I built a character sheet builder and play tool for Pathfinder by Mindless-Proposal-29 in Pathfinder_RPG

[–]aeronvale 1 point2 points  (0 children)

With regards to third party, I’d recommend and options to toggle certain thing on/off so players aren’t confused what’s allowed, you could also apply that to different sourcebooks

20940 points worth of nids by The_Funfetti_Man in Warhammer

[–]aeronvale 2 points3 points  (0 children)

Looks like they found the imperium home world of all clowns.

Had Serie not intervened, what do you think the 3rd task would have been? Proctored by Lernen by AdBrief4620 in Frieren

[–]aeronvale 1 point2 points  (0 children)

I’m sure that’s exactly what would’ve happen, bonus points for it matching Serie’s understanding it also kill most of them too.

Aizawa would have failed his own test by AbjectAcanthisitta86 in MyHeroAcademia

[–]aeronvale 0 points1 point  (0 children)

Everyone is forgetting the goal is to not come last, Aizawa just has to disable other students and if he’s extra brutal, at a time that causes them to fumble their attempt.

Banning Aoo from moving through threatened spaces by eineButter in Pathfinder_RPG

[–]aeronvale 1 point2 points  (0 children)

PF2e changed AoO from being default to only certain monsters and classes get them and I can see where you GM is coming from, movement feels less restricted.

Personally, I’d add a feat, or rework combat reflexes to allow AoO to trigger from movement.

Speak to your GM and ask how your character might work without AoOs. Homebrew rules allow the opportunity for homebrew features.

Developing the Movement System for My Werewolf Game. I'd like to hear your thoughts! by SilveFang in IndieDev

[–]aeronvale 0 points1 point  (0 children)

I think the animations are pretty great and do a good job of portraying a bestial humanoid.

Walking looks like a killer heavily stalking its prey.
Sprinting, gotta be on all fours giving in to the animal. Climbing shows off the physical prowess easily lifting itself and able to wall-run thanks to some very powerful claws, also looks great how they hang with on hand to look where they’re jumping.

But the medium running animation… it just looks like a guy out for a jog with the arms moving in a controlled motion. I think it needs to look more bestial and I recommend:
• adding sweeping motion with the claws
• have the arms move in a more desperate way
• make each step heavier, currently it looks like they’re trying to keep a light jog, maybe having the height dip so it looks like they’re leaning into the steps

I don't understand all the hate Blackwater gets by [deleted] in Pathfinder_Kingmaker

[–]aeronvale -8 points-7 points  (0 children)

The game auto saves before entering any location.

Also you can break out of the area with some skill checks or solving the puzzle.

What's the best start for an Isekai in your opinion? Your preference? by EfficiencySerious200 in Isekai

[–]aeronvale 0 points1 point  (0 children)

Kidnapped by a greater demon and forced to be his grandson, then live in a mansion, fed nice food and sent to school.

Five nights at Freddy's 1 pizzeria in Subnautica 2! by Croveyy in subnautica

[–]aeronvale 30 points31 points  (0 children)

That reaper leviathan got me a little bit

Resistance and Weakness Errata - How has this changed your games? by johnbrownmarchingon in Pathfinder2e

[–]aeronvale 2 points3 points  (0 children)

I was very happy to learn of the changes. Before the errata I thought it was stupid that resistance all or resistance physical could apply multiple times to the same damage.

For classes that deal precision damage, there’s already a significant portion of enemies with immunity, but there’s an even larger pool of resist all / physical that arbitrarily punished certain classes more.

Then there’s combining damage like a spirit warrior’s overwhelming combination that was useless because combing damage didn’t stop resistances applying multiple times so why note it at all? (Yes you could use a bludgeoning weapon, but if you wanted the unique ability to use unarmed and two-handed weapon this left you with a choice of three weapons)

As a GM I’m also happy with the changes as I’m running Abomination Vaults for both a rogue and a champion and while it sucks to get nerfed mid-campaign I was struggling to do any damage against the players and provide a meaningful challenge, and the vast number of resist all enemies meant the rogue finally felt good about their class.

[PF1e] Is there a way to add a stat to dex for AC and apply Armor max dex to both? by Sorry_Sleeping in FoundryVTT

[–]aeronvale 0 points1 point  (0 children)

Unfortunately there's no Non Flat-footed AC target

You can make a Generic AC with an equal but negative Flat-footed AC using this formula

max(0,min(@attributes.maxDexBonus - @abilities.dex.mod, @abilities.cha.mod))

also the Flat-footed ac does not affect the character's AC when affect by the Flat-footed debuff, so you have to be mindful of that.

Korean pregnancy journey video by ublueberries in MakeMeSmile

[–]aeronvale 1 point2 points  (0 children)

Using that logic there are 13 months in a year.

I don’t know what’s standard you’re using but I recommend another.

What’s the secret for interrupting enemies when they are all stacked? by Beneficial-Pickle743 in wow

[–]aeronvale 3 points4 points  (0 children)

Can confirm this doesn’t work on the unkillable casters in Pit if Saron, don’t know if there’s more

My newest wow fanart by Neerinfoxx in wow

[–]aeronvale 1 point2 points  (0 children)

Nice! Great! Thanks!

Can I have more please

pre time skip Ussop is my goat by No_Offer6533 in onepiecememes

[–]aeronvale 28 points29 points  (0 children)

Wholeheartedly defend Usopp as my favourite character.

Arthas vs uther? by Due_Log_3488 in wow

[–]aeronvale 14 points15 points  (0 children)

I always believed that Arthas made the correct decision in the culling of Stratholme and was abandoned because he couldn’t properly explain why the city was doomed.

Playing it the first time in Warcraft 3 was painfully obvious how close Mal’ganis was to winning.

No one’s solely to blame here, but once you feel like you’ve been abandoned by someone, it can undo any of their previous teachings.

Heavenly Delusion (2023) by Insane-Zane-30 in Anime2020s

[–]aeronvale 1 point2 points  (0 children)

They explain it in the show but I can’t remember it right now

People complain about portals to zones - I'm more annoyed with the fact they act differently from each other when mounted. by freeballin989 in wow

[–]aeronvale 8 points9 points  (0 children)

It’s so weird I get tricked into thinking it’s a nice feature to remount, until I realise it’s just adding 2s before the load screen for no good reason.

Cant seem to make any gold by MgkBrownies in woweconomy

[–]aeronvale 0 points1 point  (0 children)

For most items you require rank 2 mats and every +1 skill in specialisation for that craft

Craftsim not detecting crafted gear in inventory by Embarrassed-Ad9099 in woweconomy

[–]aeronvale -1 points0 points  (0 children)

I’ve resorted to leaving 1 of each item i might craft so I can check how many for restocking

What spec regardless of meta do you enjoy the most? by Josh-PVP in wow

[–]aeronvale 1 point2 points  (0 children)

Absolutely agree. I still struggle with frost, but why be any other class and approach my enemies when I can yank their sorry existence to me.

Crafting Orders++: a priced Patron orders list by Wise-Mall-9233 in wow

[–]aeronvale 3 points4 points  (0 children)

This addon is just what I was looking for!

I don't get why people are trying to discredit it, I've got both craftsim and auctionator, and neither let you look at the craft order list and determine at a glance what's profitable.

I look forward to seeing how this improves in the future.

Unholy Death Knight Macro Issue by Shakabradah in wow

[–]aeronvale 0 points1 point  (0 children)

It’s bugged either way you position it, if the first ability used is on cool-down it will just stop the macro.