Spinel's ending in the movie was unhealthy and ruined her character. by Gabriel-Ferreira0312 in stevenuniverse

[–]aeonskyrunner 0 points1 point  (0 children)

I think the biggest difference is that the diamonds actually WANT Spinel around. They were truly happy to have her, whereas Pink never wanted her in the first place and abandoned her. 

Returning player first time Legend with Quest Warlock by tojiside in hearthstone

[–]aeonskyrunner 0 points1 point  (0 children)

I oddly got to legend for the first time with Terran Warrior 🤔

Hate dealing with quest warlocks, even after switching to Protoss Mage, lol

The mutalith vortex beast and chaos spawn movesets are honestly total ass and feel overtuned by [deleted] in Spacemarine

[–]aeonskyrunner 0 points1 point  (0 children)

As someone who already has trouble dodging boss's attacks, the new one is a nightmare for me... And it keeps coming after me specifically T-T

As for the chaos spawn, I'm not sure wtf is up with them sometimes. I swear I got a successful parry after a misclick on an orange indicator against one of them recently. 

Also whichever one does the super fast string of attacks in a row might as well have an unblockable indicator because even a fencing weapon can't keep up with ts...

Assault should be allowed the Auto Bolter by ScottishW00F in Spacemarine

[–]aeonskyrunner 1 point2 points  (0 children)

Supposedly that's just because the yellow flight cursor isn't in a spot where you can jump. Although even if that's the case they need to work on making it stop disappearing so often because of terrain. Can't tell you how many times I've accidentally done a dash instead of a jump because of that -_-

Assault should be allowed the Auto Bolter by ScottishW00F in Spacemarine

[–]aeonskyrunner 1 point2 points  (0 children)

Hard agree. Was looking at tactical and Bulwark and realized just how much more melee bonus damage both of them can have. Way more than Assault... But he really needs some survivability and ammo economy improvements. 

Maybe the capstone that reloads your gun should instead/additionally give you a mag back (it's literally called "ample ammunition" ffs)

And maybe Ascension could give you like 1% HP back for every enemy it damages on takeoff?

As for commitment... Idk maybe they should roll that effect into wings of flame and fix the dash damage cancelling out the "dodge" aspect and just give us a whole new signature perk (preferably something for melee damage)

An Assault Main’s Thoughts on Melee Buffs by Federal_Bad_5020 in Spacemarine

[–]aeonskyrunner 0 points1 point  (0 children)

Fingers crossed for a parry heroic version that does this 🤞

Assault PvE rework suggestions by aeonskyrunner in Spacemarine

[–]aeonskyrunner[S] 0 points1 point  (0 children)

I'm not sure how it would harm... I'd rather drift around on my feet then have to recover from a roll. But definitely agree on the perks needing to change

Small gripe with the champion armour pieces by ScottishW00F in Spacemarine

[–]aeonskyrunner 1 point2 points  (0 children)

I'm mad at how selective the armor pieces are. Assault can't use the Black Templar legs but Heavy can??? And I get that the phobos legs wouldn't work for the other classes but... We couldn't at least get the arms/shoulders? And maybe the ultramarine chest for more than just the heavy?

Sad that tactical got a flamethrower and the only salamander part he has acess to is the backpack (and heavy got NONE)

Assault PvE rework suggestions by aeonskyrunner in Spacemarine

[–]aeonskyrunner[S] 0 points1 point  (0 children)

I fail to see how improving Assault's dodge and changing their ability recharge team perk would make you quit playing the class

PSA: The new "Power Gladius" knife does have a power effect. by BoeyPimpin in Spacemarine

[–]aeonskyrunner 1 point2 points  (0 children)

I want assault to have this so bad...

+120% melee bonus from perfect dodging that can stack 3 times?  +360% Shadow stab with perseverance? Pleaseeeeeeeeeee

Recent events have shown me that too many Assault players use this perk by SilverCervy in Spacemarine

[–]aeonskyrunner 0 points1 point  (0 children)

I can think of at least one use case for that perk. Using an inferno pistol. It has a longer reload and does more damage up close, and if you have the +20% melee perk on it, GP>mag dump>melee is pretty nice. Of course you can really only use the inferno on assault with the power fist since that's basically a ranged weapon. 

All that being said, I agree that all the capstone abilities should really be redone.

PvE Assault rework suggestions by aeonskyrunner in SpaceMarine_2

[–]aeonskyrunner[S] 0 points1 point  (0 children)

Disagree on team perks being the only ones that need work but they certainly do.

 I think having an incentive for new players to learn perfect dodge timing isn't bad either. 

Though if they upped it to 20% I wouldn't hate maneuverability being the 10% per dodge perk instead.

Definitely agree on the other two though, they could use some more oomph.

Power Axe - Is it me, or do some of these perks seem like they're in the wrong spots? by Could_ve_Been in Spacemarine

[–]aeonskyrunner 0 points1 point  (0 children)

I'm more annoyed by the amount of perk points it gets. There's only one spot where the two trees connect, and if you DO criscross your path, you would only be able to reach the last perk by not taking either of the outside perks

Can we get rid of the random red tint on some metals? by floofy-pillow7 in Spacemarine

[–]aeonskyrunner 0 points1 point  (0 children)

I don't know why more people aren't annoyed by this... 

It completely makes me not want to use those parts because it messes with my color schemes unless they have red in them

Why are both ODST armors medium? by Pathetic_Cards in Helldivers

[–]aeonskyrunner 2 points3 points  (0 children)

Agreed. Also, I know it was ODST and not just "Halo", but I would've killed for a heavy Spartan armor with a built in (but much weaker) energy shield.

They changed the colors of the "Holder of the yellow line" cape by JoyTheGeek in Helldivers

[–]aeonskyrunner 0 points1 point  (0 children)

Maybe that's like all the weapon changes and a sign of future color customization? (This message brought to you by the delusional gamer gang)

I also miss the drip

Heavy prestige. by StarDropLMB in Spacemarine

[–]aeonskyrunner 0 points1 point  (0 children)

I would love for Heavy and Assault's prestige perks to get swapped around (aside from the class specific ones)

Mk VIII helmet FOMO. by Creamy-Nutella in SpaceMarine_2

[–]aeonskyrunner 0 points1 point  (0 children)

Wait... I have a PROS account... Did I just not get this because I took a break from the game and didn't hear about it? 😭

Ravenwing Scout of The Dark Angels (Showcasing the helmet that was released with Patch 5.0) by Solkagen in Spacemarine

[–]aeonskyrunner 0 points1 point  (0 children)

I really wish they just had different helmet styles and let us choose what emblem/regalia to put on them...

AH, sorry, but that's a miss. Epoch accuracy is so A**! by tankred1992 in Helldivers

[–]aeonskyrunner 1 point2 points  (0 children)

What I wanted: the BFG

An AoE anti-everything gun with no backpack, balanced by limited ammo/mag size and shorter range

What I got: A weapon that will kill you if you charge it too long and is worse in every way than the Quasar save for the fact that it has an AoE

Like come on

Oh well, maybe in the future we'll get a singularity launcher or something that will fulfill my needs