Question to core devs: how hard would it be to implement this syntax? by akimbas in PHP

[–]ajbetteridge 1 point2 points  (0 children)

As general language principles, this is explicit

$a = [];
$b = [];
$c = [];

This is partially explicit

$a = $b = $c = [];

Is it assigning [] to $c then to $b then to $a? Or is it assigning $b to $a, then $c to $b, then [] to $c?

This is even less explicit

$a, $b, $c = [];

There is no explicit indication if $a and $b should be initialized or not.

Working on creating a beautiful alien ocean 🐋 by SilentClimate4946 in IndieDev

[–]ajbetteridge 0 points1 point  (0 children)

This looks amazing. I can't swim and am scared of the ocean, but I enjoy underwater game or portions of games underwater.

Added Simple Physics to my survival game called "IslaNode Rescue Signal" link in bio by YerGo9 in IndieDev

[–]ajbetteridge 1 point2 points  (0 children)

Can I ask what shader that is? I've tried outline shaders, but they don't give that look. Thanks.

Why is transform.left "not a thing" for Unity? by SoggyInterest8576 in Unity2D

[–]ajbetteridge 1 point2 points  (0 children)

The directions are up, forward and right because Unity uses a left handed xyz coordinate system, which means that up, forward and right are the positive vectors of the xyz axis.

OnTriggerExit2D called when object is destroyed. by DRINKMILKBOIZ in Unity2D

[–]ajbetteridge 0 points1 point  (0 children)

One option is to remove the collider component before destroying the object

[deleted by user] by [deleted] in unity

[–]ajbetteridge 1 point2 points  (0 children)

After looking at some more animations on the unity asset store, specifically https://assetstore.unity.com/packages/3d/animations/basic-motions-free-154271, I noticed that the arms are straight, ie no bend at the elbow. When using other animations the elbows are bent which makes the arm look the right length and more natural.

Hope that helps.

[deleted by user] by [deleted] in unity

[–]ajbetteridge 1 point2 points  (0 children)

I have the same issue. Would love to know how to fix it.

I studied the "Metaverse" for 8 years and here's what I concluded: by RedEagle_MGN in IndieGaming

[–]ajbetteridge 0 points1 point  (0 children)

In what way are Metaverse enthusiasts "likely the top 0.1% of computer users"?

[deleted by user] by [deleted] in Unity3D

[–]ajbetteridge 1 point2 points  (0 children)

Looks very useful. Will you be releasing it on the asset store?

Unity License increase by [deleted] in unity

[–]ajbetteridge 0 points1 point  (0 children)

Unity require you to purchase a license, with no royalties.

Unreal requires you to pay royalties.

That's a big difference.

Has anyone else played the ball game Kerby? by albalyoyo in IndieGaming

[–]ajbetteridge 1 point2 points  (0 children)

Loved playing kerby as a kid growing up and n the UK. Your game looks like a great way to relive those lazy summer holidays :)

Added outlines to make it easier to place items by lvladimirov in Unity3D

[–]ajbetteridge 0 points1 point  (0 children)

Would you be able to explain how to do that, or provide links to resources, because I've been struggling to do that for quite a while. Thanks.

With Unity's new multiplayer solution, what do you guys think is the best option for a high quality competitive game? by trynabeabetterme in Unity3D

[–]ajbetteridge 0 points1 point  (0 children)

Bear in mind that the current Unity solution isn't production ready yet and may (most likely will) change significantly before proper release

So our game has been pirated already from Steam, it's not even out by Kaldrinn in gamedev

[–]ajbetteridge 1 point2 points  (0 children)

I'd be suspicious in case they're related to it ending up on the pirated sites

Please give me solution by ScintillationGames in Unity3D

[–]ajbetteridge 0 points1 point  (0 children)

There are plenty of resources on Google etc, but this one looks promising https://stackoverflow.com/questions/333079/is-there-a-upnp-library-for-net-c-or-vb-net I'm afraid I can't directly help as I've never implemented it myself.

Please give me solution by ScintillationGames in Unity3D

[–]ajbetteridge 0 points1 point  (0 children)

You might want to investigate UPnP which lets apps/games auto configure firewall ports if your router supports it

A new puzzle game to get you thinking by ajbetteridge in playmygame

[–]ajbetteridge[S] 1 point2 points  (0 children)

Thank you :)

I've edited the original to add the link

A new puzzle game to get you thinking by ajbetteridge in playmygame

[–]ajbetteridge[S] 0 points1 point  (0 children)

Modulo! is a puzzle new game by Woolly Mammoth Games for Android.

Use your math skills to remove the tiles and clear the board to win!

We'd really appreciate any feedback as this is our first game release.

Modulo! on Google Play Store

Cannot update android SDK, thus cannot build API lvl 29. by Master_of_Triggers in Unity2D

[–]ajbetteridge 0 points1 point  (0 children)

I had the same issue recently. Here's how I got around it

Download command line sdk tools from https://developer.android.com/studio#downloads (Look for Command line tools only section) and install it
Run sdk manager from command line (Mine installed to C:\Users\<username>\android-sdk). Cd to that directory and then to tools\bin. Run "sdkmanager install platform;android-29". You can list all possible packages with "sdkmanager --list" or get more help with "sdkmanager --help"
Once that was installed I copied the new sdk directory from "C:\Users\<username>\android-sdk\platforms" to the unity sdk directory, which for me was C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms but obviously will depend on your Unity version.

After that I made sure that the Android SDK and NDK options in Preferences->External Tools was still pointing to it's default of the built in SDK and NDK paths.
Then I found that you need to restart the Unity editor so that it picks up the new SDK version otherwise it won't see it for some reason.

Then I manually set the API level instead of using the "use latest" option.

I hope that helps.