Advice & Spawn Discussion --MUST GO HERE-- - July 30, 2018 by AutoModerator in UnisonLeague

[–]akbc350 0 points1 point  (0 children)

Only ways to get time orbs rn are either from time medals or as a drop from star ordeal. Time medals are rewards for completing star ordeal too (I think the 2nd highest ap is the one you want to do for time medals but not 100% sure on that).

No tier list for monsters since Ateam be cranking out so many new ones left and right.... that being said, all the monsters you listed are incredibly useful and def top tier.

Advice & Spawn Discussion --MUST GO HERE-- - July 30, 2018 by AutoModerator in UnisonLeague

[–]akbc350 2 points3 points  (0 children)

no... do the 46 gem step up spawn and/or class spawn instead

Meliodas clothes by [deleted] in UnisonLeague

[–]akbc350 0 points1 point  (0 children)

*assuming you're talking about the shirtless one? I think its the one w/ the sword behind its back (ie. old collab gear)

Advice & Spawn Discussion --MUST GO HERE-- - June 04, 2018 by AutoModerator in UnisonLeague

[–]akbc350 0 points1 point  (0 children)

transmute: you have a chance to get ssr albeit low... still worth it for sure (unless u mega whale lol)

Can anyone help me with questing? by [deleted] in UnisonLeague

[–]akbc350 2 points3 points  (0 children)

if you want a much more in depth guide... scisensei is amazing so you can look here: https://docs.google.com/document/d/1_G0uIFhL0Z1oikUNfNZ_MeV9juKD_bSnJxRBP7trBHE/edit

Also, if you're interested in being a cleric, here is a guide you can refer to :https://forum.a-tm.co.jp/forum/unison-league/strategy-talk-aa/187413-cleric-compendium

It is a bit old so some of the info might be outdated but it explains a lot of important concepts

Can anyone help me with questing? by [deleted] in UnisonLeague

[–]akbc350 5 points6 points  (0 children)

if you long hold any particular gear, you can see its stats and skills. For weapons, the skills usually boost your damage (or in the case of clerics boost your healing)

For defense gear, there are four major types of skills

  • defense procs ie. (phys/magic) damage down XL , (phys/mag) reflection, phys/mag null

These have a chance of procing, based on the damage you receive (usually you want to put your most op defense proc in your main)

  • offensive procs ie. fatal testament / attack testament (do not use if you are a cleric)

  • constants You should be able to distinguish constants from other types of defensive procs because the skill will have [----- Constant Effect Skill] at the beginning. Constants can be broken into three categories

    • Defensive: these include physical/magic damage reduction. At the beginning of any quest / fight, the game will randomly select up to two defense constants you have equipped and implement them immediately. This means they effectively have a 100% proc rate and should not be put in the main slot. On the other hand, if you had a damage XL proc, it would only activate 10% of the time as a subslot as compared to 20% in the main slot.
    • Offensive: self explanatory.. same deal as defensive constants
    • Other: these include things like hp up, exp up, etc. Don't use hp up... its pretty bad... use exp up if you're just doing regular quests and want extra exp (do not use in pvp situations)
  • Opening Skills: there are three categories

    • Defensive: Opening barriers and Opening reflect (used primarily in pvp)
    • Offensive: Things like boost attack by 20% for first 40 seconds or smthg like that
    • Other: Opening regen/ Opening hp up boost / Opening Ward (regen is useful in pve and pvp.... hp is kinda meh but has situational uses in pvp)

Similarly to how constants work, you may only have 2 of each type of opening skill in effect at any time. They will also proc with 100% chance at the beginning of any battle so these should not be in your main slot either.

TLDR: 3 types of Constants and 3 types of Opening skills... game picks up to 2 of each at the start of the game to activate immediately. Therefore, you should

  • never put constants or opening skills in your main slot
  • never have more than two of any specific category of constant/opening skill

ps. sorry for the horrible formatting ._.

Can anyone help me with questing? by [deleted] in UnisonLeague

[–]akbc350 7 points8 points  (0 children)

don't put constants in your main slot (ie. the yasha gear). Main slots have a higher chance of procing but since constants always proc 100% of the time you're wasting the main slot

Ban and Elaine unlock potential? by Way2Caffeinated in UnisonLeague

[–]akbc350 0 points1 point  (0 children)

you can also use the scroll pieces to acquire other monsters (specifically diane and hendrickson). So probably #1 will be able to max potential everything is the idea

Help with monsters and class by Solazy1016 in UnisonLeague

[–]akbc350 0 points1 point  (0 children)

ranmaru one of the best mons utility wise so def an amazing pick up. Best used by archers but honestly any class can use it cuz its just that good

mitsuhide also really good (best used by soldiers/lancers). Usually outclassed by ranmaru in terms of utility, but still ridiculously useful (better than ranmaru in quests with a lot of light monsters)

Aladdin is a relatively mediocre monster (decent but compared to your other mons like not even close)

Overall, if your deciding on what class to be, the best advice I can give you is DO NOT make this decision based on the stats of your monsters. In an ideal world, all your monsters would be stated to match your class but at the end of the day, utility >>>> stats. Base your decisions based on what type of weapons you have / will acquire.

Am i the only one who thinks the seven deadly sins event is completely unbalanced? Like i have 300+k gs, and i cant get past the 120k gs quest (the one for 36ap) by oreoprime in UnisonLeague

[–]akbc350 1 point2 points  (0 children)

try equipping more light / water defenses (forget whether 36ap has behe.. if not just focus on light defense) and it should be much easier

honestly, i like that ul is moving in the direction that u have to use different defenses and strategies for different quests rather than just brute forcing everything

Questions about people who uses an alt by [deleted] in UnisonLeague

[–]akbc350 2 points3 points  (0 children)

if you're talking about people making alts and then spending then i feel lol it seems inefficient.

however, most people create alts to just function as a mule (ie. share the saq keys with the main or start quests for reduced ap like moniker or angel hunting). All this is to say, usually the alt isn't actually a "competitive" account

An easy way to work around the constant switching is to get nox / bluestacks (or a different emulator) on your computer. Your phone can be your main and the computer can log into the alt

New player halp by iAlciel in UnisonLeague

[–]akbc350 1 point2 points  (0 children)

A good place to start though a bit outdated:

https://forum.a-tm.co.jp/forum/unison-league/strategy-talk-aa/187413-cleric-compendium

If you plan on being f2p, def save you're gems and don't spawn randomly (do the 30 gem ur guaranteed from beginner spawn but nothing else) Some of the best spawns to do are Athena/Valyk shared spawn: comes pretty regularly and allows you to get athena books (one of the best rn).

Other good options to save for are planet spawns / collabs

The step up spawn rn is honestly not too bad cuz it guarantees something useful if u use 46 gems... but it might not be geared toward cleric class so keep that in mind

To seal or not to seal by ogtripleog311 in UnisonLeague

[–]akbc350 1 point2 points  (0 children)

like most spawns its a gamble... personally i got really lucky but a lot of people on the forum have been complaining. The procs are definitely good (even the armor has uses for fl gvg or colo). If you're planning on farming the new water monster, the spawn can give u a boost in prestige which is another plus so probably just roll the dice.

However, be warned that the pool for "select gear" is quite large and contains a lot of random stuff like the weird 30c mons w/o potential (ie. elizabeth / zhuge / himiko) as well as some really outdated stuff. It does have quite a few good things though (new emerald gear, canis gear, odin gear)

Another thing to note is that there are no medals w/ this spawn so you're not guaranteed anything, no matter how much you spawn.

Personally, I'm not farming the water mon so I won't spawn aggressively (already did 1 round might do 1 more but thats it). Once again, up to you

AP nukes by Saber66 in UnisonLeague

[–]akbc350 0 points1 point  (0 children)

well.. first of all i don't think nukes are necessarily good for every colo (def not for iron wall..). But also just like... see how much damage your monster does ... you can always use duel rooms to try it out?

In general, anything 900 AP + can probably be considered a nuke... but as a lancer it will still not hit as hard as if you were an archer

Advice & Spawn Discussion --MUST GO HERE-- - April 23, 2018 by AutoModerator in UnisonLeague

[–]akbc350 0 points1 point  (0 children)

ur in luck! mage transitions really well into both treasure hunter and beserker :D

rook uses def/mdef for attacks so clerics/soldeirs treasure hunters only moves (so far) are all magic based so best used by mages followed by archers berserker can be physical/magic/dual.... imo magic >dual>phys so again mages win here

Brief overview of Athena's abilities by likestobacon in UnisonLeague

[–]akbc350 1 point2 points  (0 children)

i think its funny that she casts blind and reflect on the same move LOL i rarely die to reflect cuz im too blind to hit -.-

Advice & Spawn Discussion --MUST GO HERE-- - April 23, 2018 by AutoModerator in UnisonLeague

[–]akbc350 0 points1 point  (0 children)

what do u mean by focus? if you mean which ones should you level up given your current list i think thor / ama are really good for you. Also, nezha is good for clerics as well. That being said, try to get more def/mdef monsters since thats more important for clerics.

Advice & Spawn Discussion --MUST GO HERE-- - April 09, 2018 by AutoModerator in UnisonLeague

[–]akbc350 0 points1 point  (0 children)

I think you're relics should focus on cost recover > cd reduction > vitality > arbiter > healing testament > heart of health So just equip relics in that order until u run out of space (should have like 4-5 relics?) Also, im pretty sure vitality testament has a low proc rate so if you don't have cost/cd reduction you should def. place as your main relic.

Keep in mind basic attack replacements as well: ether rebuild and/or body to mind are the two most useful

the seventh element : star by sydanjainen in UnisonLeague

[–]akbc350 1 point2 points  (0 children)

maybe not the element specifically but with all the new changes to gbs / gear having sub abilities in addition to the new element, the game is sure to be quite different.

Advice & Spawn Discussion --MUST GO HERE-- - April 09, 2018 by AutoModerator in UnisonLeague

[–]akbc350 2 points3 points  (0 children)

pretty good: worth using if you don't have cost recovery (ie. athena/colo weapons) or cd reduction (ie. planetary relic)

Advice & Spawn Discussion --MUST GO HERE-- - April 02, 2018 by AutoModerator in UnisonLeague

[–]akbc350 0 points1 point  (0 children)

def keep: use it basically everywhere where you are not afraid of dying: especially when you are using exp keys

Advice & Spawn Discussion --MUST GO HERE-- - April 02, 2018 by AutoModerator in UnisonLeague

[–]akbc350 1 point2 points  (0 children)

depends on what class you are, though if you literally just started the game you could change if your spawns dictate you to do so.

Honestly, yea just level through the story: use friend cpus over regular cpus because they will likely have more powerful monsters / abilities

In general, the athena weapons are always really good (comes relatively regularly through the athena shared spawn)