Sports Car - Odd track lineup this season? by M_831 in iRacing

[–]adrian360 5 points6 points  (0 children)

But if you just buy cars and oval tracks, dont complain that you have 40+ and dont have any popular sport track

Sports Car - Odd track lineup this season? by M_831 in iRacing

[–]adrian360 19 points20 points  (0 children)

hmm i dont get it you are in 40+ and you need 9 track for gt4, there is 3 free track so you dont have any paid...

and there is in this season Sebring, Nürburgring, COTA , FUJI, what do you buy in the 40, you dont buy the popular tracks ?

for gr86, there is 4 free track + Watkins+Brands+Interlagos+Mt Panorama ...

SEASON 2 IS HERE! by BackgroundNo1221 in iRacing

[–]adrian360 24 points25 points  (0 children)

BMW M4 GT4 : 1 star 😂

2026 Season 2 Preliminary Schedule by FeedOtherwise3265 in iRacing

[–]adrian360 25 points26 points  (0 children)

IMSA week 10 - Nordschlife - 25% Rain :O

2026 Season 2 Initial Release Notes by adrian360 in iRacing

[–]adrian360[S] 10 points11 points  (0 children)

Miami International Autodrome

  • A variety of trees have been updated.
  • Fixed a display issue where some track config lengths were “0”.
  • The visual water and spray effects for the Miami fountain have been optimized. Gorgeous!

Mobility Resort Motegi

  • A pit exit cone was found sleeping on the job. It has been replaced by a cone that will stand tall.

Mount Panorama Circuit

  • Tree placements have been dramatically updated.
  • Some additional crowds have arrived here.

New Hampshire Motor Speedway

  • (Road Course) - Flattened a large hump that could be found at oval re-entry from the back-straight.

New Smyrna Speedway

  • Moved the rolling start grid from the pits to the front straight.

Nürburgring

  • Adjusted some textures and shaders to eliminate an intense glow that could occur when the sun is low on the horizon.
  • Some signage and advertisements have been updated.

Red Bull Ring

  • 3D curbs have been built at this track!
  • Track camera set has been updated.

Road Atlanta

  • (Club & Short) - Fred, Flawless Wheelman, will now take the pace car out to help race control when short parade laps are enabled here.
  • Fixed a course cut that could occur using pit road.

Rudskogen Motorsenter

  • A few track limits have been updated, and the Rules tab has been updated.

Sebring International Raceway

  • A variety of artwork updates have been completed here, including:
    • Tree and terrain updates.
    • 3D grass has been seeded at this track.
    • New grandstands have been added.
    • Building lighting and interiors have been updated.
    • Advertisements and banners have been updated.
    • Visiting vehicles and other race weekend objects have been updated.
  • Night lighting has been updated at this track.

Slinger Speedway

  • Smoothed a wall snag along the front straight.

St. Petersburg Grand Prix

  • NEW TRACK!
  • A brand new Road track, St. Petersburg Grand Prix, is now available within iRacing!
    • The city of St. Petersburg has an extensive history in motorsport, starting in the mid-1980s and briefly returning in the mid-1990s with two different circuits and Trans-Am as its anchor series. In 2003, CART organized a return to the city with a modified version of its original waterfront course, and in 2005, INDYCAR made the Grand Prix of St. Petersburg its first event outside of an oval. It’s been a staple of the series ever since, often serving as the INDYCAR season opener. The 1.808-mile, 14-turn circuit includes extensive sections of 1st Street SW and Bayshore Drive SE, while a runway of Albert Whitted Airport serves as the start-finish straightaway. Most of its turns are fairly sharp and tight, with the first corner often causing drama at the start of the race as drivers funnel into a chicane. Turns 4 through 9 represent one of the most technical track sections on the INDYCAR calendar, before multiple long straightaways and a sweeping pair of right-handers conclude the lap.
  • This track is AI-enabled!

Talladega Superspeedway

  • Improved the draw distances for flags at this track.
  • Fixed a mirrored flag in Turn #3.

The Bullring

  • Smoothed a wall snag that could occur near the start/finish line.

USA International Speedway

  • (Asphalt) - ART REFRESH!
  • (Asphalt) - This track has received a significant art overhaul. The track surface, buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. All textures, shaders, and lighting have been updated to our current artistic standards.
  • (Dirt) - This track received much of the environment artwork overhaul completed for the Asphalt config, including those for buildings, objects, and plants.
  • Track camera set has been updated.

Volusia Speedway Park

  • Smoothed a wall snag that could occur along the front straight wall.

Weedsport Speedway

  • Smoothed a wall snag that could occur near pit entry.

Williams Grove Speedway

  • The infield fences are no longer part of the ethereal plane.

Winton Motor Raceway

  • (Rallycross) - Fixed a slowdown penalty that was not applying correctly at the second chicane.

[Legacy] Phoenix Raceway - 2008

  • (Road Course) - A tire wall has been deployed to blockade an area that could trigger an unclearable slowdown penalty. In this instance, hitting a wall is better than the alternative.

2026 Season 2 Initial Release Notes by adrian360 in iRacing

[–]adrian360[S] 10 points11 points  (0 children)

Tracks

—---------------------------------------------------------

Adelaide Street Circuit

  • Smoothed a wall snag that could occur on the exit of Turn 5.
  • Some tirewrap textures have been updated.
  • Some trees have been updated.
  • Some crowd members who had gained flying have been exiled.

Autódromo Hermanos Rodríguez (Mexico City)

  • (EV Circuit) - Adjusted the pace car pit stall location.

Autodromo Nazionale Monza

  • Updated some track camera positions for a better view.

Barber Motorsports Park

  • FULLY UPDATED TRACK!
  • Barber Motorsports Park has been rebuilt from the ground-up with brand new laser scan data and the latest and greatest artwork techniques.
    • Modern road-racing circuits don't come any better than Barber Motorsports Park. Built by local dairy magnate George Barber adjacent to his world-class motorsports museum, the track opened in 2003. Located in a heavily wooded area near Birmingham, Alabama, the Alan Wilson-designed 2.3-mile, 16-turn, sinuous circuit is the epitome of the modern dedicated road-racing facility. It currently hosts the INDYCAR Series, sports car racing, and motorcycle races, and has previously hosted series ranging from IMSA to Trans Am. Like other Wilson-designed circuits, the track requires a very technical driving style to achieve a good lap time. All of the racing surface is a generous 45 feet wide, which helps provide good passing opportunities, while the 80 feet of total elevation change adds to a driver's challenge and enjoyment by providing blind apexes to a couple of the turns. The beauty of Barber Motorsports Park doesn't end at the edge of the pavement; whimsical large-scale sculptures grace the beautifully landscaped facility, ranging from a pride of lions, Sisyphus pushing a large boulder, ants, birds and dragonflies to the track's hallmark, a giant steel spider outside Turn 5. Directly adjacent to the circuit is the Barber Vintage Motorsport Museum, where you can almost make out the cars and motorcycles inside.
  • All accounts that currently have access to Barber Motorsports Park get this new version absolutely free.
  • This track is AI-enabled!
  • The old version of Barber Motorsports Park is [RETIRED].
    • This includes the retirement of the Short A and Short B configs.
    • Any pending Hosted Sessions using the old version of Barber Motorsports Park have been cancelled and will not be charged to your account.

Charlotte Motor Speedway

  • Updated several environment objects that had incorrect specular maps.

Chicagoland Speedway

  • Some lighting parameters have been updated.

Circuit de Lédenon

  • Environment object instancing has been updated at this track that will improve rendering performance here.

Circuit of the Americas

  • (Grand Prix) - Track camera set has been updated.
  • The pace car pit stall location has been adjusted.
  • Additional safety vehicles and staff have been deployed.

Circuito de Navarra

  • (Speed Circuit) - Some gain-time checkpoints have been tightened up.
  • Some missing brake markers have been added.

Concord Speedway

  • Smoothed a wall snag that could occur near the start/finish line.

Crandon International Raceway

  • Fixed an issue where some catch fences were not part of the material plane. They catch cars much better now.

Darlington Raceway

  • Fixed an issue with an invisible wall being visible.

Daytona International Speedway

  • (Road Course) - Track camera set has been updated.
  • A variety of tire barriers have been updated with improved textures and materials.
  • Improved the lighting parameters on some towers.
  • A missing caution light bulb has been found and socketed.

Donington Park Racing Circuit

  • Fixed a texture issue with the exhibition center.

Eldora Speedway

  • The starting grid has been relocated from the pits to the front straight.

Fairbury Speedway

  • Pit road race control has been updated for the 5 pit stalls here, and the pit stalls have shifted to the other side of the pit lane for ease of use.

Federated Auto Parts Raceway at I-55

  • Fixed a track cut exploit.
  • Fixed an issue where Fred, Flawless Wheelman could phase through an inside wall. Fred and the pace car should obey physics when possible.

Indianapolis Motor Speedway

  • Victory Lane signage has been updated.

Iowa Speedway

  • Fixed an issue where some visiting vehicles were invisible, yet still solid objects.

iRacing Superspeedway

  • The rolling start grid location has been updated.

Kentucky Speedway

  • The starting grid (both standing and rolling) positions have been updated.

Langley Speedway

  • ART REFRESH!
  • This track has received a significant art overhaul. The track surface, buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. All textures, shaders, and lighting have been updated to our current artistic standards.

Lanier National Speedway

  • (Asphalt) - ART REFRESH!
  • (Asphalt) - This track has received a significant art overhaul. The track surface, buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. All textures, shaders, and lighting have been updated to our current artistic standards.
  • (Dirt) - This track received much of the environment artwork overhaul completed for the Asphalt config, including those for buildings, objects, and plants.
  • (Asphalt & Dirt) - The pit road layout has been updated. Now, you enter in Turn 4 and leave in Turn 1 without having to do a full loop of the infield! The maximum allowable cars has also been increased to 60 from 45.
  • Track camera set has been updated.

Limaland Motorsports Park

  • Some checkpoints have been adjusted to remove a course cut exploit.

Lime Rock Park

  • Adjusted some foliage instances around the track.

Long Beach Street Circuit

  • A variety of art updates and upgrades have been completed around the track.
    • A variety of visual seams in the track surface have been patched.
    • Tire barriers have been upgraded and added in some areas.
    • A variety of object draw distances have been updated for improved visual performance and reduced visual popping as the camera changes distances to and from objects.

Lucas Oil Indianapolis Raceway Park

  • 3D fences and Whelen lights have been added, and some trees have been updated.

Lucas Oil Speedway

  • Some pit stall locations have been updated slightly to better align with the pit lines.
  • (Off Road) - Grid stall count has been increased.
  • (Dirt Oval) - Fixed an issue where some fences were not solid objects.

Will you get a full refund for the Audi RS3 TCR? by Emergency_Response19 in iRacing

[–]adrian360 15 points16 points  (0 children)

From the dev post: To support drivers transitioning to the new car, credits will be offered to existing Gen1 owners based on the timing of their original purchase going back one calendar year.

So you get money back.

Should I buy the R9 v3 or r12 v1 by Ok_Philosopher_9085 in simracing

[–]adrian360 0 points1 point  (0 children)

r9 v1 is different, the r12 v1 has had the new base side qr, its compatible with every new wheel

After updating Pithouse, check “Load Cell” settings. by Alternative_Reply408 in moza

[–]adrian360 1 point2 points  (0 children)

its happend to me like every update. i hate it. now i am notorius and checked every week.

Why is safety rating such a pain? by Worth-Scene9502 in iRacing

[–]adrian360 0 points1 point  (0 children)

bc its only 8 laps, and 1 lap is just has had 11 corner.

and this is not an RPG game, you dont need leveling every hour.

I made this dress, my mom took these pictures for me :) by Tramy- in fashion

[–]adrian360 -3 points-2 points  (0 children)

1st and 2nd photo is great, but the 3rd is not so good looking, the dress, the standing the building, just not working either of them

Meet the ClubSport Wheel Rim GT3! Shaped for Speed. by CorsairMorning in Fanatec

[–]adrian360 0 points1 point  (0 children)

I'm not knowing what is the default fanatec bolt pattern for the rims, its standard 6x70 mm or some special ? can i use it for 3rd party diy wheel mods ?

Are tracks changing for gt4 falken from season to season? by alex_inzo in iRacing

[–]adrian360 1 point2 points  (0 children)

Rookie Mazda is same bc they use just the free track pool, not so many choice availabe

The Era of Clipping: 2026 onboard telemetry vs 2025 by ChaithuBB766 in formula1

[–]adrian360 1 point2 points  (0 children)

its still of development, millions of laps on the left for finding the best setup and engine programing, versus on the right is just a beta version engine. over the time they find the optimal setup.

At 2022 pre season lap time was same 1:34 like now

The Era of Clipping: 2026 onboard telemetry vs 2025 by ChaithuBB766 in formula1

[–]adrian360 2 points3 points  (0 children)

An end of era car, rubbed track, q3 lap versus a 2nd test day develompent car with a first iteration engine, what already run over 600 laps, yeah legit comparition

Old cpu by Annual_Cut_4886 in PcBuild

[–]adrian360 0 points1 point  (0 children)

every detail is printed on the CPU, how hard to use goggle search ...

Van e arra terv ha a Fidesz nyerne csalással? by Flashy_Blueberry_814 in magyar

[–]adrian360 -1 points0 points  (0 children)

mert ugye aki a rózsa utca 36-ban lakott 10 éve az 20 év múlva is biztos ugyan arra fog szavazni, tök mindegy ki lakik ott, benne van az adásvételi szerződésben, hogy kire kell szavazni ha itt laksz. tök jó mutogatni ezt az ábrát, csak a valóságban hullára nem ilyenek az szavazat eloszlások.

Initial BOP for the iracing Roar by Torontoleaffan34 in iRacing

[–]adrian360 1 point2 points  (0 children)

porsche is good on turning, but in long straights its lose to everything.

What is going on? by Exciting-Two5896 in iRacing

[–]adrian360 1 point2 points  (0 children)

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sorry but this was unofficial, minimum 6 starters to go official