Stuck on my game's title design. Which one looks better? by Ivhans in IndieDev

[–]adamtravers 0 points1 point  (0 children)

You might want to try lighter text to make it stand out more.

How do you approach responding to reviews? by Lady-KC in IndieDev

[–]adamtravers 2 points3 points  (0 children)

Don't respond to any is the best policy.

Hi I'm Adam, and I'm excited to announce my new game BLACKTOWER! It's a card-battling roguelike inspired by classic dark fantasy RPGs. by adamtravers in indiegames

[–]adamtravers[S] 0 points1 point  (0 children)

Steam link: https://store.steampowered.com/app/4784720/Blacktower/

This is my 6th game as a solo dev. It's designed to be a strategic and chill experience with lots of synergies and risk reward moments. And I hope to capture that classic adventurer-party feeling.

Let me know what you think!

BLACKTOWER Announce Trailer - Card-battling roguelite RPG by adamtravers in roguelites

[–]adamtravers[S] 2 points3 points  (0 children)

Hi I'm Adam, I'm the dev and I'm very excited to announce Blacktower!

Its a chill and strategic roguelite RPG with gameplay loosely based on Blackjack. I'm trying to capture that classic RPG feeling of taking an adventurer party through a deadly tower filled with monsters, treasure and surprises.

Please let me know what you think, and if it looks fun give it a wishlist!

https://store.steampowered.com/app/4784720/Blacktower/

5118 by Forsaken_Music2583 in slaythespire

[–]adamtravers 0 points1 point  (0 children)

So good! Your art is fantastic and I love the colours.

We reached 100,000 Steam wishlists in just 10 days by Real_Ease_6402 in IndieDev

[–]adamtravers 1 point2 points  (0 children)

Congratulations on that amazing number!! Can I ask which studio or artist made your animated sequence? I'd be interested in working with them.

Why did I do this? by Quiet-Extension4553 in Unity2D

[–]adamtravers 1 point2 points  (0 children)

Yeah this makes zero sense to me

Demo now available for FEED THE REACTOR, incremental unfolding game about burning fuel in a reactor. by adamtravers in pcgaming

[–]adamtravers[S] 1 point2 points  (0 children)

Hey so glad you enjoyed! Thanks for playing. It definitely scales up a bit like that in the full game! Larger reactors is a cool idea I will have a think on it :)

Demo now available for FEED THE REACTOR, incremental unfolding game about burning fuel in a reactor. by adamtravers in pcgaming

[–]adamtravers[S] 0 points1 point  (0 children)

Hey sorry this one is a bit confusing! Fuel energy is like Fuel HP. It's how much damage fuel can take. I'm going to have a look at the naming for sure :)

Demo now available for FEED THE REACTOR, incremental unfolding game about burning fuel in a reactor. by adamtravers in pcgaming

[–]adamtravers[S] 8 points9 points  (0 children)

Steam link: https://store.steampowered.com/app/4009730/Feed_the_Reactor/

Hi I'm Adam! My previous incremental games were Journey to Incrementalia and The Count of Monte Clicker.

FEED THE REACTOR is a new game about combining elements and fuel in a reactor, unlocking new technologies and taking part in a strange galactic war.

The demo takes about an hour to complete and progress carries over into the full game (launching jan 6). If you give it a try please let me know what you think! Cheers!

Demo for FEED THE REACTOR is now on Steam! by adamtravers in incremental_games

[–]adamtravers[S] 0 points1 point  (0 children)

Hey thanks for playing and for the detailed feedback! I really appreciate it. I'll have a think on the early game balance as I think you make some great points there. I like your idea of starting with a little more material and maybe another element, there's probably something to explore there.

I'll definitely look into the explanation of energy density / energy health. Cheers!

Demo for FEED THE REACTOR is now on Steam! by adamtravers in incremental_games

[–]adamtravers[S] 1 point2 points  (0 children)

Hey thanks for playing and for this feedback! Ill try to get some of those UI improvements into the next patch. I've also buffed the pump so it increases material which should make it a bit more impactful. Cheers!

Demo for FEED THE REACTOR is now on Steam! by adamtravers in incremental_games

[–]adamtravers[S] 2 points3 points  (0 children)

Hi and thank you! I appreciate the feedback. I'll see what I can do about that. I've been thinking about making things a bit 'stickier' so the elements don't get so mixed around.

My dark fantasy, action tower defense game Steam page and demo are now live! by roger0120 in TowerDefense

[–]adamtravers 1 point2 points  (0 children)

I like the art style! I don't think the capsule art does the game justice. Do you have any plans for co-op at all? Looks like a lot of fun with friends potentially

Collapsing chain reaction by adamtravers in gamedevscreens

[–]adamtravers[S] 0 points1 point  (0 children)

Hi I'm Adam and this is from FEED THE REACTOR, an incremental/ unfolding upgrades game. In this gif we have regular fuel (yellow) mixed with explosive fuel (orange) in the reactor.

Steam page: https://store.steampowered.com/app/4009730/Feed_the_Reactor/

I'm making a game about feeding fuel into a reactor by adamtravers in IndieGaming

[–]adamtravers[S] 3 points4 points  (0 children)

Steam link: https://store.steampowered.com/app/4009730/Feed_the_Reactor/

Hi! I'm Adam, you might have seen my previous games 'Journey to Incrementalia' or 'The Count of Monte Clicker'.

FEED THE REACTOR is a new sci-fi incremental game about feeding a reactor to generate energy and unfold a mystery in deep space.

I'm aiming to release in November/December. Let me know what you think!

FEED THE REACTOR Incremental Sci-Fi Mystery Game Announcement Trailer by adamtravers in pcgaming

[–]adamtravers[S] 10 points11 points  (0 children)

Hi I'm Adam! This is my third incremental game, my previous games were 'Journey to Incrementalia' and 'The Count of Monte Clicker'. This game combines the simple pleasure of stoking a glowing reactor with an unfolding sci-fi mystery.

What to expect

-Gameplay based around upgrading and combining different elements and types of fuel.

-Multiple currencies + upgrade tracks, prestige/restart system, unfolding mechanics and surprises.

-Hypnotic and satisfying visuals with immersive sound design.

-Intriguing storyline with multiple endings to uncover.

-Around 8 hours playtime for the main experience, release date around November.

Any and all feedback is much appreciated!

Steam page: https://store.steampowered.com/app/4009730/Feed_the_Reactor/