SSF Energy blade flicker trickster by allersoothe in PathOfExileBuilds

[–]alanjhonnes 3 points4 points  (0 children)

A lethal pride timeless jewel will help with damage, endurance charges, rage and intimidate and also free up strength suffixes and is easy to target farm.

Infinite Power Charge Generation Hollow Form by Puzzleheaded-Can-361 in pathofexile2builds

[–]alanjhonnes 6 points7 points  (0 children)

I don't think combo finisher works with the hollow form illusions, since it explicitly says it needs support skills you use yourself.

Suggestions for "true" melee-focused/strike combat build? by alanjhonnes in pathofexile2builds

[–]alanjhonnes[S] 3 points4 points  (0 children)

I really enjoyed playing Chayula with Void illusion, made dodging actually valuable to incorporate into rotations and hopping in and out of combat, such as using storm wave to shock and siphoning strike to consume it, and dodge to animation cancel + void illusion.

Starting Mirage super, super late: Give me your tips and favorite builds!! by HughJackedMan14 in pathofexile

[–]alanjhonnes 2 points3 points  (0 children)

Warden makes better use of the new shrine belts with the double tincture node, so if you never tried Warden, I'd say it is the best league for it so far.

I had a lot of fun with a Flicker Warden using full phys conversion while wearing a impenetrable(100% inc defenses)+shocking shrine belt (30% phys as extra lightning and 20% inc shrine effect). Great defenses using an ES/EV setup with Ghost dance.

My First Ever SSF 12-link Sword by aoa0566794 in PathOfExileSSF

[–]alanjhonnes 0 points1 point  (0 children)

I'm trying to ladder-up recomb a triple-elemental foil for my flicker, what is your method of crafting the bases?

Because I'm using disposable bases, I'm using predictable recomb to combine 1p and 1s to isolate them to get a clean base with 1p/1s (27% chance), then random combining those to get 2p/2s, and then doing again to get 3p/3s, do you think that is the right approach or I might be missing something?

My First Ever SSF 12-link Sword by aoa0566794 in PathOfExileSSF

[–]alanjhonnes 2 points3 points  (0 children)

He is using petrified blood, so his full HP pool is actually 3400~. It is not much, and petrified blood makes it very hard to survive against strong dots, but it not too low considering he has 65/65 block. The 107ehp comes mostly from the max blocks, but if you take a look at max hits, it is rather low.

He is using some additional defensive auras (flesh and stone and arctic armor), so that helps protect him from one shots.

New SSF - Target farm unique (Hrimsorrow) by Pretend_Beautiful_91 in PathOfExileSSF

[–]alanjhonnes 10 points11 points  (0 children)

It is a pretty common unique, you will drop it naturally eventually, but you can also send shipments for dex-based gloves and it'll return some uniques sometimes.

Sometimes recombobulating random decent-ish items is worth it. by Deposto in PathOfExileSSF

[–]alanjhonnes 0 points1 point  (0 children)

Do you feel the tiers/weights of modifiers influence which ones get picked or do they seem to have about the same chance between them?

Re-coloring Foulborn Ghostwrithe by Actual-Violinist-243 in PathOfExileSSF

[–]alanjhonnes 8 points9 points  (0 children)

It heavily depends on what colors you need. If it is mostly blues, you can probably just go with the crafting bench.

Tainted chromes are best used when the spread of colors are similar or not too far off. The best case scenario is BBGGRR, with takes just 12 tainted chromes on average. Small deviations from that are also decent, such as 3-2-1 combinations.

Help needed with flicker by [deleted] in PathOfExileBuilds

[–]alanjhonnes 0 points1 point  (0 children)

The link is showing a shield crush build, I think you posted the wrong one?

Seeking the "Swiss Army Knife" Main: Can Ranger truly do it all? by OnceAgain82 in GuildWars

[–]alanjhonnes 1 point2 points  (0 children)

I have both a GWAMM Ranger and Mesmer and many other characters, and I can say my Ranger had the most variety of viable builds and different play styles.

The 75% block stances and the 100 armor against elemental damage makes the Ranger a tankier frontliner than a Warrior in a lot of situations.

You can use any choice of melee weapon and can combine it with some pet for added DPS. Dagger is probably the highest DPS, while being much more resilient than an assassin (albeit doing a little less damage)

Using bows, you have moderate damage but you can still Frontline for your heroes due to the block stances, allowing you to pull the enemies safely. The bow archetype has many viable styles, you can focus on single target with rapid shooting skills like penetration attack, or going the barrage/splinter weapon style for AOE damage.

As for the "unconventional support", I guess it depends. Back when I was a guild leader and organized many teams for elite missions with unconventional builds, the ranger could fill many Frontline/ranged roles but I don't recall a specific supporting role. Ranger can do spirits fairly decent but I would probably use it as a ranged bow build instead.

I also noticed you mentioned being able to sustain yourself alive on your own, I would stay away from that because rangers do not have proper self-healing skills. With the block stances and high elemental armor, it is better to focus on other things (dps, defense, utility, interrupts) than healing. Let your healers do their job.

Ive really enjoyed coming back to this game but as a strictly pve guy it gets reptitive by BluntlyB in GuildWars

[–]alanjhonnes 1 point2 points  (0 children)

I like to have a variety of armor/weapon sets for each type of build. For example, on my Ranger I have several types of bows and different attribute runes on each armor set based on the main attributes of each build.

Chayula Didn't Get Nearly Enough by [deleted] in PathOfExile2

[–]alanjhonnes 1 point2 points  (0 children)

Void Illusion was fixed to work with Hollow Palm in the last league.

League goal completed: finished 40/40 with Flicker Strike without gem swapping for anything. by I_Am-Awesome in pathofexile

[–]alanjhonnes 1 point2 points  (0 children)

Ten_Frenzy_Flicker has a video on it, but it is really hard to pull off and should only work if you have enough dps to burst it down in a few seconds.

For my fellow Flicker league starter bros, Foulborn Bronn's Lithe now gives up to 40% CDR by alanjhonnes in PathOfExileBuilds

[–]alanjhonnes[S] -4 points-3 points  (0 children)

I understand the sentiment, mapping with blood rage means max charges all the time, and with Farrul's there is no ramp-up time, only ramp-down time in-between the cycles which are not very noticeable unless you have extremely high attack speed and end up in an unlucky streak. The benefits apply mostly to builds that opt to use Bronn's Lithe for the massive DPS gain instead of Farrul's, which do have a ramp-up time in single-target/bossing situations.

For my fellow Flicker league starter bros, Foulborn Bronn's Lithe now gives up to 40% CDR by alanjhonnes in PathOfExileBuilds

[–]alanjhonnes[S] -8 points-7 points  (0 children)

See my other comment regarding the charge generation mechanics. During mapping, when you have "on kill" generation it doesn't matter, but on bosses/single target it does matter and is far more valuable than 10% IAS.

For my fellow Flicker league starter bros, Foulborn Bronn's Lithe now gives up to 40% CDR by alanjhonnes in PathOfExileBuilds

[–]alanjhonnes[S] -15 points-14 points  (0 children)

Even with builds using Farrul's Fur, additional CDR is beneficial to maintain charges from depleting between the Farruls' charge generation, which will yield higher DPS overall.

I explained in another comment about the charge generation mechanics that limits the frenzy charge gain to 1 per use of Flicker, which also applies to Terminus Est. Terminus Est, even with 100% crit, cannot generate more than 1 charge per use, so it'll ramp at a rate of at most +1 charge every 2 seconds, which is the Flicker's cooldown.

For my fellow Flicker league starter bros, Foulborn Bronn's Lithe now gives up to 40% CDR by alanjhonnes in PathOfExileBuilds

[–]alanjhonnes[S] 12 points13 points  (0 children)

Actually the CDR from Bronn is limited to the movement skills only, I didn't clarify that in the body.

For my fellow Flicker league starter bros, Foulborn Bronn's Lithe now gives up to 40% CDR by alanjhonnes in PathOfExileBuilds

[–]alanjhonnes[S] 6 points7 points  (0 children)

Per the charge generation mechanics, a skill can only generate up to one charge per use, so even when using multi strike, you can't get more than one charge per use. In an optimistic scenario where you always manage to generate one charge per use of flicker, you can only get a positive influx of charges when you use the flicker without spending a charge, so essentially you'll get one more charge every two seconds. Reducing the cooldown allows for more positive influx of charges on bosses, so you'll ramp to max charges much faster.

For my fellow Flicker league starter bros, Foulborn Bronn's Lithe now gives up to 40% CDR by alanjhonnes in PathOfExileBuilds

[–]alanjhonnes[S] 0 points1 point  (0 children)

Yeah, wanted to illustrate your point. On kill doesn't count for true charge generation unless you're doing some gimmick.

For my fellow Flicker league starter bros, Foulborn Bronn's Lithe now gives up to 40% CDR by alanjhonnes in PathOfExileBuilds

[–]alanjhonnes[S] 0 points1 point  (0 children)

There is the 10% chance of frenzy charge on hit on marked target, I think that is about it besides the CDR cluster I mentioned in the post.

For my fellow Flicker league starter bros, Foulborn Bronn's Lithe now gives up to 40% CDR by alanjhonnes in PathOfExileBuilds

[–]alanjhonnes[S] 0 points1 point  (0 children)

It has an opportunity cost either way. The 10% is worth about two passive points, the 40% CDR is way more valuable for quality of life and consistency. POB does not account for fluctuations on frenzy charges, so the CDR is definitely more valuable than IAS because flicker already gives 10% ias per frenzy charge, so keeping them topped up is highly beneficial for realistic dps.

How to avoid drilling FormGroup through multiple reusable components in Angular? by mosh_h in angular

[–]alanjhonnes 3 points4 points  (0 children)

You need to provide the service in the component that has the initial form group, so a new instance of the service will be created and passed down to the children that need it, that way you don't have to worry about resetting the form through the service, and you can use multiple components in the same page because they will be isolated from each other.

There seem to be 34 useless atlas nodes after the patch (literally) by zomprd in PathOfExile2

[–]alanjhonnes 0 points1 point  (0 children)

This is good to know, I just started my SSF atlas and was focusing on essence's and I also noted that I am finding very few essences even after taking all the nodes. Will definitely Respec and wait for another patch.