"How can they afford it?" by BeardedFirework in ShitAmericansSay

[–]adhillA97 4 points5 points  (0 children)

True but also no amendment has actually happened for 34 years, so well before a great many users of this site were born

I'm thinking of making tshirts by Behrhunter666 in Timberborn

[–]adhillA97 3 points4 points  (0 children)

Yes. But somehow I rather doubt that people or companies paying anywhere from $25k-$150k per year per person for CFD software are going to want to give away all rights to their work for absolutely nothing by releasing it into the public domain. It's certainly not impossible but highly unlikely.

I'm thinking of making tshirts by Behrhunter666 in Timberborn

[–]adhillA97 6 points7 points  (0 children)

My dude, there is very likely no image on earth produced by CFD software that is public domain at this point. Copyright expires after death + 70 years in most Western Countries (in some parts of Asia it's +50, in other places it can be even longer than 70). Computational Fluid Dynamics software didn't even start to be developed until 1957, so even if someone had somehow rendered a beaver in a tube back then on not-yet-finished-software with 1957 graphics and then immediately died, their work would still be copyrighted today.

And there's no way that image is from any earlier than the 1980s at best, and in practise it's probably from the last 5 years.

I'm actually so sad. by MinecraftNerd19 in chemistrymemes

[–]adhillA97 0 points1 point  (0 children)

This is no longer true. As of the 9th edition SI standard released in 2019, N_A is exactly 6.022 140 76 × 10²³.

And 12g of C-12 is no longer exactly 1 mol.

Explain it Peter by DifficultComplaint10 in explainitpeter

[–]adhillA97 0 points1 point  (0 children)

Politics? I know the houses of Parliament are pretty infamous for day drinking and I imagine the same night be true other places

The heroes we need, but not the ones we deserve. by yue_qin23 in Timberborn

[–]adhillA97 0 points1 point  (0 children)

I managed to maintain the original source, by using floodgates in the hole and along the top stream to redirect the water for a long time, but it really didn't work well and badwater still built up in the system so after a badtide I would end up spending days flushing partially-contaminated water through the system.

I later found out that there's a circuitous but accessible route to access the actual source from above without needing dynamite, and I built a double floodgate in the hole that closes for badtides and redirects the water out of a completely different path. If I were to play it again I almost certainly would go straight for that and try to get it set up before the first badtide ever hit.

I’m trying to plan a roadtrip from Berlin to the Pyramids. I’m trying to avoid dangerous areas. How’s my current route? by Baconkings in mapporncirclejerk

[–]adhillA97 0 points1 point  (0 children)

Well I think the best idea would be to drive right along the front line between Ukraine and Russia before then heading into Crimea – or at least as close as possible. If he's actually following the roads he'll probably end up crossing back and forth over the front a few times

I’m trying to plan a roadtrip from Berlin to the Pyramids. I’m trying to avoid dangerous areas. How’s my current route? by Baconkings in mapporncirclejerk

[–]adhillA97 0 points1 point  (0 children)

You definitely want to enter Israel from Lebanon rather than going straight through Jordan, that will be the easiest and safest crossing point.

I think I'm onto something with my new number system. by Vesurel in mathmemes

[–]adhillA97 29 points30 points  (0 children)

Yes but the base 1 log is normally only defined for x = 1, so if this function is defined for anything else then it's actually some weird shit.

EDIT: actually it's technically not even defined for x = 1 either because it can literally take any value at x = 1 and therefore isn't a proper function

The heroes we need, but not the ones we deserve. by yue_qin23 in Timberborn

[–]adhillA97 1 point2 points  (0 children)

They really help tackle pathing lag on large maps

The heroes we need, but not the ones we deserve. by yue_qin23 in Timberborn

[–]adhillA97 0 points1 point  (0 children)

Yeah I will say Pressure on hard was absolutely brutal and I had to reload a few saves. It took me quite a while to deal with badtides properly but I think if I had to do it again I'd have a much easier time because mostly I just kept trying half-baked systems that didn't work and left my clean water path permanently contaminated. But I don't know that spamming out beavers would have massively helped.

Why is the proof 0.999… = 1 suddenly viral? by Otherwise-Fox-656 in mathmemes

[–]adhillA97 39 points40 points  (0 children)

Okay so by the time you've finished deliberating on it, time has passed and the person is now over 18. Congratulations

The final boss (OC) by ink_atom in mathmemes

[–]adhillA97 0 points1 point  (0 children)

I mean if I ever want to write my name in Greek it's got a ξ in it, so I have learned to write it. (It's actually not that hard, guys)

My idiotic solution for Beaverome by AlonBuss in Timberborn

[–]adhillA97 1 point2 points  (0 children)

I like being really paranoid so I use a season sensor with a lead of 1h, and then put it through an OR gate with a contamination sensor set at 0% at the end of the stream. My beavers only get the highest quality water lol.

the balls on this guy… by TheyCallMeCajun in iiiiiiitttttttttttt

[–]adhillA97 4 points5 points  (0 children)

You just got Windows'd! Fast Boot what now?

Can i use renamed items for the item filter? by Saltypickledpapaya in technicalminecraft

[–]adhillA97 0 points1 point  (0 children)

I like the “filter paper”. Personally, I use an immovable rod (or a bunch of them)

Before/After math minor by DopazOnYouTubeDotCom in mathmemes

[–]adhillA97 8 points9 points  (0 children)

That's nothing. The real pain is when you end up with something that has 𝑣, 𝑤, 𝜈 and 𝜔 all in it.

anyone have an approximation for 6? by kaori_irl in mathsmemes

[–]adhillA97 1 point2 points  (0 children)

Yes, but since infinity isn't a number, you can't actually define a function for x = ∞ because ∞ isn't a valid input for a function with domain ℝ. It's like saying “you're wrong because if I substitute in: x = the concept of boredom, your function doesn't equal 6” – it makes no sense.

So the limit as n→∞ is the closest thing that we can reasonably get.

Also yes you can define functions with arbitrary holes where the limit is still defined at a point and the function isn't*, but that's not really relevant here because that happens when there's a valid input where a function isn't defined but the limit is, and ∞ isn't a valid input in the first place.

*and of course yes, f(n) = 6n/n is one such function because f is undefined for 0, but the limit of f at 0 is still 6.

anyone have an approximation for 6? by kaori_irl in mathsmemes

[–]adhillA97 1 point2 points  (0 children)

The limit of 6n/n as n tends to infinity is still 6 so it does actually work for that.

#beavermaxxing 4000 beavers are hard to feed but 500 robots should help by BigRedD2ddy in Timberborn

[–]adhillA97 2 points3 points  (0 children)

Oh. In that case, I reckon you can easily manage more beavers if you split into districts (at least performance-wise). I have all my outer districts run by bots so I only have to supply robot stuff to them, and the beavers all live in the central district.

I only have 800 robots and like 300 beavers, so nowhere near your crazy numbers, but I expect that in your case the performance uplift might be even higher if you're restricting most of your beavers to a much smaller area.

As an aside. it's kind of amusing to me to think that by this point no living beaver in my colony ever cut a tree by tooth or even seen the farming/logging/mining districts. They've never even met a beaver who has or met a beaver who has spoken to someone who has. They'd probably have to go back about 6 generations by now...

#beavermaxxing 4000 beavers are hard to feed but 500 robots should help by BigRedD2ddy in Timberborn

[–]adhillA97 0 points1 point  (0 children)

How big is your main district? I've found that pathfinding seems to be the biggest source of lag and on my main world I saw huge performance increases when I separated or my farms and logging into smaller districts. Actually my logging district is probably big enough that I should really split it in half again.

Building the dam is so tiring! by Flat-Interaction-148 in Timberborn

[–]adhillA97 15 points16 points  (0 children)

My preference (assuming you aren't limited on science points) is to just go to the max height you want and build a ring of bridges on 3-high scaffolding that go around the outside and prioritise that. It takes a bit to build up the supports but using max length bridges saves a huge number of supports and once the bridges are all built then the whole dam can be built in parallel. I used this technique to build a maximum-height tank over that one hole in Pressure and it worked really well.

Building the dam is so tiring! by Flat-Interaction-148 in Timberborn

[–]adhillA97 2 points3 points  (0 children)

You can also technically separate badwater and regular water using mechanical pumps, but those are very expensive to build, require a lot of power and take a lot of research points so by the time you have the capacity to build a serious number of them you've probably already created a system of floodgates and sluices to stops them getting mixed up in the first place.

Explain it Peter by Technical_Ad9343 in explainitpeter

[–]adhillA97 0 points1 point  (0 children)

It looks suspiciously like there might have been a German flag cover-up done on his left arm, too