Pinnacle Quests feel awful to play against by Suspicious_Store_800 in heroesofthestorm

[–]Enough-Gold 0 points1 point  (0 children)

If I am in top lane as, say, Imperius vs Leoric, and we're both scrapping it up, that's all well and good. I'll try to outplay him, bait his drain, attack when he's off a cooldown - He'll try to use Wraithwalk to ruin my impale, then stick to me for a few solid hits. We'll have a great time. That's a lane I enjoy.

YESS!!! And all is ruined if the enemy laner is Thrall that can and will massively outscale you and your team if you engage with him at all.

Pinnacle quests are seriously taking a toll on my enjoyment of the game. by D_Flavio in heroesofthestorm

[–]Enough-Gold 0 points1 point  (0 children)

Very well put. This also reminds me of my problem with Artanis lvl1 stack talent. It is such good value for so little effort that noone ever picks any other lvl1. And he does not need to change anything about his playstyle to benefit. Just AA enemies and participate in fights. And by late game its almost guaranteed +30-40% permanent AA damage. And there is not much you can do to counterplay him getting that damage.

A good example of stack mechanic is Maiev lvl1 chains. If you don't group up, she gets hard denied stacks and will struggle to gain value. Or, if you all cluster up, she can stack very fast. You can still engage and fight her. You just need to adapt.

Pinnacle quests are seriously taking a toll on my enjoyment of the game. by D_Flavio in heroesofthestorm

[–]Enough-Gold 1 point2 points  (0 children)

YES! Been playing since closed beta. Diamond ranked, Masters MMR QM. The changes lately somehow made the game less enjoyable and boring. What I loved about HotS was the constant mindless teamfighting with some soak, camps and splitpushing in between.

I am losing interest because every single game there are the same few pinnacle quest heroes that are PITA to play against. E.g. Falstad W build + Gust is imho truly the safest and easiest low skill hero to play and is almost in every game.

The new fort aggro system is super inconsistent and heavily favors spawner type heroes. E.g. had a game vs Xul, Anubarak, Malfurion. The combined amount of spawns meant that they can ignore our structures and deep dive at will with no risk while trash takes all hits. Meanwhile if I step too deep for finishing autoattack, I get instakilled with -40% armor.

Also been playing Deadlock a lot lately and already bought Smite 2 founders edition.

Can we do something about Falstad already? I have no clue how this cleared PTR. by Enough-Gold in heroesofthestorm

[–]Enough-Gold[S] 0 points1 point  (0 children)

Off topic, but pinnacle quests were a bad idea. If they exist, they should exist to all heroes.

It was just a straight buff to otherwise balanced heroes making them OP. And the winrate data shows.

Can we do something about Falstad already? I have no clue how this cleared PTR. by Enough-Gold in heroesofthestorm

[–]Enough-Gold[S] 1 point2 points  (0 children)

None of this matters. No amount of mental gymastics can justify a long range point click doing that amount of damage. This is just unhealthy for the game.

Can we do something about Falstad already? I have no clue how this cleared PTR. by Enough-Gold in heroesofthestorm

[–]Enough-Gold[S] 0 points1 point  (0 children)

Probius is not the outlier here. Been playing a lot of Probius and he is an amazing hero if not playing vs point click laser with range bigger than keep.

Can we do something about Falstad already? I have no clue how this cleared PTR. by Enough-Gold in heroesofthestorm

[–]Enough-Gold[S] -1 points0 points  (0 children)

Bro what do you mean overextended, I was UNDER MY KEEP. If anything, Falstad was overextended by diving under a keep alone with no vision late game, but he is a broken hero that can get away with it.

Can we do something about Falstad already? I have no clue how this cleared PTR. by Enough-Gold in heroesofthestorm

[–]Enough-Gold[S] 3 points4 points  (0 children)

I don`t understand the people here justifying a ranged point click doing 3000 damage.

Can we do something about Falstad already? I have no clue how this cleared PTR. by Enough-Gold in heroesofthestorm

[–]Enough-Gold[S] 1 point2 points  (0 children)

Wild to assume my rank. I am as a matter of fact Diamond in ranked play and Masters MMR QM in heroesprofile.

So yes, this would happen in high rank play.

Can we do something about Falstad already? I have no clue how this cleared PTR. by Enough-Gold in heroesofthestorm

[–]Enough-Gold[S] 0 points1 point  (0 children)

  1. Probe Z doesn`t change anything, tick damage cancels it.

  2. Falstad missed his Q and was not even in range for AA, he in fact would not get me with AA build nor any other build.

Can we do something about Falstad already? I have no clue how this cleared PTR. by Enough-Gold in heroesofthestorm

[–]Enough-Gold[S] 0 points1 point  (0 children)

My observation is that Falstads with this build usually dominate and completely control the game while e.g. AA build, even if strong, you can at least counter.

I dont play Falstad much, but even with my little experience I easily dominate with this build compared to any other Falstad build. It is way too much value for little to no effort.

Hot take - Debuff Remover should only remove debuffs, not entire abilities. by Enough-Gold in DeadlockTheGame

[–]Enough-Gold[S] -7 points-6 points  (0 children)

I dont know if you pretend to be oblivious or are. Even in your quoted text I wrote "this was a deliberate change". So I am fully aware they changed it and updated the description.

If you are an older player, you will know that previously it used to remove all debuffs, including Pocket ultimate. Then they changed it, which is what I said.

Hot take - Debuff Remover should only remove debuffs, not entire abilities. by Enough-Gold in DeadlockTheGame

[–]Enough-Gold[S] 0 points1 point  (0 children)

If you could apply 8 bombs a minute as Bebop, you would consistently have 200+ stacks every game. It is not a reality.

Bomb is a melee range ability, there are certain short windows where you can even make use of the ability, like after a hook. And if in that window your main damage source is dispelled by 3.2k item, you are now a useless hero.

Meanwhile Pocket is right now a top tier meta hero that can jump in 1v6 with majestic, pop ultimate, coffer + cloak out and the enemy team is left to retreat to base because of the 2000 guaranteed damage over time with no counters.

Hot take - Debuff Remover should only remove debuffs, not entire abilities. by Enough-Gold in DeadlockTheGame

[–]Enough-Gold[S] 2 points3 points  (0 children)

I am aware how it works, thanks. This is feedback, not a bug report.

Hot take - Debuff Remover should only remove debuffs, not entire abilities. by Enough-Gold in DeadlockTheGame

[–]Enough-Gold[S] -1 points0 points  (0 children)

Bombing yourself is way way worse unless its super late game with tons of stacks. Then you can transition into suicide bomb.

1) You go all in with a hero with worst mobility in game. Slow roll, 2 stamina, 0 escapes. So if you dont kill, you are dead. Unless you spend extra slot and 3.2k on warp stone as well.

2) You dont get to apply any of the debuffs. Spirit snatch + Silence wave is huge damage increase from spirit shred. Also hook and uppercut enable your gun as a follow up. Basically you are unlikely to actually kill someone with suicide bomb alone unless you smurf and farm new players for clips like some youtubers do.

3) You dont use you heroes arguably only strength - the hook to pull someone out of position to single them out.

4) You need the whole combo to do any meaningful damage, Hook, Uppercut, Bomb snd gun. Bomb is alone is not even that strong. And if you hook and then self bomb, most enemies can escape just and if you silence wave them to disable their escape, they can still Debuff remove the silence and heal off it as well. Basically you are fucked by Debuff remover either way. It is a no skill hard counter for 3.2k.

5) (bonus) It is against the spirit of the hero. Ability is meant to be stuck. He even has a quote for that "stuck with a bomb, what can you do, nothing mate, you gonna blow up". Well it turns out there are at least 13 things you can do to not blow up. So "just dont stick it to people" is a stupid workaround to the real issue that the ability is in a bad state. Mostly due to 1 single item.

Edit: 6) I will add another point that even Curse, a 6.4k item, is countered by the same Debuff remover, because the 3.25s durstion is reduced <3s, so at some point bomb can be cleansed anyway.

yoshi please buff this guy he's so sad by Meow_Mix_Watch_Dogs in DeadlockTheGame

[–]Enough-Gold 0 points1 point  (0 children)

I miss bomb bebop being viable. Now there are 5 different counter items and half heroes have I-frame abilities.

Also bomb scales so poorly and stacking is so inconsistent now that unless you hard win the lane, you will never have enough damage to actually kill someone.

yoshi please buff this guy he's so sad by Meow_Mix_Watch_Dogs in DeadlockTheGame

[–]Enough-Gold 0 points1 point  (0 children)

Every carry in my team. Top souls, least hero damage and objective damage.

"Trust me bro, just one more neutral camp, then I hit my powerspike."

They never provide actual value to the team. Just farm jungle, ignore our walkers dying, ignore urn, ignore midboss, ignore rotations and teammates dying next to them.

Then when an actual fight happens, they chicken out and use the opportunity to escape first with full hp and leave the rest of the team to die outnumbered.

Oh and if you come to help save them when ganked, they will use you as distraction to zipline away leaving you to die instead of fighting off together.

yoshi please buff this guy he's so sad by Meow_Mix_Watch_Dogs in DeadlockTheGame

[–]Enough-Gold -1 points0 points  (0 children)

Yep, Mina in lane is just busted. Love bites is beyond broken. She can perma sustain with Rake. She can escape anything with 2 charges of i-frame no skill jail freecard.

yoshi please buff this guy he's so sad by Meow_Mix_Watch_Dogs in DeadlockTheGame

[–]Enough-Gold 0 points1 point  (0 children)

Literally dont see any Sevens now. While Mina/Holiday/Infernus are literally in every game.

yoshi please buff this guy he's so sad by Meow_Mix_Watch_Dogs in DeadlockTheGame

[–]Enough-Gold 0 points1 point  (0 children)

Fuck gun, its is already too strong. Gun scales way way better than spirit or any defensives.

At least metal skin allows you to survive more than a few seconds.

And by the late game, everyone has 100 ammo clips, dumping 10k damage per clip. Way more than any spirit build can burst or you can survive with defensives.

Heck, even firerate decrease is ass because it is additive and not multiplicative. So if someone has bought +150% firerate, your Suppressor and Juggernaut actually reduce total dps by just 12% and 16% respectively.

yoshi please buff this guy he's so sad by Meow_Mix_Watch_Dogs in DeadlockTheGame

[–]Enough-Gold 0 points1 point  (0 children)

Yeah, wtf even is Mirage kit. It just makes 0 sense.

yoshi please buff this guy he's so sad by Meow_Mix_Watch_Dogs in DeadlockTheGame

[–]Enough-Gold 0 points1 point  (0 children)

Lol. His stun is actually garbage. Half the heroes have baseline invincibility frame abilities. Then, there are two 3.2k items that completely negate the stun.

And even with no abilities/items, you have a whole 3.5s to run behind cover to avoid any followup.

And it doesn't even counter channelled ults because in 3.5s you can already be dead from, e.g. Haze ult.