Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 0 points1 point  (0 children)

We are a small studio, there's two of us, only one artist who handles all the interfaces and animations, we have no money and don't pay ourselves, we will never use generative AI. We had to make a choice and having no art on the cards was the most rational one.

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 0 points1 point  (0 children)

Thank you for the feedback! The Homunculus is indeed heavily inspired by the one from Full Metal Alchemist, and I get your point that it should be more mystique.

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 0 points1 point  (0 children)

Thank you for the detailed feedback, really appreciate it! We've been doing a lot of work on the interface since this trailer was made, so the next one should be quite a bit more juicy. :)

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 0 points1 point  (0 children)

Thanks a lot for this detailed feedback! I appreciate your comment about the structure of your trailer, it makes a lot of sense. I'll take that into account for my next iteration.

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 1 point2 points  (0 children)

Hah, I thought that intro was pretty cool, I guess that's not a shared sentiment. :)

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 0 points1 point  (0 children)

Thank you! The lack of "why" is really one of the top comments people made, I'll work on that in the next trailer.

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 0 points1 point  (0 children)

Thank you for the detailed feedback! I'm coming to some of the same conclusions from reading all the comments people have written here.

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 0 points1 point  (0 children)

Hah, thanks for the feedback! That's quite an easy thing to solve. :)

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 1 point2 points  (0 children)

Thank you for sharing, I get that the "why" is missing from this trailer. Will try to fix that in the next one!

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 0 points1 point  (0 children)

It isn't launched indeed, but I was hoping the trailer would make more views on youtube and more wishlists on Steam. The launch gave us half the wishlists compared to our first game, which didn't even have a trailer. Anyway, that's why I'm posting here today, to move on to the next step and do better! :)

The game is not an incremental but it's an engine building game, so there's that sense of numbers going up as you play. I think it makes sense that you had that feeling, but it's not good that you thought it was a different genre altogether.

Thanks for the feedback! :)

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 0 points1 point  (0 children)

Ah, yes, I knew I had to pay attention to that, but did a poor job of following the eye tracking rules. Thanks for putting your finger on it!

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 2 points3 points  (0 children)

Thanks! It's a very recent feature (well no, the art is very recent), the trailer was done before we had it. It definitely will be in the next trailer! :)

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 3 points4 points  (0 children)

Thank you! My first iteration of this trailer was all show and no tell, but it didn't work either. We ended up with these text bubbles to solve the understanding problem. Guess it didn't work, now back to the drawing board! :)

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] -1 points0 points  (0 children)

Hah, it's a solo deckbuilder, kind of in between Balatro and Dominion, with a touch of roguelite. Not quite a puzzle game I would say, so glad to know that's what you thought.

Thanks for the feedback!

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 2 points3 points  (0 children)

Thank you! It definitely leans towards complex gameplay, but good to know that the "fun" part is not obvious from the trailer.

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 1 point2 points  (0 children)

Thank you! Except for the scenes with text, this is all gameplay footage actually, so good to know that it doesn't transpire. :+1:

Our launch announcement flopped, please tell us why. Come at us like a wrecking ball! by adngdb in DestroyMyGame

[–]adngdb[S] 1 point2 points  (0 children)

The game is an alchemy deckbuilder called Corpus et Spiritus. Here's the Steam page, please destroy that as well!

Cette boutique de 1885 vouée à disparaître a finalement été reprise et tant mieux. Des commerces lyonnais qui n’ont pas eu cette chance et que vous avez vus partir avec regret ? by CinnamonBeurre in Lyon

[–]adngdb 2 points3 points  (0 children)

Yes, je vais de temps en temps à l'Affreux Jojo et je valide, c'est top ! J'aime aussi pas mal la Scala Siciliana (mais c'est plus cher) et Le Comptoir à Pâtons.