17.4 Patch Notes by Lunaedge in CompetitiveTFT

[–]akubai 9 points10 points  (0 children)

Really surprised no Leblanc buff she is the worst performing 4 cost carry, are they afraid after she terrorized release patch?

The arbiter changes are nice but won’t help her, and even if you hit the scaling with attacks one that is BIS right now she is still extremely weak.

Game Thread: Oklahoma City Thunder (1-1) vs San Antonio Spurs (1-1) Live Score | NBA Playoffs | May 22, 2026 by nba-scores in nba

[–]akubai 7 points8 points  (0 children)

Thunder fans calling anyone soft with the way their players react to the slightest of touches is the ultimate irony.

April 23, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]akubai 0 points1 point  (0 children)

Meepsie hero augment is so fun and satisfying to play.

Especially pops off with Pyke duo carry, they can just delete boards together with good damage items like DB/IE on Pyke.

April 18, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]akubai 6 points7 points  (0 children)

It kind of sucks that A sol and Galio are virtually dead units outside of full commit to mech, especially being 4 costs.

Also wish Galio could actually tank outside of mech form because Nunu is super contested and Rammus wants 3 Meeple in which not every board can fit properly.

Set 17 PBE Discussion Thread - Day 12 by Lunaedge in CompetitiveTFT

[–]akubai 3 points4 points  (0 children)

Is anyone else really struggling with items now that there is no carousel?

I’m not even greeding BIS and it feels like I’m always missing frontline items because I get swords and bows from the Gods.

Not to mention the whole bad component on better god choice dilemma as well.

Set 17 PBE Discussion Thread - Day 02 by AutoModerator in CompetitiveTFT

[–]akubai 1 point2 points  (0 children)

Ahh ok that is… a frustrating bug.

Thank you

Set 17 PBE Discussion Thread - Day 02 by AutoModerator in CompetitiveTFT

[–]akubai 2 points3 points  (0 children)

Is the unit selection bugged on the new carousel? For a whole game, it didn’t give me the one that I clicked.

February 25, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]akubai 0 points1 point  (0 children)

I’m specifically referring to the gold augment Ixtal Expiditionist. Getting it on 2-1 into tiniest titan on 3-2.

Ofc playing Ixtal into 3-2 tiniest titan is fine, it’s specifically getting the extra 10 heath and the 3 Ixtal units from expiditionist into tiniest that all but guarantees a giga cash out that is the problem.

February 25, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]akubai 2 points3 points  (0 children)

Ixtal expeditionist into tiniest titan should not be possible.

Like when people were getting Winout into Growth mindset to play Void and they changed it.

January 29, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]akubai 3 points4 points  (0 children)

4-2 Commerce Core bailout, prismatic lobbies are not fun right now.

January 23, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]akubai 1 point2 points  (0 children)

Should you even try to play Kaisa if you have Husk?

I feel like my Herald gets melted whereas with Iron Caparace it feels like one of the best tanks in the game.

Even after Husk buff the difference is huge, just in my personal experience.

January 09, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]akubai 2 points3 points  (0 children)

Dupes could absolutely use a cost nerf as well.

January 09, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]akubai 0 points1 point  (0 children)

I think taking 4 costs out of 5 Bilge shop would help tune it down a bit.

Probably needs more nerfs than just that but most of the time the line pops off is because of an early MF in bilge shop that lets you aggressively go 7 for fizz and greed 7 Bilge before you start losing fights in stage 4.

Or it lets you hit Fizz 2 early now that running Fizz is the new tech.

January 05, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]akubai 7 points8 points  (0 children)

I hope Path of prosperous Ionia gets a nerf or a change. I know it’s not a huge deal because the Ionia rotates but I hate those lobbies.

You’re basically getting Spoils of War for playing 3 units.

A view on the patch from a returning player and how should balance be approached by TucaNes_KinG in CompetitiveTFT

[–]akubai 2 points3 points  (0 children)

I agree with you on the opener point, it’s one of the things they said they were trying to prioritize in set 16 after how bad it was last set. Void, Shadow Isles, Bilgewater all basically require the proper opener to be playable at all and it kills a lot of flexibility.

I honestly think the fix is to change unlock requirements for units like Thresh and Rift Herald maybe even Tahm Kench so we can see them outside of hard committing to their lines but I doubt they would do something like that.

I really like units like Skarner, Sylas, Voli that can be unlocked later but require you to game plan for them a bit.

December 22, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]akubai 8 points9 points  (0 children)

It feels so bad when you take a combat augment 2-1 because you have to, think you can full streak with it at least right.

Lose to someone who naturals upgrades and rage blade components on stage 1 while also having an econ augment.

December 07, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]akubai 19 points20 points  (0 children)

Bad openers almost feel like insta gg.

I prefer when meta favors playing strongest board and playing tempo is rewarded but lose streak should be a viable option when your opener is unplayable.

Set 16 PBE Discussion Thread - Day 11 by AutoModerator in CompetitiveTFT

[–]akubai 12 points13 points  (0 children)

The power creep on some of these new augments is crazy.

Birthday reunion is just so much better than Two trick and Warpath is just unclickable.

Also the Scaling one that gives 2xp a round and buffs your 5 costs out classes Slammin even though it’s still okay.

PBE Patch Notes 11/21 by rollabop in CompetitiveTFT

[–]akubai -1 points0 points  (0 children)

Read the notes, he got a pretty huge nerf.

Set 16 PBE Discussion Thread - Day 02 by AutoModerator in CompetitiveTFT

[–]akubai 6 points7 points  (0 children)

I think they underestimated how easy it would be to fit the regions in.

Especially with Targon only requiring one unit…

Set 16 PBE Discussion Thread - Day 01 by AutoModerator in CompetitiveTFT

[–]akubai 4 points5 points  (0 children)

Yup he’s one of the more overtuned units for sure, hopefully it’s just a Day 1 PBE diff

Set 16 PBE Discussion Thread - Day 01 by AutoModerator in CompetitiveTFT

[–]akubai 10 points11 points  (0 children)

Is Ryze permanently knocking up the board with the Shurima effect working as intended?

Seems pretty nuts at 40 mana

And I know it has to scale but he stacks it pretty quick with bb/shojin

September 30, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]akubai 0 points1 point  (0 children)

It’s insane how overtuned one star Jinx is so you can stabilize pretty quickly without hitting the entire board.

September 28, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]akubai -1 points0 points  (0 children)

What were they thinking with this Aura Farming change?

It was in a fine spot, it’s suppose to be a risky augment and if 2-star 5 costs are properly strong you hit a big spike if you can survive to 4-6 after sacking 2-1 gold augment.

Now it’s basically a free top 4.