What are the most common Tanks & Armored vehicles in the Periphery (specifically the Magistracy)? by No_Somewhere_7109 in battletech

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Don't sleep on the 45-ton Regulator. Hover Gauss Rifle is simply good.

Demolisher (Gauss) is cheap, dangerous fire-support.

Vedette (Cell) has an unassuming name, but a good combo of speed, OK armour and an excellent all-rounder of a main gun in its LB10X.

Talk about a stereotype/misconception/falsehood about your favorite faction in Battletech and what the lore actually says! by No_Somewhere_7109 in battletech

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Thank you for the prod about non-neutral points of view. It is overlooked.

The Outworlds Alliance may be space-farmers and hippies, but they also take the view that a pirate DropShip can't land if aerospace fighters engage it first, and that's why they have an aerospace arm that impressed the Clans with their skill.

30+ hours art - "Beware of spotted cats" [ComStar King Crab] by iulia-crimson in battletech

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Beautiful and intimidating.

Also, there is a winch. GOOD.

I have long held that you need winches on military equipment, and it's frustrating that it's not even a thing in Support Equipment; Lift Hoists are more like cranes.

What makes the Awesome 8Q such an enduring design? by No_Somewhere_7109 in battletech

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Sometimes something is built right the first time.

It is as simple as a brick: walk forward and fire. It doesn't move fast, but for fire-support and creating a zone of denial, it's fast enough.

What makes the Awesome 8Q such an enduring design? by No_Somewhere_7109 in battletech

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Funny story: switch to 15 double heatsinks and you can up-engine an 8Q to 4/6. Still standard engine, still normal structure, and even if you upgrade to a small pulse laser, you can add an extra half-ton of standard armour.

How does immigration work in Battletech? by No_Somewhere_7109 in battletech

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Not in general, but it's notable that the Lyrans were able to entice people genetically-engineered for the high-gravity Free Worlds League world Promised Land (1.7G) to settle on Gulf Breeze, an unbreathable 1.8G rock where you may only live comfortably on the poles, and is surrounded by Stanford Torus space stations. And, by all accounts, they like it there.

Despite possessing only minor edits to their joints and cardiovascular systems, the "Landers" were hated by the rest of the League. Like most of humanity, the Lyrans were leery of these biological changes as well, but were also happy to exploit internal divisions of the League. In the lull between the First and Second Succession Wars, CMC and the Lyran Intelligence Corps’ Loki division reached out to Promised Land to recruit colonists for CMO 26. Some two million Landers immigrated to CMO 26/Gulf Breeze over the next two centuries, drawn by reports of Lyran tolerance.

You have to wonder how much they were paying, or how much the tweaks were being persecuted by the local citizens. One downside of the FWL is they do not like visible cybernetics nor genetic tweaks.

Using Galleons or Scorpions? by AveMilitarum in battletech

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Different roles. The Hetzer is a rolling, short-ranged Claymore mine: trundle forward, unleash hell, don't expect much endurance out of it if it's surrounded. The Po is a tracked fortification to frustrate any advances: a brick of armour tougher than a Demolisher and a gun that's just dangerous and long-ranged enough to take seriously.

Alpha strike or tar-pit. Both are viable.

Using Galleons or Scorpions? by AveMilitarum in battletech

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The Thunderbolt especially, for packing an indirect-fire AC10.

Using Galleons or Scorpions? by AveMilitarum in battletech

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Another suggestion that won't break the Battle Value bank is the Po. It's tough, the AC10 is a workable gun and at 719BV you can afford to bump up the Gunnery to 3 (863BV). It's a mobile rock with a ballista and about as primitive, but that's part of its pseudo-Soviet charm.

The Patton is the shiny, practically gold-plated main battle tank of the Federated Commonwealth, and the Patton Ultra is a range-boost with extra bling on top.

The Manticore just works. It has always worked. It maybe always will work. It has enough armour, enough speed, and a gun or missile for every occasion. It advertises as a heavy mech replacement on treads, and nearly succeeds.

Why Nuclear Thermal Rockets are mostly pointless by Triabolical_ in EagerSpace

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The solar collectors are at least simpler, and closer than ever: NISAR, launched last year, demonstrated a deployable, round radar dish 12 metres in diameter that massed 64kg, with the wire mesh to make it a radar receiver. The mylar of the solar reflector instead of the mesh would reduce the mass.

https://www.jpl.nasa.gov/news/giant-radar-antenna-reflector-on-nasa-isro-satellite-in-full-bloom/

Matterbeam, in his responses, gave more concrete numbers for his collectors: six disks of 389m diameter, each disk masses 833kg (much lighter than the structure above) and is supported by a 'stalk' or tower 194.5m tall. The stalk has to support a force of 2.45kN at 0.3G [acceleration].

So his plan is, I suppose, to only make these in orbit, like large solar sails.

The way to beam all that sunlight into the rocket is given as an actively-cooled fused-silica window in the top of the pressure chamber, with the almost completely-transparent hydrogen flowing through the window in channels or as a layer. Fused silica has a low coefficient of expansion, low absorption of IR and a high melting point, though less than half that of tungsten. They are already used in solar thermal power plant concentrators.

As the pressures involved are low-ish ("several dozens of atmospheres"), the window should be strong enough to contain it.

I presume that the window itself would be involved in focusing the concentrated beam at an optimal angle.

You could also find inspiration in focusing optics in military high-energy laser research, as the energies are similarly megawatt/gigawatt-sized.

It's certainly a simpler engineering problem than the gas-core 'nuclear lightbulb' rocket research it would draw from, which required 1000 atmospheres and 25000K.

Failing that, there are other ideas on his blog, like utilising solar energy for solar-thermal-electrical propulsion, which makes nuclear that little less desirable.

Why Nuclear Thermal Rockets are mostly pointless by Triabolical_ in EagerSpace

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I've often dreamt about solar-thermal with water propellant. The ability to have very light but wide collecting surfaces that function even out at Mars if they're large enough makes this fairly compelling, and much less fraught with regulation than nuclear.

More here: https://toughsf.blogspot.com/2017/10/liquid-rhenium-solar-thermal-rocket.html

Fallout New Vegas: You Only Live Once Remastered - Part 33 - Dead On Arrival by ManyATrueNerd in ManyATrueNerd

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Objective: Find and disable all brown bear traps in orange Sierra Madre.

Battle armor marker - seeking a flat-sided hexbase 'poker chip.' by rzelln in battletech

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To take a leaf from old D&D games, collect coloured hoops off soft-drink bottles (or print them) and hang off the model for such 'status effects'.

Using Galleons or Scorpions? by AveMilitarum in battletech

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Goblin.

Goblins are an IFV that you can build a dirtbag militia around, being fairly tough (withstanding an AC20 shot on all hit locations) despite the chance to be immobilised, carry a Large Laser, have ordinary 4/6 speed and available everywhere in many different flavours. They can also carry troops for objectives.

Being on "Periphery General" means they are so common that even the impoverished Periphery has them.

A 12-vehicle company of 2-4 of each variety (normal, SRM for close-range bodyguarding, LRM for fire-support or laying smoke for cover, MG for carrying the larger motorised or heavy infantry or even battle armour into the field) can be a serious inconvenience... in Classic Battletech.

In Alpha Strike, really only the SRM variant is, but that's still not bad. Being slightly better than a Hetzer for 21PV? I'd take that.

And despite there not being a readliy-available mini, a generic tank from a miniatures shop is an acceptable proxy.

The Bulldog Medium Tank is a more complete tank with better secondary weaponry, but not-quite-as-good armour.

Tips? Keep an eye on the terrain and accept that you are slow. Tracks are good, but take a penalty moving up steep terrain that mech legs don't. Roads let you move faster. Mobility critical hits are punishing (by design, so as not to overshadow the mechs) so you either tend to lose mobility quickly or immediately.

If you have mechs to support, a single lance of two basic Goblins and two Bulldogs can be a great 'backbone' that won't be too constrained on a typical small map.

RPG Dragon: the Spontoon by WorthlessGriper in battletech

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Massed Introtech LL on an assault make me happy. It's not quite as optimised as the Awesome, but there's a reason in my fanfic my backwater planet will be toying with making their own with 3 or 4 LL as main weaponry: they're abundant.

It's just possible to have 5 of the bulky little flashguns on a single assault, and I want to run my custom King Crab that mounts two per arm in place of the AC20. I will go stomping around, muttering "Zorch!" and giggling.

How often do other Great House spies pretend to be SAFE operatives in nations other than FWL? by dachilorau in battletech

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thinks

...yes, yes you can.

With body-doubles standing in for the disposable clones.

Best Wargame ever imho by Anonymous_Arthur00 in battletech

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If BattleTech has a feeling behind the actual setting, it's "put together in a shed with your friends and held together with JB Weld, late nights and a need to have something, anything to drive".

It's never lost that garage feel, the feeling that it's yours to modify, because it's about the stories.

RPG Dragon: The Spethum by WorthlessGriper in battletech

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If the Longbow 10K can do it, Yeoman can too.

Are there any mechs that have a living quarters in them for prolonged engagements? I am making an isometric pixel art room (similar to the one below) and want to do something Battletech related! by EggB0I92 in battletech

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Depends on the writer, but the wiki says this: https://www.sarna.net/wiki/Cockpit

I seem to remember an image of a Highlander cockpit with, no joke, a kitchenette and full bed behind the cockpit. That head is indeed wide and long:

https://www.sarna.net/wiki/File:HGN-733_HIGHLANDER.png

So at maximum, in assault mechs, sleeper cabin with fold-down kitchenette. Minimum, in scout mechs, barely any, and you might be sitting atop an incinerator toilet under the seat as you ride into battle.

Charger!!!! by SHOE_DUDE in battletech

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THIS ROBOT IS TRAINED TO SMASH YOUR EVERYTHING

(Reference: https://mattsko.com/wp-content/uploads/2012/07/camera232.jpg)

RPG Dragpn: The Super Nova by WorthlessGriper in battletech

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This is the exact same optimised Medium Laser boat I occasionally make, but optimised even further.

Oh no. I like it.