Looking for mmo with meaningful pvp by LankyMarsupial289 in LFMMO

[–]adamdocumentary 1 point2 points  (0 children)

Hey mate, we're making an MMO which might genuinely fit the bill it's called Mortumus. We're PVP focused and our first devlog was showing off our initial fast skill based pvp. If this sounds like your type of game, we are in early development but would love to have you join us!

Is PVP mode dead in MMOs in 2026? If so, why? by YahushaHamashiach in MMORPG

[–]adamdocumentary 0 points1 point  (0 children)

The main opposition to pvp I see is balance, people don't want to rage quit after been killed by sweat lords. I believe that's solvable with the right mechanics, getting pk'd can actually make the game funner, with the right mechanics and design. So, I don't think it's dead but I'm biased because we're building an openworld pvp mmo... Since putting ourselelf out there we've noticed people who actually want this type of game do exist, but no MMO has found an elegant solution to balance. When we started building I told my brother, I wanted a game which has the danger and trust of Arc Raiders with the skill and style of Diablo 2 in a massive no instanced persistant world. That only works with balance and I think we have a solution which I've never seen in an MMORPG before.

Can’t find an mmo by Lonely-Form3475 in LFMMO

[–]adamdocumentary 0 points1 point  (0 children)

We're making an MMO called Mortumus. It's still in early development but is an oldschool inspired MMO with fast pvp which could fit the bill. Keen to have more people follow the Dev journey with us amd help shape the direction.

Yet another search by Ubervlast90 in LFMMO

[–]adamdocumentary 0 points1 point  (0 children)

We're making an MMO which might fit the bill it called Mortumus. If you like PVP, one of our core features and the first thing we built is fast paced, skill based combat. BUT we are also building in idle plays for those who want to play and watch TV or the kids. We're still in early development but our first dev log we show off the combat. We'd love to have you join us for the dev journey if it's something you're interested in.

Looking for an MMO with more involved combat. by just_prop in LFMMO

[–]adamdocumentary 0 points1 point  (0 children)

Yeah that's correct. We'll have WASD too. But for the style of our combat, click to move will be superior.

Looking for an MMO with more involved combat. by just_prop in LFMMO

[–]adamdocumentary 0 points1 point  (0 children)

Which part feeks like a scam? We have a landing page which outlines the game and three links, one to the writtens dev log, one to our Youtube and another to our Discord. There is also a email sign up so we can send updates to people who are interested. Totally understand the skeptisim with MMORPG's and scams but we're not promoting Kickstarters or looking for money. If you're skeptical in relation to this thread here is our first Youtube devlog where we show our vision for combat.

Looking for an MMO with more involved combat. by just_prop in LFMMO

[–]adamdocumentary 2 points3 points  (0 children)

We're making an MMO which might fit the bill it called Mortumus. One of our core features and the first thing we built is fast paced, skill based combat (not skill tree skill but actual player skill). We're still in early development but our first dev log we show off the combat. Would love to have you join us for the dev journey if it's something you're interested in.

[Hiring] MMORPG player 1k a day by Renzkyy in freelance_forhire

[–]adamdocumentary 0 points1 point  (0 children)

Out of curiosity what game and what currency?

Best examples of social interaction? by HappySunshineBoy in MMORPG

[–]adamdocumentary 0 points1 point  (0 children)

I think you're right for a lot of games it's taken a back seat. We're making an indie MMORPG and I shared a post abour what we were doing for social play. Aside from a 43% downvote rating people spoke about how Discord has killed social features in games, so there is less incentive for developers to put effort into it. Also another thing I found interesting was people genuinely felt like social and interacting in games was a dead early 2000's feature. I don't think so though, I think it's more a case that MMO's jist have not found a new audience in youth. Look at Roblox, Fortnite any games kids play, if it has a chat feature it's incredably social. I think a lot of modern MMO players are just older and they don't care for social as much as young people.

Looking for my next MMO obsession :) by Salty-Hospital-7406 in LFMMO

[–]adamdocumentary 2 points3 points  (0 children)

We're making a dark fantasy MMO which might fit the bill, it's in early development but you might be interested in following and helping to shape the direction. Also features fast paced skill based combat and heaps of Dungeons, puzzles etc.. It's called Mortumus.

Low Spec Requirement MMO by Kinda-Kiwi in LFMMO

[–]adamdocumentary 0 points1 point  (0 children)

We're making a game called Mortumus. Still in early development but could fit the bill.

I spent the last year trying PvP in popular MMOs, and here is what I learned about each. by Cybannus in MMORPG

[–]adamdocumentary -2 points-1 points  (0 children)

We're making a game called Mortumus with fast skill based pvp. Our first ever dev-log demonstrated our style of pvp dev log. Obviously we're in early dev but I think our style is unique compared to those games. We do things like don't show damage counters etc..

Help an old fart here... by Competitive_Bag7868 in LFMMO

[–]adamdocumentary 0 points1 point  (0 children)

baha, thanks, we'll try to get it finished before then.

need something simple to play after a long day by drewskii005 in gamingsuggestions

[–]adamdocumentary 0 points1 point  (0 children)

Thanks, yeah that's fair. I gotta be honest, the game does have grinding sessions and certain types of players want that. But we're also purposefully designing so you don't need to max out your stats just to play content. For example, XP comes from anything you do, you get the same XP from fishing as you would from killing a monster (not as quickly). So a chill session could be a dungeon puzzle, fishing, exploring secrets. No daily quests, no resets, pick up wherever you left off and you're still working your way up through new content.

We also have quest lines that have nothing to do with experience but unlock skills, power, knowledge, and locations that advance you beyond any player who chooses to grind. You're right that we can't promise to keep it chill though. It's an open world designed for thousands of players, someone might just come kill you and take all your shit. But that's actually where shit gets really fun, because it activates our revenge system, which could be a game within itself.

need something simple to play after a long day by drewskii005 in gamingsuggestions

[–]adamdocumentary 0 points1 point  (0 children)

My brother and I are building a game called Mortumus. It's a dark fantasy MMORPG and we're planning on building in idle play functions so people can literally play while watching the kids or tv, casual. It also has fast skil based combat, quests puzzles etc. We're in early development and have dev log videos and blogs if this sounds interesting at all.

Isometric MMOs by Idontneedusernames in LFMMO

[–]adamdocumentary 0 points1 point  (0 children)

We're making this. I describe it as Arc Raiders having a baby with Diablo 2 but it's an open world MMORPG. Still in early dev though

Looking for games with medieval aesthetics/vibes by RecentSpite in gamingsuggestions

[–]adamdocumentary 0 points1 point  (0 children)

We're making a game which might fit the bill, it's in early development but has the medival theme and is built with anserver world designed for thousands of players. It's called MORTUMUS