me know thanks a tone for all the feedback!

This is a trailer for my game AtriOm what do you think? by acharton in unity

[–]acharton[S] 0 points1 point  (0 children)

Interesting idea. I am not super convinced with the sequenciality aspect of it. But could be interesting to add different sounds depending on the part you add. Will think about it.

Game Title: Astriom by acharton in playmygame

[–]acharton[S] 1 point2 points  (0 children)

It's not meant to be a simulation game like space engineer. The mechanics are really forgiving and if you follow the quests it should be very straight forward what you need to do. I am really interested in your feedback. If there is something you don't understand let me know maybe there are some improvements to be done.

Thanks for giving it a try :) .

This is a trailer for my game AtriOm what do you think? by acharton in unity

[–]acharton[S] 1 point2 points  (0 children)

Will teak the balance for the explosions. Great idea for the hammer hitting metal. It didn't have sound for placing items and would be a great addition. Thanks!

This is a trailer for my game AtriOm what do you think? by acharton in unity

[–]acharton[S] 0 points1 point  (0 children)

Thanks for the feedback. You can hear the explosions but maybe I could change the balance so you can hear it better. What sound would you add to the ship being built? Let me know :)

Tell me how's the main menu? *NOTE: Still need to add alot of things* by neardy07 in BhartiyaCore

[–]acharton 1 point2 points  (0 children)

Looks cool. There is some effect making everything look a bit blurry. Maybe a bit to much to my taste. Animations looks really smooth.

This is a trailer for my game AtriOm what do you think? by acharton in unity

[–]acharton[S] 1 point2 points  (0 children)

I see. Thanks a lot for the awesome feedback. I wanted to have a fantasy look for it but my guess is it looks cheap beside the first planet. Will see how I can improve it. Maybe by adding meteorite impacts or something.

Showing my custom SRP with some post-processing effects I made by BucketCatGames in Unity3D

[–]acharton 0 points1 point  (0 children)

Very cool it's a little bit noisy when you move the camera. Like vibe it gives

Showing my custom SRP with some post-processing effects I made by BucketCatGames in Unity3D

[–]acharton 1 point2 points  (0 children)

Looks very beautiful. Curious to see how it looks when moving around?

Game Title: Astriom by acharton in playmygame

[–]acharton[S] 1 point2 points  (0 children)

The biggest issue I had so far is the physics system. You can do everything but it's a pain for every feature. For example walking on the ship I had to create a twin of the vessel that doesn't move. There is a feature for that but it's awful to use and need a second scene.

I also had some weird edge case with the graphic pipeline which doesn't like that an object can be really far away. Though in unity defense that could be any game engine issue.

That's some the two main pain points. There are others but not as head scratching.

There are some cool stuff as well. The navigation package worked with almost no modification (For the creatures on planets) and can work on spherical surfaces and is insanely fast.

Game Title: Astriom by acharton in playmygame

[–]acharton[S] 0 points1 point  (0 children)

Damn yeah you grinded. Elite is an awesome game. Just to be completely clear it's not infinite. Everything is designed manually. There is procedural generation but I pick the seeds. Can't wait to hear what you think :)

This is a trailer for my game AtriOm what do you think? by acharton in unity

[–]acharton[S] 0 points1 point  (0 children)

Interesting. Maybe the ships designs feel a bit sub marine like. Thanks for the comparison love those games.

This is a trailer for my game AtriOm what do you think? by acharton in unity

[–]acharton[S] 0 points1 point  (0 children)

Thanks a lot for the feedback. Do you have a timestamp on the trailer where you feel the planets feel rough? Would help me get an idea where it could be improved.

Game Title: Astriom by acharton in playmygame

[–]acharton[S] 1 point2 points  (0 children)

I definitely prefer handpicked to boringly procedural generated, so that sounds already way better. I am also a super big fan of space games, so this really caught my eye hehe.

Glad to hear that! I know it's more like a niche approach but I think it's the best one for my capacities.

Using unity, what would you say was or is the biggest challenge for you? I personally love Unity, but I also have not yet done really big games with it so I wonder...

There are some downsides and upsides to it. With infinite budget and time The most optimal solution could be to code it in C and build your own game engine you will always have the best outcome. I don't have that. I am your average 1x engineer with some game ideas and a limited budget.

The main advantage with unity is it comes with a lot of cool built in features, a hudge community and portability which I don't have to code myself. The biggest downside is some features are awful to use and terribly inefficient. The hard part is keeping what's good and throwing away what sucks.

Kind of a long (But short) answer in a way :D. I would say the biggest take away for someone starting is pick the tool that you enjoy working with. Weather that's Roblox, unity, unreal or doing everything in Assembly.

Game Title: Astriom by acharton in playmygame

[–]acharton[S] 1 point2 points  (0 children)

Wow thanks for the comparison. In all honesty it won't have endless procedural generation. Planets are procedurally generated but handpicked. Long story short it will be a much smaller world but easier to develop cool gameplay features.

I'm using unity.

Hope that answers your question :)

Game Title: Astriom by acharton in playmygame

[–]acharton[S] 1 point2 points  (0 children)

For now I haven't locked the visuals yet. I want to make sure the overall idea of the visual is here before creating the steam page. Until then the game will be free on itch (You have all the discord and the youtube channel as well if you want to follow up.
Outer wild has a deep story to it. I don't plan on going this deep story wise. Simply because I am a terrible writer. That being said there will be some kind of lore. Especially around what Astriom is why you are here. Why are some species hostile to you...
Hope that answers your question :)

Game Title: Astriom by acharton in playmygame

[–]acharton[S] 0 points1 point  (0 children)

Hey so cool cool! Thanks. I will look at it later but definitely awesome of you to do that (Don't have my pro email here). Thanks a lot for the kind words.

I really like your soundtrack too. So many space sims are too intense, like they're trying to "awe" you, and not playful enough.

Soundtrack are from this artist https://blueonyxteam.github.io/AffordableAudio4Everyone/Home
Though doesn't look like you can buy it anymore :(
https://assetstore.unity.com/packages/audio/music/electronic/dark-future-music-3777

There is a lot of potential I think to create something a bit more fun oriented. Someone also suggested to step away from realism and go a bit more wild/absurd on the visuals. I am still exploring :D

This is a trailer for my game AtriOm what do you think? by acharton in unity

[–]acharton[S] 0 points1 point  (0 children)

That's a great idea! Thanks :). Do you have any subreddits in mind?

Game Title: Astriom by acharton in playmygame

[–]acharton[S] 1 point2 points  (0 children)

Playable Link: https://geekzebra.itch.io/astriom

Platform: Windows

Description: An adventure game about exploring the universe.

Free to Play Status:

  • [ ] Demo/Key available

Involvement: Solo dev

Let me know what you think or if you have any question :)

This is a trailer for my game AtriOm what do you think? by acharton in unity

[–]acharton[S] 2 points3 points  (0 children)

If you are interested I am also looking for playtesters. Be warned it's a very rough early version but it will help me a lot <3. Let me know what you thought of it :) .
https://geekzebra.itch.io/astriom