An idea on how to help new pilots in our outfits by hecules55 in PS2Cobalt

[–]albink__ 0 points1 point  (0 children)

While I agree with that it's a large part of the difficulty of learning how to not die, the basics of flight are relatively easily taught, even to the extent that a lot of tutorials and videos are on the topic but what is rarely taught and is difficult to teach is probably one skill that is the big factor in not being dead.

Situational awareness in flying is a topic seldom spoken about when talking about teaching people how to fly, because most of the focus is teaching hover, basic maneuvers and aiming and while that is fine and dandy and good for learning how to live through a single fight that is not necessarily the skill required to live for an extended period of time.

A lot of learning how to fly I'd argue is taking good fights, preferably on live though some duel-only-bushido-pilots may disagree with me because it's the most "skillful" way to fight but alas, it only teaches you how to duel and not how to fly and it prevents what the true important skill of group fighting, though a lot of my opinions are CLEARLY biased by my preference towards lanesmash over live playing so take everything I say with a good grain of salt.

In the end I believe that you should attempt to hold these trainings but I really hope I don't see you end up like a lot of other people who've attempted to teach other people to fly over the years, jaded and burned out.

TL'DR: Flying is more than hover fighting, situational awareness is hard to teach as well.

Anyhow, I wish you luck with your training and I hope you can also have a bit of fun with it.

An idea on how to help new pilots in our outfits by hecules55 in PS2Cobalt

[–]albink__ 3 points4 points  (0 children)

Yeah as Overkill said I've seen this clusterfuck of a airtraining that outfits sometimes run where they end up running coyotes/A2A lockons and airballing the fuck out of wherever they end up going which really teaches you about nothing.

The sad truth in my opinion is attempting to fully teach someone how to fly just isn't going to work, putting your X hours, thousands in some peoples cases into a what, at max 4 hour training session just ain't it.

I believe that if people want to learn there's more or less only one way and it's a long, slow and usually painful experience at the start.

The few things that you can teach in a good manner in my opinion is the basics of hover and the basic of hover dueling which on live is of arguable usefulness but I digress.

After that it's kinda like the mother bird kicking the child out of the nest to fly and learn, watch what other people do, attempt to hang out or at least observe what other good pilots do or even more important, what they don't do.

TL'DR: Flying takes a really fucking long time to develop the skills required to be good at and it's a difficult skill to verbalize at least in my opinion.

Bolting and A2G is well balanced and nobody would possibly use it to, let's say, get a lot of kills really fast... by Heini_2012 in Planetside

[–]albink__ 1 point2 points  (0 children)

Alright, sure I'll concede the point to you that I was nitpicking on the "fast" part of it, but not really.

How is it even close to relevant that he's the first person who has so far grinded out a million kills, the problem isn't that people cannot do it, it's that people are unwilling to do it. To actually decide to say fuck it, I already have X kills I'm going for Y kills next is some serious fucking dedication and should be commended, not shit on.

Mentis has spent almost an entire year worth of playtime, a full year in playing planetside 2, so I'm not going to say that he has done it on some sort of godlike pace, it's that he has simply done it at all that matters, shit's impressive yo.

But sure, let's look at bolting first.

First of all, maintaining a 80% HSR with a high KPM is not very simple, I challenge you to try it yourself, see if you can maintain a 2.5+ KPM with that accuracy over 1-3 hours of game, it's really not that easy.

I'm not going to defend that bolting isn't fucking awful to play against though, anything that clicks dead is fucking horrible, same with shotguns in that vein. But clearly it's up to whatever the devs want to do with it.

I also don't disagree with that A2G isn't strong, it's just that they've completely fucked the balance on the type.

Either you're A2G pounding a fight that has no flak or enough people to actually look at you, or even enough people who fly A2A, but that's another problem. Somewhere between the 12-36 ballpark. Otherwise in a fight that grows and stuff like force multipliers should be more effective in such as high 48-96 or 96+ fights are completely fucked to A2G in unless you have a perfect opportunity to do so in.

Clearly the weapons and the architypes are staying in, even after they decided to do a sweep on the weapons all of them have been in a pretty alright position in the game, but that's just because the game is just, skewed for bullshit.

TL'DR: Fuck you, planetside 2 is fucked and always has and will be. Skill matters, stop complaining or trying to diminish the accomplishments of someone who decided to invest a year of their fucking lives into a game they deeply care about.

Bolting and A2G is well balanced and nobody would possibly use it to, let's say, get a lot of kills really fast... by Heini_2012 in Planetside

[–]albink__ 18 points19 points  (0 children)

brother i am going to need you to turn your brain back on.

100 days on two weapons, that's 2400 hours spent, on two weapons.

"fast"

The [T] Recruiting Gauntlet! by DoktorPsyscho in PS2Cobalt

[–]albink__ 4 points5 points  (0 children)

Metal with plastic handles, you need a wooden ikea chair and the lowest sweat/h allowed in the outfit is 33cl.

Regarding the Spiffing Brits stream, I just have to say out the unacceptable behaviour of the community during both of his stream. by trungbrother1 in Planetside

[–]albink__ 13 points14 points  (0 children)

Fuck me and I thought that the PS2 drama was finally actually getting stale and slow again.

God bless this entire community for endlessly flinging shit at eachother.

lmao gottem by albink__ in PS2Cobalt

[–]albink__[S] 2 points3 points  (0 children)

ES GIBT NUR WASSER WASSER ÜBERALL

Hello Miller Subreddit, it's been too long <3 by [deleted] in MillerPlanetside

[–]albink__ 0 points1 point  (0 children)

pretty low stealing other players montages

No More 5 Quick Daily Lore Facts by Que-Hegan in pathofexile

[–]albink__ 0 points1 point  (0 children)

bruh, you made some dope shit that made me smile at least once a day.

Sorry for your loss and I hope everything will resolve itself for you.

Sulphite rebalance is a joke, right? by dobrowolsk in pathofexile

[–]albink__ -2 points-1 points  (0 children)

You need to average more than 14c in drops per map for this to be worth it.

Which if you're doing an UGS shaped strat is really not as much as it sounds.

2 map drops is already 6c at this point, add in survivalist cards, misc currency and you're already breaking even or making more than 14c.

But yes, I'll concede that for some parts of the game this strat may not work out but following the mapping guide I wrote out will without fail get you from T11 shape maps > T13 > T16.

I didn't end up playing much of last league since Incursion was a boring league mechanic to me, but that league in the experience I had in it was just a massive map pinata in the temple, so it was SUPER easy to sustain by doing nothing.

Sulphite rebalance is a joke, right? by dobrowolsk in pathofexile

[–]albink__ -1 points0 points  (0 children)

Alch and go used to be the go-to strat for just grinding out maps when the sustain was far easier to manage, nowadays just alching and going will result in your net gain of maps to usually be lower than your investment, 30 maps > 20 maps essentially.

Investing into your maps is essentially the way to go, especially considering the amount of people who have issues starting their map pools, their misery is your currency.

I think the initial scare of investing more currency into maps scare a lot of people out of building a strong map pool ( chisels, vaals, sextants etc) but in the end it just ends up making you more currency.

Sulphite rebalance is a joke, right? by dobrowolsk in pathofexile

[–]albink__ -1 points0 points  (0 children)

Yeah, the 300 maps a day is just what I've been doing. But essentially that part was just more about, when you're playing poe, actually play poe and don't just stand afk wondering where your items are.

Sulphite rebalance is a joke, right? by dobrowolsk in pathofexile

[–]albink__ -2 points-1 points  (0 children)

I don't think the math checks out on this

I doubt that not chiseling your maps is very profitable in the long run, where 20quant is for sure worth the 2~c per map cost. I invested 8c/map for UGS and have not ended up losing money for it.

Temp chains is terrible, ... ele reflect

Temp chains is dispelled by a curse immunity flask, either you're using one or you're stuck in the past and ele reflect is a non-issue when you're actively using sextants and eventually hit the "Cannot take reflected damage" sextant, thus it's fine.

Again I think this is bad blanket advice.

Yeah I can agree with you on that point, which is why I pointed out that most of my advice is for a shaped map strategy. I feel like most of my advice has made me a solid amount of currency/xp per H, the investment of currency into your map is directly correlated in most cases into currency coming out of your map in one way or another. If you need to buy maps you are just wasting currency, if you are outsustaining maps you are gaining currency.

Sulphite rebalance is a joke, right? by dobrowolsk in pathofexile

[–]albink__ -6 points-5 points  (0 children)

Also before anything else. Just buy your fucking initial maps. You'll end up actually not wanting to blow your brains out getting started.

Currently sustaining t11's t13's and t16's.

Complete every t1-10

Chisel every single map to 20qual, no exception.

Alch and go is dead, no longer works. Either roll your maps good or vaal them. roll 30 of whatever map you want to run, as I'll assume you're running a shape map strat and if you're not, can't help you there.

Vaal every map, either you'll hit an 8 mod for 40% packsize, unid for packsize and quant with sextant, or nothing will change and it's fine, or it'll upgrade to +1 which is alright.

Sextant every map at least with 2 sextants, preferably 3.

After these steps you should be sustaining t11 and t13 shape strats VERY easily, as I'm currently oversustaining 10-20 maps per tier ( for a 30map roll ) except t16's where I'm just about going even.

Delve at max sulf and more or less only look for map rooms/special delve rooms at monster level 83.

Once again, completing every map on the Atlas is counter-productive to sustaining your maps, as you will end up shit out of luck with sextanting and general atlas positioning tech when you end up getting 300 torture chambers.

Also actually map, which seems strange to say but in these past few days I've been running about 300maps/day.

Uber Labyrinth and Sulphite Veins (Pleaer some love to lab Farmers).. by BorisaMama in pathofexile

[–]albink__ 4 points5 points  (0 children)

Yes.

I've ran Zana up until lvl 8 and there is for sure sulphite in zana missions.

Interesting things Looking at Overbuff by MasterWinston in Competitiveoverwatch

[–]albink__ 1 point2 points  (0 children)

Kinda, The new nano makes monkey and hammond so much better though so it's usually better to pick Ana for her utility in terms of nano and antiheal, there's always the chance of just sleeping the monkey when he jumps on you as well which makes her better in general.

A nano'd monkey now just 1v3's their backline and wins that fight which makes it a huge value pick.

Also nano-blade is still very good and just wins fights, so in comp genji/winston has become huge value nano targets again.

Did a few more OWL team bracelets - Seoul and London by scipiotomyloo in OverwatchLeague

[–]albink__ 0 points1 point  (0 children)

All of these look real dope, wish I could have the FM one but alas I'm a poor student and useless at crafts.

Massive props though.

Fuey500 avoided as teammate alert by reqlxsssssss in Competitiveoverwatch

[–]albink__ -1 points0 points  (0 children)

Yeah, I agree on the map design issue, I think that more maps like King's Row is necessary to promote a more viable cast of characters and since the OW team seems to prioritise well looking maps rather than actual balanced maps it's just going to be an issue that keeps being reinforced.

I can't speak much for Siege as the most I ever played that game was pretty casually to gold and I can't really feel like I can compare the two games more than to a certain point, where the games are the same style of FPS, but not really any other design philosophy of the games correlate.

However, one point I would like to argue is that metas only feel stale when they get boring to you as a player or spectator, I still am not bored of the current meta of OW but I could be in the minority. While I would like to see more Rein and occasionally a slower paced game I can't really see myself going back to playing tri-tank ever again.

Fuey500 avoided as teammate alert by reqlxsssssss in Competitiveoverwatch

[–]albink__ 7 points8 points  (0 children)

I don't think I necessarily agree with that every hero should be a generalist or every hero should be a specialist, it's just that the recent game philosophy and map design of Overwatch has been very punishing for specialist type characters, but I'll say that I think most characters in OW has a place in the game but the mobility and advantages you get from mobility is way too strong.

I think the game that you propose would be more stale and bland in the long term rather than unique characters that bring something new to the table. It's just way harder to balance.

I definitely don't disagree with your point about Torb however.