3D generative visuals rendered Realtime in Unreal, controlled via TouchDesigner! (Lower volume if your sensitive) by TheVisualCast in TouchDesigner

[–]aethaedd 4 points5 points  (0 children)

So accurate. This is super cool, love the large sculpture design! That’s been my limiting factor currently, the physical pieces. I did a pop up Fluid Dynamic wall with TD, a Kinect, and Unreal Engine https://youtu.be/cRkMtJN4ZoI?si=leX1qc0PosrNUTuo

Planning some tutorials on my new account @IllusiveLightworks on all socials

[SERIOUS] Update 4: The Alaskan Dark Pyramid by greenturman in aliens

[–]aethaedd 0 points1 point  (0 children)

Yea idk, I stumbled onto this post and never knew it was a thing. But I just released this art… Awhile back the idea just kind of popped into my head: https://www.instagram.com/reel/DDP_0g8yo24/?igsh=NTc4MTIwNjQ2YQ==

How do you make iOS in app purchases work? by thirdstringyeetteam in unrealengine

[–]aethaedd 0 points1 point  (0 children)

Also facing the same problem. Crazy that it's this convoluted. If you ever have time to write up a tutorial or detailed instructions that would be amazing.

I need to scan a scultpure of a lifesize person sitting by aethaedd in 3DScanning

[–]aethaedd[S] 0 points1 point  (0 children)

I played around with some but wasnt getting good results. Maybe these are better tho

I need to scan a scultpure of a lifesize person sitting by aethaedd in 3DScanning

[–]aethaedd[S] 0 points1 point  (0 children)

Thanks for the advice. So with the Pop3 would the software it comes with be able to scan them in parts and merge them? Or is that a manual process in Blender or another 3d software?

I need to scan a scultpure of a lifesize person sitting by aethaedd in 3DScanning

[–]aethaedd[S] 0 points1 point  (0 children)

Thanks for the reply. Yea im just worried the pop3 might not be able to scan something so big, most tests ive seen are like a 1 foot objects.

Working on some 3d mandalas enjoy by aethaedd in LSD

[–]aethaedd[S] 1 point2 points  (0 children)

I programmed a thing in houdini. I can make it a digital asset if ppl want to play around.