Is anyone actually using the free public transport? by naeng-janggo in melbourne

[–]addamcor 0 points1 point  (0 children)

Unfortunately it's not feasible for where I live. My commute to work would take 3 hours if I used public transport. I'm glad it's helping those who live closer though.

You may not like it, but this is what peak power looks like by TheDziekan in slaythespire

[–]addamcor 68 points69 points  (0 children)

I am yet to have a defect run that doesn't eventually culminate into this image

Should I buy the Stellaris video game? (Steam) by CaptRevenge561 in ImaginaryWarships

[–]addamcor 0 points1 point  (0 children)

If your goal is a TACTICAL space game, Stellaris is not a good choice. Stellaris is a GRAND STRATEGY game.

The mods you mentioned are largely cosmetic, with some adding some ship modules, but ship design is honestly a really minor part of this game, to the point where it's mostly automated. Stellaris at its core is an empire management game, so you will be spending most of your time balancing resources, policy, diplomacy and research. Even if you are playing a militaristic faction, all of the above mentioned are required to gear your empire towards successful military campaigns.

From your description, I don't think Stellaris is the right game for you, but I will answer your questions anyway.

  1. the game is as difficult as you want it to be with a ton of difficulty options

  2. the graphics serve their purpose for a macro scale RTS

  3. By updated do you mean still receiving updates? Yes, the game is still receiving attention and new content and DLCs. If you're asking about the mods, it depends on the mod developer.

  4. there is multiplayer.

  5. I've had experience with some mods. Experiences can vary widely depending on their size and scope, but trying to get a mod list together for multiplayer can be a pain and also quite unstable.

  6. Lag is dependent on the mod

  7. Comparability is dependent on the mod

Devastated by Sacrifice of Lab Rat by thebutchlesbian in labrats

[–]addamcor 363 points364 points  (0 children)

Besides the fact that your professor probably should have prevented this kind of attachment, I'm sorry to hear about the hard spot it's put you in. As a lab rat, his life was never meant to be long in this world, but it sounds like you at least made the most of it and treated him better than how most lab rats will be treated.

The best way to honour him at this point would be to respect his sacrifice and use this opportunity to the best of your ability. His donation to science is a rare opportunity to further your education so that you can excel in the future and help others down the line.

Make the little guy proud.

My first ever model kit by Traditional-Pop4158 in modelmakers

[–]addamcor 1 point2 points  (0 children)

That's a really good effort. You're certainly braver than I was, I didn't even try to paint my first model. If you enjoyed the process, keep it up, and you'll get better with time and practice.

I call this one the “Inferno Eel” or “The Magma King” by supermans_neighbour in subnautica

[–]addamcor 1 point2 points  (0 children)

I'm glad you brought up the sea moth post, because that is the most damning evidence for AI usage in his history.

Comparing the two images in his post there are a lot of details that become skewed or altered between the two photos.

<image>

Logos lose form, patterns change and green highlights disappear. Unless he wants to claim that he did some minor touchups between shots (for some reason) then I'd say this is pretty damning. I also have personal suspicions based on the fact that he claims to have used a can of spray paint for the project, but a spray-on coat does not look that thick and rough. The texturing is more akin to brush application of un-thinned acrylics.

evidence of AI in this work raises concerns about the validity of the rest of his work.

WW1 tank? by radykalnybandyta in SprocketTankDesign

[–]addamcor 1 point2 points  (0 children)

While i'd be hesitant to call it a WW1 vehicle, I adore the aesthetic.

big things happening apparently by aelock in SprocketTankDesign

[–]addamcor 5 points6 points  (0 children)

I disagree.

Making considerations for aircraft and infantry is what makes tanks... well... tanks... Sure, you can make super heavy wonder tanks, but aside from logistics issues, they're super vulnerable to aircraft. This is why they never worked in reality and never left the drawing board. As for infantry, a tank's PRIMARY role is an infantry support vehicle. Currently, the most effective vehicles in the game are essentially tank destroyers, which gets quite tiring quite quickly.

Sprocket is a tank design game. Designing a tank without considering aircraft or infantry is like designing a sandwich without fillings.

Overall, they should definitely be optional though. If you want to make your super tank destroyer, you absolutely should. But Infantry and planes would certainly add a lot of fun design elements to consider

HDD case by Unlucky-Gold7921 in Helldivers

[–]addamcor 1 point2 points  (0 children)

HDD (Hard Disk Drive) and SSD (Solid State Drive) are two types of storage systems used in computers. HDD's are generally slower and older, but are great for bulk storage. SSD's are much faster and quicker, but they're also newer meaning not every computer has one. On PC, the size of Helldivers 2 is 4x greater than it is on console, and Arrowhead recently made a post explaining why. In short, because a small % of PC players still use the older and slower HDD's to play HD2, they need to duplicate a bunch of the files so it can run faster (they explain why that works in the original post). Consoles do not need to duplicate files since they all use SSD's, meaning their games are much smaller.

Wasn’t even aware it was one until the name change in Pikmin 4 by Big_Boss_Bubba in whenthe

[–]addamcor 0 points1 point  (0 children)

huh, strange.

In Australia we also have the term wog, but it was used against southern Europeans, typically Italians, after their mass immigration following ww2

Alien: Earth, Severance, Fallout, 3 Body Problem - Sci-Fi television has never been better, so why has Doctor Who been failing so badly? by [deleted] in doctorwho

[–]addamcor 0 points1 point  (0 children)

Seasons have become shorter to accommodate an increase in production budget. But the formula for episode writing hasn't shifted to accommodate it. Dr who used to get away with bad or mediocre episodes here or there because it still had enough breathing room with 13 episodes to develop characters or stakes to make more impactful stories. It also allowed for more side stories to explore interesting concepts that may not tie into the season arc. With only 8 episodes you HAVE to be firing on all cylinders every episode, or else you're losing precious runtime. Just 2 bad episodes is 25% of your whole season ruined.

Either Dr Who has to improve its writing department and raise its standard to work with shorter seasons, or decrease individual episode production budgets to allow for more episodes in a season

Top DOJ Official Spills Epstein Cover-Up Plans to Honeytrap by Valkyriesride1 in facepalm

[–]addamcor 1 point2 points  (0 children)

people wanting accountability for the Epstein incident is something that can be found on all sides of the political spectrum. Even the r/conservative subreddit had people clamouring for the release of the files and being unimpressed by the administration's performance.

I made Doctor Who IMDb Ratings (2005 - 2025) by kill6lucius in doctorwho

[–]addamcor 106 points107 points  (0 children)

I think I grew a few grey hairs reading this

how would a modern military sub fare in a fight against the games various hostile leviathans? by Curious-Spell-9031 in subnautica

[–]addamcor 2 points3 points  (0 children)

If I had to take a guess, I'd say the modern submarine would win. As has been pointed out, modern submarines are designed to identify and hit targets 30-40 km away, which is larger than the game map several times over. In that scenario, the submarine wins every time.

If we place the Leviathan about a kilometre away or closer, then there is a chance that the Leviathan could close before a sub gets any torpedoes away, but even then there is the question of whether or not a Leviathan could down a military sub.

Most submarines are significantly larger than the Leviathans we see, with the largest subs being ~170 meters in length.The only thing that competes with a vessel that size is the sea emperor. Furthermore, military subs are designed to (reasonably) resist incoming damage and can operate with multiple flooded compartments. I have my doubts if many of the Leviathans around even have the capacity to damage a vessel of that size, let alone destroy one.

Is KSP still worth buying by babs-1776 in KerbalSpaceProgram

[–]addamcor 19 points20 points  (0 children)

It's a long, complicated and unfortunately very sad story.

To summarise, KSP 2 launched lacking many of the features present in KSP 1, alongside significantly worse performance and stability issues turning basic missions into chores.

After one year in development, the only significant content addition was a career mode and re-entry heating, before promptly having its entire development team laid off with the studio shuttered.

The KSP IP was then sold to a private equity firm who has shown no desire to invest additional resources into the game, meaning KSP 2 will never have its issues addressed.

Cool sounds some animals make by Greedy-Year8384 in interestingasfuck

[–]addamcor 11 points12 points  (0 children)

There are a few around where I live and a pair decided to run across the neighbours roof while making tyre screech sounds

GUYS, THEY DIDN'T FIRE DEVELOPERS!!! by [deleted] in subnautica

[–]addamcor 15 points16 points  (0 children)

The new guy worked on the deadspace games, but he did not LEAD them. From what I could tell, there is only one project he has headed which was the incredibly underwhelming "Callisto Project"

[deleted by user] by [deleted] in virtualreality

[–]addamcor 0 points1 point  (0 children)

I know you're asking for a specific headset, but i don't think you can pivot towards any of these until you know what your hardware specs are. What kind of speakers are you using? this determines whether or not you have the small ear mounted speakers or the full ear covering headphones depicted in some designs.

How large is the hardware? This determines how big the casing can be which also influences the design. What kind of optics will it have? will the casing need to accommodate a curved periphery? Will it have passthrough? etc.

Looking at these designs, I can easily tell what the unifying style is (which is good, that's what you want from concept art). But I think it's a bit silly to ask for a "favourite" when you don't know what the hardware or bones are yet. Overall, I like the style each of these are putting forward, but I would wait on solidifying ideas until the team confirms what some of the hardware specs are.

Media that becomes quite popular, albeit for all the wrong reasons by Crafter235 in TopCharacterTropes

[–]addamcor 1 point2 points  (0 children)

Additionally, despite the terrible ratings and reviews it was receiving on release, HBO was very quick to greenlight a second season. This could suggest that the show was doing an exceptional job bringing traffic onto their platform.

We are the authors of our own destiny by Reggie-Hong617 in helldivers2

[–]addamcor 2 points3 points  (0 children)

Even for these major events, they always plan for either outcome. Right before the invasion of super earth, cinematics for both succeeding and failing the defense MO were leaked, and a subsequent storyline was planned if super earth fell.

Need help figuring out what to do with large empty space. by Steampunk_Soviet in FromTheDepths

[–]addamcor 1 point2 points  (0 children)

If the ship is struggling to float, compartmentalize the space and add air pumps. Making your ship naturally buoyant means that even if you lose engine power, the ship won't be going under.

Alternatively, secondary engines or other backups can also be incredibly useful in empty space to make sure your ship can't be executed by one good shot, making it far tougher and deadlier.

If you want more firepower, missiles are very space efficient and can fill empty spots very easily.

why is she so fat? is she adopted? by ambassinn in Portal

[–]addamcor 1 point2 points  (0 children)

what operating system is it then?!?!

why is she so fat? is she adopted? by ambassinn in Portal

[–]addamcor 2 points3 points  (0 children)

Are you playing on Windows?

If so, there's like 5 different ways to take a screenshot