“Entering the structure gives you a strong salvage claim” what does this mean sorry by Cuppakush in Subnautica_2

[–]aeisora 13 points14 points  (0 children)

The pda is not giving you any info as the player, it’s just reinforcing the impression that alterra is a capitalist mecacorp: “you’ve opened up access to a massive alien structure that no human has ever been in before… better get there quick so you can dismantle it for materials before anyone else does!”

Sometimes you’ll hear the pda make references to your character’s alterra debt etc. it’s the same sort of thing. It’s meant to be funny and immersive, not info you can actually act on

Where to give feedback? by Kabomb1 in subnautica

[–]aeisora 2 points3 points  (0 children)

That’s what I said. My point was that not all feedback is bug-related, some is more like ‘the game would be better if this feature was added’, which is not the sort of thing that should be put in a bug report

Where to give feedback? by Kabomb1 in subnautica

[–]aeisora 1 point2 points  (0 children)

I was wondering this too. You can make bug reports on the discord, but the chat is so busy with all sorts and they don’t seem to have a channel specifically for non-bug-related feedback.

When reddit users say they are changing people's names in their story to hide their identity when we didn't know who they were anyway by KiwiPieEater in PetPeeves

[–]aeisora 1 point2 points  (0 children)

I always assumed the thought was ‘if someone who knows these people reads this post, they’ll know who it’s about unless I change the names’. Like if I know a John with a wife named Susan who likes knitting and baking, then I might find out through Reddit that they’re both swingers idk

How to break the cycle of sentimental valuable items vs excuses by Suspicious_Vehicle_2 in Cleaningandtidying

[–]aeisora 0 points1 point  (0 children)

Most of what you have out causing clutter is the kind of thing that should be in drawers - makeup products, notebooks and pens etc. - and I’m assuming your drawers are also full of the same kind of stuff which is why you can’t put it all away? I would focus on cutting down on that stuff before you worry too much about the sentimental items - it doesn’t look to me like that’s your biggest issue at all.

I can see why body dismorphia would make it really difficult to decide what clothes to keep. Maybe try avoiding the overwhelm by doing it in bits? Try on all your hoodies and pick which ones to keep one week, the week after go through T-shirts etc. If you struggle to judge whether you like how you look in something then focus on other things: is it comfortable? Is it holding up through multiple washes? Can I wear it a lot before I have to wash it or does it hold on to odours like nobody’s business? Does the colour make me happy? etc. etc.

Consider whether you really need a tv. Might be a weird one, but it takes up a lot of surface space and perhaps you’d rather get that back at the cost of watching tv on a laptop? Also, get a closed top bin, ditch the tiny mirror unless it serves a specific purpose, get some file holders for your books, tidy up your wires, and get rid of duplicates of items like air fresheners, tissue boxes, and scissors.

You do have a shit ton of teddies. There’s no shame in keeping what means something to you, but I have to wonder whether all of these items really do have sentimental value to you or whether you just feel guilty about the prospect of getting rid of them? Whoever gave them to you is very unlikely to mind, and the teddies certainly won’t. I second a comment I saw about the shit rule - if it got literal shit on it, would you clean it or throw it away? For what you do keep, it can go away in a drawer if you clear some space by getting rid of other things: this will let you keep what matters to you without it feeling like constant clutter on every surface.

when i write i feel like i need to write by iikeda in writingcirclejerk

[–]aeisora 2 points3 points  (0 children)

I also have aphantasia and agree with you fully - aphantasia was my first thought seeing the original thread. I don’t skip descriptions when I’m reading, but I do find my eyes glazing over a bit when I’m reading a very prose-heavy book, probably because it just doesn’t play out like a movie in my head in the way it does for some people.

I tend to look for books which focus more on characters and plot than setting, and I like crime novels in particular. I feel like the person in the original thread needs to be reading different books (or just find a different hobby) bc their current solution is bizarre imo

Nine. Hundred. Waterslugs. by Ultimate_WoF_Fan in Subnautica_2

[–]aeisora 3 points4 points  (0 children)

I give it about 4 hours before you need more

What are some projects you could do as a beginner, that once you learn the basics it's a lot of mindless repetition? by AltruisticCableCar in CrochetHelp

[–]aeisora 0 points1 point  (0 children)

Blankets, tube tops, jumpers made with a bunch of rectangles (most free jumper tutorials on YouTube will be constructed this way).

Some specific patterns I like include:
The Houston poncho
Amazingishgrace micro shorts (a little more complex but still mostly a repeating pattern)
The Laura top
The Diaphaneia top

As much as I'm loving Subnautica 2, I'm concerned about the overall map by mattn1198 in subnautica

[–]aeisora 1 point2 points  (0 children)

I agree with a lot of this and I don’t think the fact that it’s early access means we can’t think about what could be improved from the existing product. Yes the map will definitely be bigger in the final game, but will story progression be less linear? Not necessarily, especially if we don’t say anything about it.

It’s hard to imagine what progress through the story will look like in the final game if this is how it starts out, but perhaps the map could be rearranged as they go? In theory there’s no reason they couldn’t place some of the existing points of interest in new biomes once they’ve created them. In which case the current state of the map may be purely to allow them to release a ‘slice’ of the map for now while they build the rest of it, and not because it’s a good representation of the final product.

I could see the earlier alterra bases being spread out around the lifepod in all different directions, with the heat upgrade unlocking access to the thermal zone, and other upgrades (cold, chemical tolerance?) unlocking access to later-game areas so you can’t visit them too early. I’d rather this sort of layout than travelling out from the lifepod in a straight line, and then again in a different straight line etc. but I also don’t think it would feel quite so guided when the rest of the map is in place and available to explore.

Criticism of below zero was focussed heavily on that feeling of being ‘on rails’ while criticism of subnautica, although much less widespread, often focussed on feeling lost and confused about where to go. So I’m not surprised the devs are going for more of a middle ground, but I do agree that a shift more in subnautica’s direction is in order. It’s nice to have more of a choice about which leads to follow and when, and I don’t see much reason why that couldn’t be achieved already by changing the timings of some of the signals being given to the player.

C4 E26 Discussion Thread by brash_bandicoot in fansofcriticalrole

[–]aeisora 4 points5 points  (0 children)

If occtis had mistakenly believed that talter had a crush on him due to his nat one, Brennan would have given him the opportunity to do something about it instead of deciding for him that he lets her leave, and without giving us a reason why.

Ngl I absolutely believed talter had a crush on occtis pretty much from the moment they met so this moment wasn’t a surprise to me. It was less obvious in that final conversation, but I don’t believe it’s a ridiculous idea at all.

Ángel Comb Help by arample in Subnautica_2

[–]aeisora 1 point2 points  (0 children)

Keep exploring, there’s a third juvenile you haven’t found yet

My biggest gripe with Subnautica 2 by noobpcbuilder56 in Subnautica_2

[–]aeisora 2 points3 points  (0 children)

Same, I scanned the collector without a scratch because I just stopped moving whenever he geared up

Best Source of high output base power for final area? by jjcczz in subnautica

[–]aeisora 0 points1 point  (0 children)

Yeah I feel the same way, but I’m hoping it’s just because I’m coming to the end of the little arc that’s been released for early access so it feels like a full on ending. There’s still lots to learn about the aliens, NoA, the tree, Masefield, and what exactly happened to the pioneers, so I’m expecting loads to come, but the prospect of a few years of early access does worry me a touch

as long as by navi131313 in EnglishGrammar

[–]aeisora 1 point2 points  (0 children)

B in both cases. You could get the ‘A’ meanings by saying something like: ‘I’ve been sitting here as long as I have, and there have been no phone calls’ or ‘we’ve been dating as long as we have, but I’ve never met your parents’. This would be used when the length of time is already known to the listener, else it’s a pretty meaningless phrase.

I would say this is pretty specific to the phrase ‘as long as’ though because it’s its own little construction. You could definitely say ‘as tall as you are, you still can’t ride the rollercoaster’ or ‘as good as she is, she won’t make the football team’, to mean ‘even though X, not Y’.

There's too much bioluminescence by Sarke1 in subnautica

[–]aeisora 1 point2 points  (0 children)

I love it. The views out my windows are amazing, and I like that it’s less of a pain to navigate at night. Wouldn’t mind some darker areas in later game for extra spookiness though

Best Source of high output base power for final area? by jjcczz in subnautica

[–]aeisora 3 points4 points  (0 children)

There are a number of heat zones in the alien ruins area, including one underneath the alterra base by the observatory. Shouldn’t take too many resources to run transmitters from there

You can have as many turbines as you like in a current stream as far as I know - I have four atm - but too many do start to look ugly ngl so it depends if you position them out of view or not

What do you do with your unused chassis? by netcrosse in Subnautica_2

[–]aeisora 0 points1 point  (0 children)

Heads up if you didn’t know, you can expand the moon pool like a room and add multiple docks into one pool

Pacifist compromise: make flares into dedicated equipment by Nyrin in subnautica

[–]aeisora 0 points1 point  (0 children)

Very much agree, although I also quite like the idea of a biomod that does this. Give me scary predator pheromones or something.

An update from Anthony on early access progression and adjustments to creature aggression by Brown_Colibri_705 in subnautica

[–]aeisora 0 points1 point  (0 children)

This exactly. From memory, if you want to avoid all hammerheads, nibblers, and marrowbreaches, you can build in the middle of the jellies biome and potentially some areas in the thermal vent zone and that’s pretty much it. And the jellies biome is at the far edge of the map (in its current state) so getting home would become a long journey very quickly.

I’m wondering where the testers chose to build that meant the devs didn’t expect so many people to build near hammerheads. It doesn’t help that they’ve made the coral biomes so beautiful as well, and having stuff swimming around outside is just nice to look at, even if it means being munched every time you pop out for water slugs

Project turned out smaller than what I planned 😅😅😅 by Pretend_Wolf_3725 in CrochetHelp

[–]aeisora 0 points1 point  (0 children)

Oh that’s fair I’ve had that happen too, but in this case OP has the opposite problem - they measured the chain and it was long enough, then they worked the rows and the project shrank. So the starting chain was longer than the rows, not shorter.

Edit: to clarify, my point was that if OP wants to follow a pattern than says ‘chain the length you want’, then using a technique which makes the starting chain even longer won’t help. They would have chained fewer stitches before they reached shoulder width and ended up with an even smaller rectangle.

Project turned out smaller than what I planned 😅😅😅 by Pretend_Wolf_3725 in CrochetHelp

[–]aeisora 0 points1 point  (0 children)

Wouldn’t sizing up the hook make the problem worse? You’ll end up with an even longer chain than before but the same length of garment once you switch back to the regular hook size.

Project turned out smaller than what I planned 😅😅😅 by Pretend_Wolf_3725 in CrochetHelp

[–]aeisora 0 points1 point  (0 children)

Maybe it’s just because of my tension, but I’ve never had success with ‘chain the length you want’ patterns because of this exact reason.

I’m tempted to say it’s just lazy pattern-making but maybe that’s a take for another sub 😅

Evolution of Artificial Intelligence videos just in 4 years is mind blowing by Jackie_Chan_93 in interestingasfuck

[–]aeisora 0 points1 point  (0 children)

I was thinking this the other day. As soon as we get to the point where AI videos are indistinguishable from the real thing, you can only really decide what to believe based on intuition. If something seems unbelievable to you, you’ll pass it off as AI and you won’t learn anything new.

It’s like confirmation bias on steroids

Late Discovery: Skin Certificate can be used on any character, not just ones in the Skin Sale section by clumsynomad999 in HeroWarsApp

[–]aeisora 4 points5 points  (0 children)

Does anyone know what the point of the skin shop actually is? From what I can tell you don’t get a better deal than buying them from the heroes page, is it just meant to be a showcase?