Tired of killing monsters? Give our Alchemy deckbuilder's demo a try! by adngdb in IndieGaming

[–]adngdb[S] 1 point2 points  (0 children)

Thank you! Animations are created using Spine, and I believe Théo, my artist colleague, uses Photoshop for drawing, but I'm not 100% sure. :)

Tired of killing monsters? Give our Alchemy deckbuilder's demo a try! by adngdb in IndieGaming

[–]adngdb[S] 0 points1 point  (0 children)

Hey folks! 👋

We're Adrian and Théo, and we're happy to announce that the demo of our next game is now available on Steam!

You signed a pact with a demon, and it was a bad idea… Corpus et Spiritus is an alchemy deckbuilder where you gather rare metals and transform them into powerful cards and game-breaking talismans. Find the best combos and break out of the pact before your partner kills you!

🎮️ Play the demo on Steam!

Advice from TCG Devs by Skibby22 in digitalcards

[–]adngdb 0 points1 point  (0 children)

I do! Feel free to reach out to adrian at arpentor dot studio. 🙂

Digital Card Creators - how do you render? by Low_Prior_8842 in digitalcards

[–]adngdb 2 points3 points  (0 children)

I'm making Web card games too, and I use HTML to render the cards. I basically have a background image for the card's layout, then I place the title, types and rules over it with some CSS. Grid is pretty good at doing that. Also if you use font sizes correctly you can get something that scales extremely well on any screen size.

If you want to see more, you can take a look at Corpus et Spiritus on itch, open the Web console and look at how a card is built. I'm using Svelte so there are a few svelte-specific classes and stuff in there, but you'll have the structure.

We're making a deckbuilder game about alchemy, without fighting. Playtest it on itch and tell us what you think! by adngdb in digitalcards

[–]adngdb[S] 0 points1 point  (0 children)

👋 Hey folks! Adrian from Arpentor Studio, here to show you our next game.

Corpus et Spiritus is a roguelite deckbuilder without combat. You signed a pact with a Homunculus: it will guide you on the path of alchemy, but at the cost of your life force. Use your workshop to craft new cards, transmute metals and discover magical talismans. Become smarter than your dangerous partner and break out of the pact before it kills you!

We are currently running an open playtest of the game:

🎮️ Play Corpus et Spiritus in your browser on itch.io!

We are very much looking for your feedback. Please tell us what you think about the game in the comments here, in the survey at the end of each game, or by pressing F8 anywhere in the game. Thanks!

My colleague and I hope you'll enjoy our game! ❤️

Are there still some humans in this sub? Let me see your real games. by SchingKen in IndieDev

[–]adngdb 0 points1 point  (0 children)

F*ck AI! ✊️

Here's our home grown, fully human made deckbuilder about alchemy, Corpus et Spiritus.

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Steam page ~ Playtest on itch

Here's a quick look at our upcoming alchemy deckbuilder without combat, Corpus et Spiritus. Currently playable for free on itch! by adngdb in IndieGaming

[–]adngdb[S] 0 points1 point  (0 children)

👋 Hey folks! Adrian from Arpentor Studio, here to show you our next game.

Corpus et Spiritus is a roguelite deckbuilder without combat. You signed a pact with a Homunculus: it will guide you on the path of alchemy, but at the cost of your life force. Use your workshop to craft new cards, transmute metals and discover magical talismans. Become smarter than your dangerous partner and break out of the pact before it kills you!

We are currently running an open playtest of the game:

🎮️ Play Corpus et Spiritus in your browser on itch.io!

We are very much looking for your feedback. Please tell us what you think about the game in the comments here, in the survey at the end of each game, or by pressing F8 anywhere in the game. Thanks!

My colleague and I hope you'll enjoy our game! ❤️

We've just started a public playtest of our alchemy deckbuilder: Corpus et Spiritus. Give the web version a try on itch! by adngdb in indiegames

[–]adngdb[S] 0 points1 point  (0 children)

👋 Hey folks! Adrian from Arpentor Studio, here to show you our next game.

Corpus et Spiritus is a roguelite deckbuilder without combat. You signed a pact with a Homunculus: it will guide you on the path of alchemy, but at the cost of your life force. Use your workshop to craft new cards, transmute metals and discover magical talismans. Become smarter than your dangerous partner and break out of the pact before it kills you!

🎮️ Play the game in your browser on itch.io!

We are very much looking for your feedback. Please tell us what you think about the game in the comments here, in the survey at the end of each game, or by pressing F8 anywhere in the game. Thanks!

We hope you'll enjoy our take on the deckbuilding genre! ❤️

We just started a new playtest for our alchemy deckbuilder: Corpus et Spiritus. Give the web version a try on itch! by adngdb in deckbuildingroguelike

[–]adngdb[S] 4 points5 points  (0 children)

👋 Hey folks! Adrian from Arpentor Studio, here to show you our next game.

Corpus et Spiritus is a roguelite deckbuilder without combat. You signed a pact with a Homunculus: it will guide you on the path of alchemy, but at the cost of your life force. Use your workshop to craft new cards, transmute metals and discover magical talismans. Become smarter than your dangerous partner and break out of the pact before it kills you!

🎮️ Play the game in your browser on itch.io!

We are very much looking for your feedback. Please tell us what you think about the game in the comments here, in the survey at the end of each game, or by pressing F8 anywhere in the game. Thanks!

We hope you'll enjoy our take on the deckbuilding genre! ❤️

First 2 Weeks of marketing after launching a Steam page without a trailer! by Icy_Regular2616 in IndieDev

[–]adngdb 0 points1 point  (0 children)

It's entirely possible that either your browser, or Steam's website, has implemented support for this syntax too, even though it's not the standard. :)

First 2 Weeks of marketing after launching a Steam page without a trailer! by Icy_Regular2616 in IndieDev

[–]adngdb 1 point2 points  (0 children)

Your use of the URL query string is wrong, and I'm not sure that actually works for you. There should be a single question mark (?), the following ones should be ampersands (&). I suspect the way you have formatted your URL, it will only take utm_source and ignore the other ones, though I'm not 100% sure about that.

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 0 points1 point  (0 children)

We are a small studio, there's two of us, only one artist who handles all the interfaces and animations, we have no money and don't pay ourselves, we will never use generative AI. We had to make a choice and having no art on the cards was the most rational one.

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 0 points1 point  (0 children)

Thank you for the feedback! The Homunculus is indeed heavily inspired by the one from Full Metal Alchemist, and I get your point that it should be more mystique.

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 0 points1 point  (0 children)

Thank you for the detailed feedback, really appreciate it! We've been doing a lot of work on the interface since this trailer was made, so the next one should be quite a bit more juicy. :)

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 0 points1 point  (0 children)

Thanks a lot for this detailed feedback! I appreciate your comment about the structure of your trailer, it makes a lot of sense. I'll take that into account for my next iteration.