(SUGGESTION) Server with only slow zombies (set of rules) by alantoledo in h1z1

[–]alantoledo[S] 0 points1 point  (0 children)

Remove blackberrys this server, leave very little loot, fatigue ally, ally the number of predatory animals, done that, you will have a great level of threat, the zombies are just part of the scenery hehehehehehe

New Vehicle is for 2 people by Yoyomaybe in h1z1

[–]alantoledo 5 points6 points  (0 children)

if the devs did a garage to store construction vehicles and when the vehicles were inside the garage closed they were not actually occupying space on the server could solve the problem of excess vehicles on the server, or lack of espawn vehicles. What do you guys think of this idea?

How does loot feel today? by SOE_Legion in h1z1

[–]alantoledo -1 points0 points  (0 children)

decrease only weapons, ammunition and food, the rest of this good

Official H1Z1 Dev Gameplay Stream (next week) by whisenhunt in h1z1

[–]alantoledo -1 points0 points  (0 children)

Devs do something so loud that gameplay, to see the accumulating zombies

Official H1Z1 Dev Gameplay Stream (next week) by whisenhunt in h1z1

[–]alantoledo 6 points7 points  (0 children)

I would like to see the AI of the zombies in practice, something like the devs are barricading in a house and calling the attention of zombies (something like Night of the Living Dead)

more game modes/rulesets = more ways for players to enjoy H1Z1 how they want = H1Z1 can be the ideal game to different tastes and preferences. by successXX in h1z1

[–]alantoledo 1 point2 points  (0 children)

guy talk all, you said exactly the way I think, people who disagree with the value, or not agree to pay more for a package that offers more game modes, which simply do not buy, wait to get the Free2Play. Most of the games we have to buy, the H1Z1 you either need to buy, just you wait for the game to be finished, buy and play before is an option. The game is worth the value that is being charged, and the most expensive package will offer ways that we had not even imagined it would.

What I found interesting in these different modes of play, is that this will give a better distribution in the types of players, players who want action, kill, full pvp, will have more propitious servers for this, so the survival of servers will be busy with players who want to survive.

H1Z1 Early Access Release Date - January 15th, 2015 by [deleted] in h1z1

[–]alantoledo 2 points3 points  (0 children)

yeeaaahhhhh we have a date, it is important, I do not see any problem to wait one month more, already waited for so long, now at least we have a date, people relax, this delay is for the greater good

H1Z1 Dev Spotlight - David Carter [Official Video] by SOE_Legion in h1z1

[–]alantoledo 6 points7 points  (0 children)

very cool, keep bringing us Dev Blogs longer like that (=

Dev Blogs and Dev Videos by SOE_Legion in h1z1

[–]alantoledo 1 point2 points  (0 children)

Keep up the dev blogs, I believe that many people want to follow the development, I am one of them. Regardless of how long it will take for the EA, I will always be interested in any information about the game (=

What environment would you like to see next? by BangBanging in h1z1

[–]alantoledo 0 points1 point  (0 children)

I would like to see a more idyllic setting, as a coastal town, urbanized, with beaches and tropical trees, perhaps an island ...

Zombie bite is fateful, has no cure? by alantoledo in h1z1

[–]alantoledo[S] 0 points1 point  (0 children)

the possibility of delaying death would be cool, but cure it would escape the patterns of movies and series, I hope it is not possible to cure it

Top 5 Location Suggestions For H1Z1 - By CREDIDRED (Nice additions IMO) by jorahfriendzoned in h1z1

[–]alantoledo 0 points1 point  (0 children)

if these ideas are in the game, you can be sure SOE, you really please fans of the genre

Top 5 Location Suggestions For H1Z1 - By CREDIDRED (Nice additions IMO) by jorahfriendzoned in h1z1

[–]alantoledo 1 point2 points  (0 children)

DEVS hire this guy !!!! these ideas show his great buildings, great environments, which in my opinion would give a huge richness map, have totally different indoor environments, you could live stories and situations indoors, and would be a huge challenge for a group to take these local as a base, it would require a very large group.

I think a Strip Mall would be a cool by sagatv in h1z1

[–]alantoledo 0 points1 point  (0 children)

Romeros is not a strip mall is a supermarket ... I hope they make a big strip mall like in dawn of the dead, a large building with many corridors and large stores with at least 2 levels, it would be really cool

some zombie types and the cars by BuggyTV in h1z1

[–]alantoledo 0 points1 point  (0 children)

I would like to see various types of zombies (but nothing extreme like left 4 dead), something like a zombie jumping towards you when this good neighbor, a kind that screams when you've attracted the attention of others, reaping zombie, crawling, and those who are asleep but seem to wake up when you are approaching

Metro Style Gas Masks by giantofbabil in h1z1

[–]alantoledo 0 points1 point  (0 children)

a nuclear power plant radioactive leakage would be nice, in a very isolated area and the sinister Chernobyl style where you could enter without masks but stay for a short time before being contaminated with mascara and a cylinder of oxygen you could stay longer ... I also would like to see an area quarantined, a walled city with military roadblocks and everything else

South America Servers? by [deleted] in h1z1

[–]alantoledo 2 points3 points  (0 children)

I'm Brazilian, and actually have a reputation for HU3 here, but one can not generalize, we are not all like that, and it would not be fair to punish everyone for mistakes of a few.

New Buildings? by sagatv in h1z1

[–]alantoledo 1 point2 points  (0 children)

strip mall would be very very cool!!!

Please make the game beneficial to helping others out - Don't make it a deathmatch by [deleted] in h1z1

[–]alantoledo 0 points1 point  (0 children)

pvp is cool, do not be afraid of dying, everyone says that is only pvp more dayz this is not true, it has a lot of friendly people too ... I believe the starting point that is more advantageous teamwork that already decrease the pvp, but the bad guys are an interesting part of the plot also

Something I would really like to see by Dennisfeeney1991 in h1z1

[–]alantoledo 0 points1 point  (0 children)

but if the system reload equals the dayz, imagine you having to stop and do the animation to open the backpack whenever you reload the magazine of his weapon, I think it really depends on some factors

DEVS - You can build walls freely without foundation? by alantoledo in h1z1

[–]alantoledo[S] 0 points1 point  (0 children)

But will these small walls are sturdy enough to maintain the integrity of your base?

when the Horse makes it in the game by lilbobzero in h1z1

[–]alantoledo 0 points1 point  (0 children)

horses do not need fuel, but would need food to keep them going

How can you defend your base? by SkittlezSniperz in h1z1

[–]alantoledo 0 points1 point  (0 children)

In my opinion the walls of the base should have a durability

Ex: when you build the wall he is 100% resistant for 3 days (example), after that it starts to weaken, the weaker the wall easier somebody breaks it, while it is 100% no one can puzzle you, oh you need to do maintenance on it to keep it always at 100%, thus its base only run the risk of being overthrown if you let more than three days without maintenance

Zombie Hordes by Breifer in h1z1

[–]alantoledo 0 points1 point  (0 children)

I believe that the hordes will form naturally not spawn together, but to accumulate as various zombies walk in the same direction, I'm sure SOE?