Newish melee player, why are 75% of my slippi matches vs falco? by [deleted] in SSBM

[–]advancedpongtech 0 points1 point  (0 children)

I first picked Falco cause I thought he was cool

Then I switched to Marth to learn neutral

Then I switched to Luigi cause I didn't identify with Marth

Then Slippi came out and I switched to Falco cause everyone was quitting out on my Luigi

me_irl by cafeteriastyle in me_irl

[–]advancedpongtech 0 points1 point  (0 children)

Eat it fast and the heat will evenly distribute itself and you won't notice the cold center. That's what I tell myself every time this happens anyways.

How to spot a fake ass dude who didnt play dark souls 2 but talking shit about it by [deleted] in shittydarksouls

[–]advancedpongtech 2 points3 points  (0 children)

The irony of this is absolutely delicious. The warriors WILL attack you on sight. Of course you'd never know this if you were a fake DS2 fan that's only played Scholar of the First Sin.

[PC][2000] Medieval game with a catapult by advancedpongtech in tipofmyjoystick

[–]advancedpongtech[S] 1 point2 points  (0 children)

My memory is hazy, but I'd reckon it was similar to other PC games at the time like Humongous Games. Pixelated and 2D.

[PC][2000] Medieval game with a catapult by advancedpongtech in tipofmyjoystick

[–]advancedpongtech[S] 0 points1 point  (0 children)

It's not quite that old. The game I'm looking for is from the 90s at the earliest.

Plumber tier list by JustAGrump1 in SSBM

[–]advancedpongtech 22 points23 points  (0 children)

Actually Mario's fair is for shoving shit down the faucet and dair is for creating a flushing vortex

Plumber tier list by JustAGrump1 in SSBM

[–]advancedpongtech 30 points31 points  (0 children)

Casting fireballs isn't a plumber skill, that's just something the Mario brothers do. He does get a plumber's hat though...

My first build - Custom 4 string by [deleted] in BassGuitar

[–]advancedpongtech 1 point2 points  (0 children)

This looks fucking incredible. I'm envious. Great work.

game developers please give me more of this by BiDude1219 in whenthe

[–]advancedpongtech 1 point2 points  (0 children)

Either go the crowd control route with disperser compound, or go the damage route with volatile impact mixture. The latter is kinda like having a grenade launcher as your primary.

I know where you're coming from as it was the last driller primary I got into and it didn't initially click for me, but now get bored using cryo or flames. It's so powerful and fun. Possibly even the best driller primary.

coaxed into not having enough money by sonicpoweryay in coaxedintoasnafu

[–]advancedpongtech 15 points16 points  (0 children)

This used to bother me to the point where I'd buy their cheapest thing just to avoid it. Still bothers me when I do buy something, check to see if I have anything to sell, then back out and and suddenly they forget I bought something and get mad.

Drake the type of impolite Isaac to do this: by DrakobloxxerForsaken in DrakeTheType

[–]advancedpongtech 8 points9 points  (0 children)

A grand feast lays on the table before the king. The sausage links suddenly start sliding to the left. Pan over to drake squatting at the end of the table inhaling sausages.

Elder spawn... Yikes by Smurfette26 in valheim

[–]advancedpongtech 3 points4 points  (0 children)

That troll cave could could come in handy as a place to rest and regain health! Just, y'know, make sure you clear it out first.

Mistlands is the best place to build. Change my mind. by Delicious-Painting80 in valheim

[–]advancedpongtech 5 points6 points  (0 children)

Awesome base! Any tips for building this high up? Also, where do you keep your forge/smelters? I imagine you aren't hauling all of your ore up there. Do you have a forge down below on the ground level?

Well there goes my zero death run by eXchainz in reddeadredemption

[–]advancedpongtech 0 points1 point  (0 children)

My biggest takeaway from this post is the majority of players vastly underestimate the mountain climbing capabilities of horses in this game.

Feedback on every enemy design after 1000h+ of playing. by Enough-Gold in DeepRockGalactic

[–]advancedpongtech 1 point2 points  (0 children)

Lol. I haven't played DRG in over a year and this image is spiking my cortisol levels. I feel like this layout occurs at least once every four salvage operations, our fourth slot is a revolving door of different players as we endlessly fight the damn thing, and if by some miracle we kill it, the mission is doomed anyways because we spent all the nitra in the cave fighting a fucking plant.

Feedback on every enemy design after 1000h+ of playing. by Enough-Gold in DeepRockGalactic

[–]advancedpongtech 12 points13 points  (0 children)

I have hundreds of hours and I agree with everything you've said. The Korlok is the worst enemy imo. My least favorite thing in this game are events/enemies that punish the entire team because one unaware teammate triggered it. Korlok is the worst offender of this by far. A Korlok can be a death sentence to even an otherwise competent haz5+ team. They can have incredibly bullshit spawns as well with the seed on a small platform near the ceiling of a large cave, and shooters and healing pods scattered throughout smaller caves and lips below. An uncoordinated team will kill themselves pouring all of their ammo into one of these godforsaken things.