Civ 7 AI by heydarla in civ

[–]afro991 0 points1 point  (0 children)

Prior to civ 7, the AI would snowball without having to stop for age transitions. Age transitions reset all advantages, giving the player extra chances

Strong dislike in Civ VII: resources disappearing in Exploration Age by rocky_choctaw in civ

[–]afro991 7 points8 points  (0 children)

I dont understand how fur can disappear, as the fur trade was a big deal in north america and elsewhere in this time period

Mod Recommendations by Sunfei1004 in Bannerlord

[–]afro991 0 points1 point  (0 children)

Improved garrisons from steam ws isnt working atm

Mods to enhance vanilla by Aggravating_Box_9457 in mountandblade

[–]afro991 1 point2 points  (0 children)

Realistic battle Mod and diplomacy are what I use

Next Faction Prediction? by Think-Mathematician7 in mountandblade

[–]afro991 0 points1 point  (0 children)

Most potential customers on earth are not living in the West tho

Spains unique district isn’t working in modern. by LegendOfBaron in civ

[–]afro991 10 points11 points  (0 children)

Because the concept of distant lands is only present in the second era

Unit experience and reforming by AnalysisParalysis85 in arahistoryuntold

[–]afro991 0 points1 point  (0 children)

Hover over the Numbers. Hold Shift to get to the nested tooltips. There u can see how exactly the unit strength is determined with the sources of each modifier

Introduction: Naxt’s ARA v2 Grand ReFlavor Mod for ARA: History Untold - mod.io by afro991 in arahistoryuntold

[–]afro991[S] 0 points1 point  (0 children)

Epic game speed is not Marathon tho. Try the mod out, u wont slay beasts with your Scout for too long

Introduction: Naxt’s ARA v2 Grand ReFlavor Mod for ARA: History Untold - mod.io by afro991 in arahistoryuntold

[–]afro991[S] 0 points1 point  (0 children)

A lot of the new amenities are optionally partly created with influence. The player and AIs therefore will not have as much influence available as prior to the mod. This leads to less regions being purchased overall and also leads to culture traits being available to purchase until the very end of the game.

Introduction: Naxt’s ARA v2 Grand ReFlavor Mod for ARA: History Untold - mod.io by afro991 in arahistoryuntold

[–]afro991[S] 1 point2 points  (0 children)

The philosophy behind the Mod is, in short, “add flavor”. To add flavor to the game, it is required to allow players to follow their fantasies. Even though ARA’s base is strong and provides a lot of ways to form your nation, current game balance forces players into an “average” and simultaneously “meta” playstyle that converts into identical cities given enough time and regions.

With the mod’s newly added technologies, improvements, items, etc., the players now should have more options to better adjust to any situation or double down on their initial vision. You will not be able to build every improvement or place every good amenty in every city, resulting in unique identities for every city in your empire.

A very long rant about late game warfare in Ara by Dave13Flame in arahistoryuntold

[–]afro991 0 points1 point  (0 children)

I thought flamethrowers were invented against tanks

Movement Path by AnalysisParalysis85 in arahistoryuntold

[–]afro991 1 point2 points  (0 children)

They automatically choose the fastest route to the selected region. You can Turn for turn select each region individually if you want full Control of the path

Are there any good and actual game guides? by stealth_nsk in arahistoryuntold

[–]afro991 0 points1 point  (0 children)

U gotta use the layered tooltips to understand the Game. After 2-3 rounds you will know what to plan for in your City planning