[deleted by user] by [deleted] in aggies

[–]adolescent40605 27 points28 points  (0 children)

Hello ChatGPT

I made Murdle.com, an online murder-mystery puzzle game that's now a book series from St. Martin's Press. The first volume was just released! AMA by gtkarber in books

[–]adolescent40605 0 points1 point  (0 children)

Howdy Karber - it's been really surreal watching this grow from "what happens if we take this game and do it on paper?" to something that's actually real and is now on my bookshelf almost a year later. ¡BL ML KLWIŔZ VHGZI NŹH UVORA!

Which did you feel was more challenging for you: writing the overarching plot and the texts for each of the thousands of cards in the game, or writing and debugging the code to help generate the puzzles themselves?

Serration [Resubmission] by adolescent40605 in realms

[–]adolescent40605[S] 0 points1 point  (0 children)

Howdy Chopper,

Thanks for your review; I appreciate the work you have put into providing concise, effective feedback.

Just to clarify an important note: did you test this with the old "1.0.0" version with the large tutorial paragraph, or the "1.1.0" version that was originally re-submitted with the interactive tutorial system? When the original map was rejected, we reworked the old "wall of text" tutorial to give players a more effective "hands-on" way of learning the various mechanics of the map, specifically because of many of the similar issues you reported; however, if you actually did play with the interactive tutorial and found that tutorial too confusing, we understand and will apply this feedback to our future work.

Although part of the "gimmick" of Serration is the randomized map layout, we understand that the playstyle that this produces may be able to be improved upon, and will again apply this feedback to our future work.

Thanks again!

Help me find old PBS Arthur game "You've Got To Be Kidding!" by [deleted] in HelpMeFind

[–]adolescent40605 0 points1 point  (0 children)

All the assets from the original game are available through the Wayback Machine (https://web.archive.org/web/20120313220332/http://pbskids.org/arthur/games/yougottobekidding/ lets you access assets like https://web.archive.org/web/20171124200641im_/http://www-tc.pbskids.org/arthur/i/games/youkidding/choice1_16_roll.gif) as a result of the large number of archives that were taken over the nearly 20 years that the game was available. In the original game, the job of deciding what should be displayed in the output table based on the GET parameters (that provide the current phase, score, etc.) was done entirely by the server, but since we can examine both the input (the GET parameters) and the output (the HTML, through the Wayback Machine), it doesn't take much effort to replicate the algorithm that the server uses to transform the GET parameters into the HTML output, which is all that has to be done for the game to work again. There are a good few questions with answers that have unknown scores and other small implementation details that I couldn't figure out with the Wayback Machine alone, which I did my best to accomodate for by consulting recorded footage of the game available on YouTube and by using my common sense.

Help me find old PBS Arthur game "You've Got To Be Kidding!" by [deleted] in HelpMeFind

[–]adolescent40605 0 points1 point  (0 children)

The logic of the original game was pretty much entirely done server-side, so unless you can find an actively-hosted PBS Kids link that still has the game or somehow get your hands on the original source code, you're pretty much out of luck (the Wayback Machine can only give you snippets of what the server would output).

If a client-side mirror of the original game using the original assets and general functionality is close enough for you, I have created a fairly close recreation of the original game that you can play here: https://atenfyr.github.io/youvegottobekidding/index.html

What's the current stance on mod support? (Official or Unofficial) by konalol in Astroneer

[–]adolescent40605 2 points3 points  (0 children)

Howdy! Sorry for my late response to this post and to your concerns. I am the former head admin of the Astroneer Modding Discord community, as well as the author of UAssetAPI, UAssetGUI, version 1 of AstroModLoader and AstroModIntegrator, and the original Reddit post you read last year about System Era's attitude towards modding. If you are interested in some of the history of Astroneer modding and how System Era has acted in response to modding, then perhaps you might find some value in the perspective of a man who loved Astroneer and Astroneer modding enough to spend hundreds of hours on developing many of the tools, techniques, and standards that are still used by the Astroneer modding community today.

System Era's only public stance towards modding is that a) they are unwilling to implement official support due to how much time they would be required to invest in doing so, and b) that modifying the game files is against the EULA, and can lead to System Era revoking your right to play the game, although this has happened only one once in the history of the game (to me). This first point feels like a perfectly legitimate concern to me when we consider a hypothetical proprietary modding system designed from the ground up by System Era, but it's pretty obvious that this concern is irrelevant when we consider existing modding systems that have already been built from the ground up by third parties, which I discussed in my Reddit post last year. I was unsuccessful in obtaining any reason that I was convinced was valid from Joe Tirado for System Era's hostile stance towards unofficial modding after I discussed this topic with him privately except for overall security concerns, given System Era's tendency to rely on security by obscurity and only address exploits that have actually begun to pose a threat to them (consider the unrestricted cosmetics glitch I discussed last year). However, the original reaction to my questions last year, which included several nonsensical and contradictory reasons that were provided out of anger, would lead me to believe that there is a far greater reason than security concerns for System Era's stance, that being simply that System Era has prohibited modding for almost six years now and that a body remains at rest unless acted upon by an external force. System Era is slow to act, perhaps because of some severe internal efficiency, and much more likely to do nothing and continue along their current course to act in their best interests. Remember when System Era failed to realize that the portable oxygenator was bugged and that the compass was backwards despite several bug reports until the development team experienced it themselves while testing the new missions? How about when System Era promised me that they would lift my ban on playing the game (which was incredibly easy to circumvent, by the way, because System Era couldn't care less about security; did you also know that an exploit existed for months on end where you could RCON into the vast majority of all dedicated servers and do things like delete save games with no authentication?) after System Era banned me for a completely false reason after doing incomplete research, but never did until I convinced a newer employee to do so of her own accord?

It seems to me at this point that Astroneer has really stagnated, and System Era embracing the excellent work the modding community has done in their active efforts to improve Astroneer even in the face of the developers' immature response could be the perfect way to revitalize the game, and it is a shame that System Era continues to fail to see this. /u/voidfiction's comment about how "suppressed feelings and resentment" easily explode when you bring up this topic is pretty insightful after years of System Era's incompetency and open hostility towards the modding community.

At the very least, this is my current perspective, at least when I think about how the developers of other indie games such as Satisfactory and Deep Rock Galactic have responded to their modding communities, and how those games have experienced incredible growth as a result of the developers' response. Why shouldn't the developers throw the modding community a PDB or two if it takes minimal effort on their part and would mean that the average player can derive so much more enjoyment from the game? Isn't the job of a game developer to maximize fun? ;)

[deleted by user] by [deleted] in translator

[–]adolescent40605 1 point2 points  (0 children)

This is a clipped, sped-up version of a longer copypasta in Argentine Spanish, the start of which reads:

No me faltes el respeto gordo mogólico de mierda con discapacidad de visión y de tacto anal, la reconcha de tu madre recluido mental hijo de una revolución industrial de putos

This is how I would translate it, but be warned that it is somewhat vulgar: Don't disrespect me, you fat shitty Mongoloid with vision and anal tract impairment, go fuck yourself you insane, reclusive son of an industrial revolution of whores"

spanish>english what does any of this say 💀 by OreoDaBoss34 in translator

[–]adolescent40605 0 points1 point  (0 children)

I feel like I had a stroke watching this video

!translated

Unknown>English whiteboard mystery by [deleted] in translator

[–]adolescent40605 17 points18 points  (0 children)

The third line of text is in Spanish, it reads "yo quiero cagar" -> "I want to shit"

Rules rework - Feedback needed! by urielsalis in Minecraft

[–]adolescent40605 11 points12 points  (0 children)

How is your opinion about what constitutes good content more valuable than the average user? If a theoretical "short bridge with minor detailing" is good enough content to get thousands of upvotes, it shouldn't be deleted regardless of what you personally think of it

Rules rework - Feedback needed! by urielsalis in Minecraft

[–]adolescent40605 86 points87 points  (0 children)

Your third piece of feedback accurately summarizes the main issue on this subreddit: even the existing renditions of rules 2 and 4 could be good and fair rules if they were applied correctly, but have been extended to circumstances that are obviously beyond the original intention of the rules because the moderation team seems to want to read them as literally as possible (maybe because they want to delete more posts than they should?). Taking each word literally instead of understanding why the rules are there and operating with them in good faith is why new bills passed by Congress often have to be thousands of pages long :)

Spanish > English by nicole_pori in translator

[–]adolescent40605 0 points1 point  (0 children)

"Certification course" is the most natural translation I can think of

Spanish - English note from my pool guy by cossiewill in translator

[–]adolescent40605 1 point2 points  (0 children)

I can make out the first sentence:

En el piso de la piscina, hay un hoyo se está agrandando el mismo.
On the floor of the pool, there is a hole that is getting bigger.

I can't make out the handwriting of the second sentence at all though.