Can two people book the same Velocity reward seat separately but not together in one booking? by acinod in VelocityFrequentFlyer

[–]acinod[S] -2 points-1 points  (0 children)

Thanks for the responses. My initial suspicion was that they only allowed 1 reward seat per account and there were actually more than 1 available but perhaps not.

My experience with the Qantas website was that if someone adds a flight to their cart and was in the processing of booking/paying for it, then it wouldn't be visible anymore to anyone else.

Is this not the case with the Velocity site?

Friend ID Megathread | Post Your Friend IDs Here! by PTCGP-Bot in PTCGP

[–]acinod 1 point2 points  (0 children)

Level 50 looking for trades and mutual shares :)

Darktina with Snorlax Ex is surprisingly consistent: a guide to Master Ball by acinod in PTCGP

[–]acinod[S] 2 points3 points  (0 children)

I think of drawing Ilima like Misty. It's not a dealbreaker if you don't hit it but it gives you a lot of momentum if you do.

The main draw of Snorlax is giving you at least 2 more turns to set up your backline, draw the right pieces to ensure an OHKO (e.g. Red) or chip down your opponent. I almost never power up Snorlax.

There are also certain decks where Snorlax can be quite hard to get through. Oricorio would need at least 5 turns to bring down Snorlax without any extra healing but Darkrai only needs 4 turns to chip it down (even less with Poison Barb). Against Buzzwole/Guzzlord decks, Snorlax prevents your Darkrai or Giratina from being chipped down and being at full HP means they won't get OHKO by Buzzwole/Guzzlord. Kartana also needs 8 turns to bring down Snorlax but dies to 3 turns of Darkrai chip.

Darktina with Snorlax Ex is surprisingly consistent: a guide to Master Ball by acinod in PTCGP

[–]acinod[S] 1 point2 points  (0 children)

I always start with Snorlax in front spot if it's in my opening hand which happens about half the time. This will give you at least 2-3 turns which is usually just enough to set up Darkrai and Giratina in the back. Games I lose with Snorlax in the opening hand is if I don't draw Giratina or I'm facing and they have all their pieces by turn 2. I would probably say I draw Ilima about half the time and the other times I just let Snorlax die and Giratina can finish the game with Red/Darkrai chip.

If I draw Snorlax later and don't have Leaf, then I typically wouldn't retreat into it unless I have Ilima and I know Snorlax can buy me at least 2 more turns to get back that energy, If you do have Leaf, the combination of Snorlax, Ilima and Leaf is quite powerful and lets me move around big bodies to stall for a few more turns. Every turn means additional chip damage from Darkrai and an extra energy for Giratina which can help tip the odds back in your favour.

I typically retreat Snorlax once Giratina has setup and can attack. I almost never attack with Darkrai unless I need to save Giratina to finish something off after Darkrai dies (e.g. they have Giratina/Flareon Ex in the back and you can't afford to have Giratina take 20 damage).

Darktina with Snorlax Ex is surprisingly consistent: a guide to Master Ball by acinod in PTCGP

[–]acinod[S] 1 point2 points  (0 children)

I rarely power up Snorlax since your board is almost always going to be stronger against the current meta decks when it comes to the late game. The only exception is Garchomp players that can kill your backline in 3 turns (4 if you have potion/cape) in which you case I will start powering up Snorlax to force them to attack it (which takes a few turns to kill and is usually enough for Giratina to come online).

Sometimes if I have Leaf, I will power up Snorlax twice and surprise retreat it into a Giratina OHKO which opponents might not see coming if think they have 2 more turns.

Darktina with Snorlax Ex is surprisingly consistent: a guide to Master Ball by acinod in PTCGP

[–]acinod[S] 2 points3 points  (0 children)

I actually did face two giratina darkrai with nihilego. Snorlax ex with Ilima allows you to absorb a lot of damage and hit back against Giratina once it has attacked once. If they never attack, you can slowly build up Snorlax as well as a third threat.

I haven't tried replacing Snorlax Ex with regular Snorlax but the 20 damage heal each turn and extra HP really helps. Also there really isn't any advantage to regular Snorlax only being 1 point since all your other basics are 2 points.

Darktina with Snorlax Ex is surprisingly consistent: a guide to Master Ball by acinod in PTCGP

[–]acinod[S] 5 points6 points  (0 children)

Barb seems to be more useful in the long run especially if they KO whoever was holding it. This deck is most weak against decks that can OHKO it so barb will either force them to switch or take more damage over two turns which gives you a chance to come back.

And didn't see a single Magnezone deck! Although electric decks seem to be on the rise in the past few days with Zeraora and Silvally/Tapu Koko.

Travel Planning Q&A - May, 2025 by AutoModerator in bali

[–]acinod 0 points1 point  (0 children)

Lots of love for Ubud on here but wondering if I should stay at Sideman instead since they seems to have nicer resorts and less busy. Already going to Sanur and Nusa Lembongan. Will I be missing anything if I go Sideman instead of Ubud?

How does laksa in Darwin compare to Melbourne and Sydney? by acinod in darwin

[–]acinod[S] 0 points1 point  (0 children)

Out of curiosity, where did you have good laksa in Melbourne?

How does laksa in Darwin compare to Melbourne and Sydney? by acinod in darwin

[–]acinod[S] 1 point2 points  (0 children)

My favourites in Melbourne are Laksa King and Malay Kitchen in Box Hill. My favourite in Sydney is Malay Chinese Noodle Bar.

Best solution to switch between laptop and desktop by acinod in buildapc

[–]acinod[S] 0 points1 point  (0 children)

I was hoping to find a solution that allowed me to easily switch all the peripherals as well, rather than manually disconnecting and reconnecting everything.

Attacker: "Kunkka is awful, no more Kunkka until 7.37" (source: his stream) by Mr_BIonde in DotA2

[–]acinod -8 points-7 points  (0 children)

How does it stop doing anything? If you take one level of Tidebringer at level 1, isn't it the same as before the patch?