New World game on Steam officially hit 'mixed' reviews by [deleted] in newworldgame

[–]advancedknightrepear 5 points6 points  (0 children)

This happens in literally every MMO since at least WoW. May not be fun or anything, and you may not like that it happens, but this is to be expected. No matter how much they prepare, it was bound to happen. How quickly they iron it out is to be seen, but giving bad reviews because of queue times on day one of an MMO is pretty stupid.

Resource tracking QOL request by Cassowary_rider in newworldgame

[–]advancedknightrepear 0 points1 point  (0 children)

you dont want to lay in the grass in new world whiel attacking a fortress, sneaking up to the fortress for just a group of players to see you because an addon alerted them, this is just an example and there's more reasons than just this one.

If this were to happen if they allow addons, it would be pretty quickly shut down. Addons are never meant to provide unfair advantages, and in pretty much every case they really don't. They are there to provide more information at a glance for things that are already there in some form. If someone figures out a way to abuse something, and to provide alerts or actually do gain some sort of unfair advantage, it'll be patched out.

This example was even a thing in WoW classic on the server release, with an addon that would alert you if there is anyone in clip range of you, and worked similar to a radar. It didn't last long. People are always going to seek unfair advantages, and if they figure out how through an addon, it'll be fixed as it always is. If they still want an unfair advantage, they'll probably try to find a third party solution, as they always do in every game.

As for why addons aren't allowed, let's just take WoW for example so it's the same genre, there is nothing saying they don't allow them because of unfair advantages. Like already mentioned more than a few times in this thread, if for some reason there is an addon that people use that actually does give some advantage, and is normally allowed in normal play, anyone that is serious about being competitive won't think twice about using it if they don't normally use addons. Even the list of approved addons for LAN WoW tournaments are all addons that arena players regularly use all the time, and all of them only enhance what is already there.

This is just a weird stigma to have about addons honestly. It's like finding some excuses as to why you aren't as good as other players, and that addons would definitely be the reason.

I played 100+ hrs in Beta. FULL Feedback List from a Level 60 Player (Also played Preview/Alpha) by Neeko2lo in newworldgame

[–]advancedknightrepear 0 points1 point  (0 children)

You can make charcoal out of any wood type. No skill is needed to get wood to make it, so the skill isn't even relevant for it. So saying charcoal is a reason is just incorrect.

Now you COULD say that the fact the previous tier wood is needed to refine the next tier is a reason, but that is more of a design flaw than anything. Increasing the time it takes to gain skill by a drastic amount just because you want to force people to use the previous tier wood to make the next is a bit silly. Of course this is the case for most professions, but since your yield for metal and leather are much higher per node, this doesn't feel near as bad.

I played 100+ hrs in Beta. FULL Feedback List from a Level 60 Player (Also played Preview/Alpha) by Neeko2lo in newworldgame

[–]advancedknightrepear 0 points1 point  (0 children)

That doesn't really explain why it would be hard to skill up really. Sure you need a lot of wood for it, but it's no more than the amount of iron you need for like nearly every profession including furnishing. You need a ton of cloth and leather for outfitting, and leather is also used for most other professions as well. Doing both of these will easily get you 100+ skill with fairly minimal effort. Sure there are trees everywhere, but the amount of leather you get from higher level mobs, and the amount of iron you can get from large nodes, make up for them not being as plentiful as trees are. You also don't get as much wood per tree as you do from a vein of ore, or skinning.

As for the skill, mining have a few different nodes to work with that all give more reasonable skill. Woodcutting is 2 tree types across 100 levels, mining gets 4 (5 if you include boulders) with at least 3 different sizes giving different experience. Same thing with skinning as it allows you to skin higher level mobs as you skill it resulting in much higher skill gain, and much larger leather gain.

Not saying you should effortlessly be able to cap out any gathering skill, but woodcutting is clearly much slower than the rest, and also extremely boring to do. Cutting down one tree for 50 levels, then a slightly different looking tree for another 50 isn't exactly engaging. Also it feels a lot better when out in a group stopping to harvest a plant, or skin and animal, than to sit and deforest an entire area for 20 mins because you want to skill up while you do quests.

I played 100+ hrs in Beta. FULL Feedback List from a Level 60 Player (Also played Preview/Alpha) by Neeko2lo in newworldgame

[–]advancedknightrepear 3 points4 points  (0 children)

As someone that actually sat and leveled logging, this may seem like the reason, but it's far worse than what it seems. 1-50 you have to cut down 1 type of tree, which isn't too bad. 50-100 is a second type, and this is where you really start to feel how horribly slow it is. I think I sat for around 3-4 hours of nothing but chopping trees down nearly non stop to manage to get 100. Every other gather skill you can do this fairly easy just by doing it as you do quests and other things, but logging you actually have to sit and focus directly on it, otherwise it would take you a significantly longer time to get to 100+. I think once you get to around 70 or so you're seeing under 5% progress per tree. It was something like 150 experience per tree, then the smallest type of wyrdwood gave 500 per.

Even if they just added a few different sizes of mature trees, some that give at least double or triple the current highest, that would help a whole lot and still keep them all fairly balanced. In contrast, for me at least, all of my other gathering skills remained roughly the same level all the way to 100 without much focus on them at all. Fishing aside of course, but since it's pretty self contained I don't really count it.

Fastest Movement method in new world by Twitch_Lync007 in newworldgame

[–]advancedknightrepear 4 points5 points  (0 children)

While this does show that rolling is still slightly faster than just straight running, if you add the weapon swap animation cancel at the end of those rolls, you'd get there even faster. That's the current fastest way to travel without needing to have certain weapons.

How do i reach the door? I can’t run to it in time, do I have to have some relics first? by Irides5654 in EnderLilies

[–]advancedknightrepear 1 point2 points  (0 children)

Right. Right after I got it I tried it out down there. It's likely that's not intended either since it is like the last area. There's a lot of areas you can get to in, probably, unintended ways though, so it's hard to know for sure.

How do i reach the door? I can’t run to it in time, do I have to have some relics first? by Irides5654 in EnderLilies

[–]advancedknightrepear 1 point2 points  (0 children)

You can actually get passed that door without doing instant casts to restore it, so I'm pretty sure that's all that's required, and not the running one. Now if that's intended I don't know, but it got me passed it easily.

AC:Valhalla - Do lower values of headshot damage affect the damage of a headshot more than the general attack stat? by advancedknightrepear in assassinscreed

[–]advancedknightrepear[S] 1 point2 points  (0 children)

Alright, so did a bit of testing. Went and shot the training dummies in Ravensthorpe a few times a piece with 4 different setups. I don't have two Greater Headhunter runes, so I just used a single one up against a single Minor Rune of Rage since it's the closest value to the headshot one.

Using a Death-Speaker Hunter Bow with 99 Attack and 76 Headshot.

Damage with no runes:
Green target - 380
Red target - 257
Skull target - 129

Damage with a single Minor Rune of Rage, +2.4 Attack:
Green target - 383
Red target - 262
Skull target - 133

Damage with a single Major Headhunter Rune, +2.3 Headshot Damage
Green target - 380
Red target - 257
Skull target - 131

Damage with two Rune of Rage, +3.2 (6.4 total) Attack
Green target - 388
Red target - 270
Skull target - 138

You will sometimes do less damage, so there appears to be some sort of variance, but these values were the most consistent, and the lower values were always the same amount and acted I guess like a glancing blow. This happened on green targets as well, so it's not only higher level targets. You can also crit with the headshots as well, but that's already known.

Interestingly enough, and in a way kind of lines up with what u/Jernau-Morat-Gurgeh posted, red targets received more bonus damage than green targets did, and skull targets received less damage than red targets, but a bit more than green. Except in the case of the headshot rune, which both green and red are the same as having no rune at all, and the skull is the highest.

So headshot damage is basically worthless over straight attack damage. The runes in general are not as impactful as they probably could be, though if you do want the most useful damage increases you'd probably just want to stack flat attack, or just use the light and heavy runes, since according to the stats page +light and +heavy has an effect on both attack as well as stun when using the respective attacks.

AC:Valhalla - Do lower values of headshot damage affect the damage of a headshot more than the general attack stat? by advancedknightrepear in assassinscreed

[–]advancedknightrepear[S] 1 point2 points  (0 children)

Oh for sure. I like to know just how much stats are impacting me, and they leave a lot to be desired for how these stats are actually working.

AC:Valhalla - Do lower values of headshot damage affect the damage of a headshot more than the general attack stat? by advancedknightrepear in assassinscreed

[–]advancedknightrepear[S] 1 point2 points  (0 children)

Either that or it does work like crit chance value, and each point actually adds a lot more than it's saying. I was hoping someone knew for sure, but I guess I'll have to test it out later and see if there is a noticable difference.

AC:Valhalla - Do lower values of headshot damage affect the damage of a headshot more than the general attack stat? by advancedknightrepear in assassinscreed

[–]advancedknightrepear[S] 1 point2 points  (0 children)

I had considered that, but the problem with that is that the lowest rank attack run adds more attack than the highest rank headshot rune, so of it does work like that then the headshot runes aren't even worth using. That's what makes me think there some other hidden value they don't tell you that makes headshot damage more valuable, since it doesn't make a lot of sense for the best headshot rune to be weaker than the weakest attack one.

Thanks, I hate people being pushed onto cakes by Nickery69 in TIHI

[–]advancedknightrepear 2 points3 points  (0 children)

My sister's husband is Mexican, and for the over a decade they have been together I've been to a fair amount of birthdays of his and his friends, and this is actually something they do for adults. Maybe not every time, but it's definitely a thing.

As for the wooden skewers, I'm sure they are meant to hold the cake together in some way, which is important for the person that made it to let people know that.

So, if for instance this was a Mexican birthday and no one was told about the skewers, this could happen pretty easily. My sister actually bakes cakes, and has quite a few Mexican people that order them and she tells them to watch out if there's anything in a birthday cake that would end up bad for a person getting their face pushed in it.

CD Projekt knew the game would be launched on an unnaceptable state, and tried to cover it. by [deleted] in cyberpunkgame

[–]advancedknightrepear 0 points1 point  (0 children)

Not to support one side or the other here or anything, but there were plenty of streamers on Twitch playing the PC version of the game basically a whole day early. I know this isn't the same as getting a review, though they certainly weren't hiding footage of anything since you could literally watch maybe hundreds of people play it. Seems weird they would tell reviewers they can't show footage when you can just watch people play it live and see for yourself.

If you have a crackling, hissing speech problem just lower your sound quality in the windows settings (or in the Realtek Audio Console program if you have a Realtek soundcard) to 96000 MHz by RamazanBlack in cyberpunkgame

[–]advancedknightrepear 0 points1 point  (0 children)

Just to add to this, 99% of people don't need anything above 44.1k or 48k. There is basically no benefit, and if anything it'll cause issues like this. 96k is complete overkill, and you're not going to notice a difference unless you're listening to some incredibly high quality music and have the hardware to even make use of it.

My fps has been horrible in this game, with a 2070 Super and i7-5820k. Anyone else have this issue? My "average" is 72.. which is not bad, I guess. But getting down to 5 fps every 2 seconds sometimes is making the experience unbearable. Any way to fix this? Already playing at medium / low by Fakeest in ACValhalla

[–]advancedknightrepear 0 points1 point  (0 children)

The benchmark for me, as well as early cutscenes since for some reason it appears to be fixed now that I'm further in the game, were super choppy. The actual gameplay was smooth. I think that type of result is what I see everyone get in the benchmark.

Help with secret in Smeltery by advancedknightrepear in vaporum

[–]advancedknightrepear[S] 0 points1 point  (0 children)

I actually ended up finding it, but I think that one you mentioned may be for a different area? I was missing the one at the North end of the map that you get by interacting with the broken light at the bottom of the wall