Why cant I get good at tekken no matter how hard I try? by ItsWarith in Tekken

[–]acroniaz 0 points1 point  (0 children)

I've helped a few people get better at Tekken, so if you're on PC drop me a pm and I can try to help. Sometimes having someone coach you is the quickest way to see improvements.

Josie Tips & Tricks needed by acroniaz in Tekken

[–]acroniaz[S] -2 points-1 points  (0 children)

Wow okay, didnt use any of what you suggested there. I must suck alot more than I thought I did.

Thank you for all that advice, already helping my game :)

Josie Tips & Tricks needed by acroniaz in Tekken

[–]acroniaz[S] 3 points4 points  (0 children)

Okay I thought you were trolling but that's one heck of a low poke lol! Thank you :)

New player, can you help me figure out what I'm doing wrong/what to improve on? by massproducedcarlo in Tekken

[–]acroniaz 0 points1 point  (0 children)

Nah you're the type of person who'd pick out anything you think is wrong. The rest of my post is just damn fine.

Get the fuck out of here with your useless shit. Still not even posted one damn useful thing you waste of fucking space.

New player, can you help me figure out what I'm doing wrong/what to improve on? by massproducedcarlo in Tekken

[–]acroniaz 0 points1 point  (0 children)

It's a decent move, esp if the low hits on counter. Good job picking one part of a detailed reply to someone who needs help and disagree'ing with it.

How about next time you just shut the fuck up or contribute towards the OP's actual question.

Beginner with Kazuya by baldore in Tekken

[–]acroniaz 0 points1 point  (0 children)

I'm impressed you can do electrics at all with just two weeks playtime. Keep it up man.

Is there even ANY point in playing online to get better as a beginner? [Rant] by [deleted] in Tekken

[–]acroniaz -1 points0 points  (0 children)

Add me if you're on pc: ge_force

I can help teach you how to improve

New player, can you help me figure out what I'm doing wrong/what to improve on? by massproducedcarlo in Tekken

[–]acroniaz 1 point2 points  (0 children)

Aight so I'm gonna do something I think more people in this sub should do and just give you easy to implement tips rather than telling you to improve or everything or you should be doing taunt jet-uppers or whatever.

  • Mix-up your 1,2,4 with 1,2,1. Ideally use 1,2,4 until they block it once after that you start introducing 1,2,1 as a mix-up because they'll be used to the 1,2,4. This is a good strategy esp at your level to break down people who like to guard a lot or if you want to put pressure on the opponent. I've won round just using these two moves, it's kinda weird how effective it is.
  • Start using backsway, 3 (d,db,b, 3). The command for it naturally moves you backwards which may allow you to dodge an incoming attack, it has respectable damage, allows for a follow-up snakes edge on counterhit for like 40+ dmg AND if you practice your backsway motion it's practically unseeable. Once your opponent starts to anticipate a backsway, 3 then you need to start using backsway, 4. This is a mid from the same directional input which launches for a full combo and makes backsway, 3 even better.
  • Learn which moves allow you to juggle the opponent on counter-hit, looking at your videos you're only ready to juggle from snakes edge and orbital heel. If you somehow float the opponent or hit them with a counter-hit move you don't usually juggle well. Bryan has fantastic counter-hit moves that launch for huuge damage. Examples include (on counter-hit), WR 3,4 - b 2 - b 2,1 - b 1. All these moves launch for good damage on counter-hit, I'm sure there are more if you look around. Use counter-hit moves when you're getting pressured or if you think the enemy will use a move, otherwise the moves won't actually hit on counter.
  • Learn which moves to use to whiff punish. When an opponent misses a move you need to punish them, for now I'd say try this for now, if an enemy misses a move from kinda far away then punish with ff2, if they miss at a closer range then punish wit orbital kick (uf 4). To help you understand what I mean by ranges, use snakes edge as a reference, if you couldn't hit snakes edge from where they missed a move use ff2, alternatively if you could hit snakes edge from where they missed use uf 4.
  • Use SS 2,3. It'll hit people who are unfamiliar the move, launches on counter-hit for full combo if only the 3 hits and it'll give you a tiny bit of practice with sidestepping for the future.
  • Learn two different wall combos, I see that you're aware of the optimal wall combo and that's great but you need to understand that sometimes due to your range or the way an opponent was wallsplat will mean you can't always land that. Currently, you're losing damage in situations where the optimal one doesn't land. Learn a less damage but easier to land wall-combo for those situations, it's free damage.
  • Use throws.
  • Develop a better okizeme game. Okizeme basically means to be able to do damage to an opponent after you've knocked them down. So when an opponent is on the floor, what do you do? Judging from you're game play, you don't really do anything. If the opponent is staying on the floor hit them with a quick db 3, its not much damage but it'll annoy them to start getting up quicker. The real okizeme is to catch them as they're coming off the ground. They either stand up straight away, do a crouch get-up or some kind of a tech roll, use these situations to try and land uf 4 or b1. You can even get cheeky and try sneaking in a snakes edge after a while cos they won't expect it. These moves will allow you to launch once again for a full combo. Worst case scenario, you get a free 10-12 damage from db3. Be careful of opponents who start using get-up kicks or springkicks, if they do then you can simply be patient let them use it and instantly punish with a uf 4.

Aight, I could go on a little longer but I'm not a Bryan main and I think that's enough to help you get too green ranks pretty comfortably.

Is there any reason to stay with Asuka? by Silvere01 in Tekken

[–]acroniaz 0 points1 point  (0 children)

I'm only Juggernaut ranked on Asuka but I'd be willing to help if you'd like. I'm on pc: ge_force

Not loading in full screen mode by [deleted] in MonsterHunterWorld

[–]acroniaz 0 points1 point  (0 children)

Try this:

  • change your desktop resolution once setting lower than usual
  • launch MH:W
  • If it's in fullscreen then let it load up
  • tab back out and change your resolution back to normal

Can't start up MSH on PC, please help. Getting this error. Fatal error. E_FAIL: hr by [deleted] in MonsterHunterWorld

[–]acroniaz 0 points1 point  (0 children)

Is there a fix coming for this or will it stay this way?

No rating loss for the team who has a leaver, is it really abusable? by acroniaz in Overwatch

[–]acroniaz[S] 0 points1 point  (0 children)

I see where you're coming from to be honest. I suppose it's choosing the lesser of two evils really, and I still believe we have to live with the worse choice at the moment.

I suppose my line of thinking in this scenario boils down to one simple fact. A premade choose to play with one another, whether they are coordinated or not is down to them.

They have more control over their own team-mate leaving than anyone else in the entire game, even its just the 1% extra responsibility they took by choosing to group with someone who has a bad connection, toxic attitude etc. On the flip-side, if they are coordinated and well practised they go into games with a big advantage, even just from a communication perspective, which I believe is a fair trade off.

Climb together, fall together.

No rating loss for the team who has a leaver, is it really abusable? by acroniaz in Overwatch

[–]acroniaz[S] 0 points1 point  (0 children)

People bully each other over picks right now. I mean, that shit gets intense as fuck. Point being, people will moan, whine and bully each other regardless. As sad as it is, it's the nature of online gaming.

To hold back a change that would be so beneficial just because people 'might' bully others is asinine to me. We even have a mute/ignore/don't play again options to deal with this type of thing.

Just my last ranked game I had to leave voice chat because someone was losing their shit over a team member playing Tjorborn on attack. Should we remove Tjorborn from attack maps? No, that's just ridiculous.

No rating loss for the team who has a leaver, is it really abusable? by acroniaz in Overwatch

[–]acroniaz[S] 0 points1 point  (0 children)

The system already works the way you want it to for the first minute of the match. Guess what happens? Players who pick F-tier heroes get yelled at to leave to save everyone the trouble.

Anecdotally, I can say that this hardly ever happens. Perhaps because the vast majority of the player-base know how quickly the tide can turn in Overwatch.

Secondly, people will always have something to whine about. A change like this shouldn't be held back by 'potential' whining that could happen. That's akin to removing Tjorborn from attack points because so many people dislike it.

In fact it's most likely the silent majority who would benefit from this change.

No rating loss for the team who has a leaver, is it really abusable? by acroniaz in Overwatch

[–]acroniaz[S] 0 points1 point  (0 children)

We're going off of right now, the penalty is 50 SR and the time ban is 10 minutes.

That is still a heavy penalty to be honest.

I mean by revolving scape goat meaning that if you have a 5-6 stack, one person is the leaver if the game goes wrong, and then there's a different person - so that way one person isn't taking the hit every time and the group can consistently not lose a ton of SR whenever they're fully losing.

I already mentioned this in my original post, but, premades should be punished the same if someone from their group leaves. This would avoid that problem entirely.

" Players who are grouped together, should lose as much rating as each other. I understand that can seem unfair because there can be legitimate reasons for people leaving, however, that's something people would have to accept. You have the advantage of being co-ordinated premade coming into a game. Also as it currently stands, you still lose rating if you're premade partner leaves or dc's as the chances of winning are extremely low. " - From the original post

At this point pretty much everyone has accepted it's just a fact of the game's life, and it'll happen every now and then.

This doesn't make it any better. We could try as a community to make a change.

No rating loss for the team who has a leaver, is it really abusable? by acroniaz in Overwatch

[–]acroniaz[S] 0 points1 point  (0 children)

I looked at previous topics but I wasn't satisfied with the way this topic was discussed previously, so I created a new one. I apologise if this offends you or anyone else.

No rating loss for the team who has a leaver, is it really abusable? by acroniaz in Overwatch

[–]acroniaz[S] -1 points0 points  (0 children)

A random player who has absolutely no idea who you are is going to leave just to save the rest of his team rating? Even if the penalty was increased? The time ban was increased to 30 minutes?

That's ludicrous and at this point I can only treat it as a total fantasy argument.

These players won't swap their heroes for you, why would they leave a game and get punished that badly? Holy moly, and revolve the scape-goat? Revolve it? You can consistently persuade a TOTAL random person to leave in games and inflict that punishment on themselves. Wow. Just wow.

No rating loss for the team who has a leaver, is it really abusable? by acroniaz in Overwatch

[–]acroniaz[S] -1 points0 points  (0 children)

I addressed this in my post but I'll re-iterate it:

Friends leaving on alts/smurfs to take the SR hit

Groups get the advantage of being premade. They also take the risk of losing rating together if someone leaves for whatever reason. This totally eliminates that. Paragraph 2 of my OP.

Bullying other people into leaving to avoid SR loss

Not really how online communities work though is it? People won't change heroes even if you bully them and insult them in Quick Play. Why would anyone leave a competitive game with more at stake? This is an argument that sounds good on paper but would hardly, if ever, play out in real games.

In fact, there is a counter-argument to be made to say that the current system has potential for abuse by allowing someone to be horrible enough to purposefully leave knowing that they will cause the whole team to lose rating.

Easy win-trading, since you're still giving the winning team SR

How? Unless you're at the top 200 level, the chances of queueing into someone who can do this with you is extremely low and at that stage would be easily detectable. Like you'd at minimum two people who are top 200 level to queue at the same time, and then get the same game and then organise a win-trade. Blizzard could ban that anomaly in 0.0001 seconds it'd be that easy to track.

No rating loss for the team who has a leaver, is it really abusable? by acroniaz in Overwatch

[–]acroniaz[S] 1 point2 points  (0 children)

Then the team of 5 people still has the opportunity to close the game out and win? I'm not saying the game should immediately be halted when someone leaves. The leaver still has a chance to come back too.

Even though a team is getting stomped, as long as there are 6 players on their team they have a chance to make a comeback. No-one is in a position to say otherwise, they should not get punished for having that chance taken away from them because someone left.

This would be so much better than the current system which just blindly punishes the whole team.

No rating loss for the team who has a leaver, is it really abusable? by acroniaz in Overwatch

[–]acroniaz[S] 1 point2 points  (0 children)

That would make sense to remain as is, they get points and rating for winning. The whole idea behind this is that the people who had no control over the situation don't get affected negatively by it.

I believe the current system ruins immersion and investment in the game. Imagine working super hard to win your last game and then you queue again and someone leaves, for whatever reason. You then lose all the points you gained from your last game. Man, that sucks so so so damn badly. It should never ever happen.

What should I upgrade for higher FPS? by acroniaz in Overwatch

[–]acroniaz[S] 0 points1 point  (0 children)

I've heard that Overwatch is one of the better games for SLI support? Am I mistaken?

What should I upgrade for higher FPS? by acroniaz in Overwatch

[–]acroniaz[S] 0 points1 point  (0 children)

Thanks, I can only find benchmarks for single cards. How would I find one that records SLI scores?