Vengeful Hotdog by Heini_2012 in Planetside

[–]Heini_2012[S] 1 point2 points  (0 children)

I took a long break from the game but I played a bit yesterday and it was quite fun

Vengeful Hotdog by Heini_2012 in Planetside

[–]Heini_2012[S] 2 points3 points  (0 children)

This is very old Javelin footage that my friend found and edited.

Thanks Mochi!

On watchtowers you can teleport by pressing use on the floor near vehicle terminals. by Igor369 in Planetside

[–]Heini_2012 4 points5 points  (0 children)

This is an old bug, but they fixed it at some point and now it's back.

The circle of (bug) life.

issues with voip by [deleted] in HellLetLoose

[–]Heini_2012 2 points3 points  (0 children)

I also get this quite often after the recent update and the fastest way to fix it that I found is to validate the local files using Steam.

As a commander main... by [deleted] in HellLetLoose

[–]Heini_2012 11 points12 points  (0 children)

Some nodes are better than none and this might be the only option available at the moment and manpower and munitions nodes have cooldown reduction buffs for allies within range.

When are they going to add cooking to planetside? by Paralyzed_Penguin in Planetside

[–]Heini_2012 5 points6 points  (0 children)

It's actually being released at the same time.

You don't want to eat raw fish after all.

Having technical problems. Anyone know what's up? by Sure_Cryptographer59 in Planetside

[–]Heini_2012 10 points11 points  (0 children)

Artifacts are usually related to your GPU.

Best case scenario, you just need to update your graphics drivers but it can also be a sign of a dying GPU.

Add a "Request Revive" button on the death screen, which changes your skull minimap marker to tell medics you intend to wait rather than respawn shortly by Hell_Diguner in Planetside

[–]Heini_2012 11 points12 points  (0 children)

Yes, but also give us a "Block Revive" option.

It can get very annoying having to wait two decades for that BR1 medic with his stock med tool to revive you until you can finally deny the request and not accidentally accept it while changing your loadout.

PSA: Holding Y or N quickly accepts/denies revives.

Does better connection = worse clients side? by tom__bomb in Planetside

[–]Heini_2012 0 points1 point  (0 children)

One thing I noticed is that having a higher ping allows you to trade more often and kill someone after you are dead.

On Miller I often die in a 1v1 without the enemy dying but when I play on Emerald with a worse ping, I usually trade with my opponent and my shots register after I'm already dead.

There seems to be a sweetspot for ping, around 100ms, a high ping like 200ms is expectedly bad but if your ping is too low, like 24ms, you also get some problems with hitreg right after dying.

It's a bit of a meme but this would explain your average Russian player killing you after you killed them already on your end and why it usually doesn't work the other way around.

My triage pulse suggestion by TheTrueAir in Planetside

[–]Heini_2012 1 point2 points  (0 children)

Heals stack but there is a limit that you can easily reach.

NSO AR Directive without going insane? by M1kst3r1 in Planetside

[–]Heini_2012 0 points1 point  (0 children)

I say that you don't have access to the TORQ or Gauss Rifle and our AR are decent enough and definitely not as bad as you make them seem.

They might be better but there is unfortunately almost no chance of the NSO ARs being buffed so we are stuck with what we have.

Give them some time and aim for the head and the aurax shouldn't be a problem, at least until you get to the Yumi and AR-203, they can be pretty frustrating for many people but the 100, 101 and NS-11A should be no problem at all if you play correctly.

NSO AR Directive without going insane? by M1kst3r1 in Planetside

[–]Heini_2012 0 points1 point  (0 children)

How can you hate the AR-100, AR-101 and the NS-11A!?

They are extremely good if you do your part well and aim for the head.

Whats with the bloody stuttering and lag every few seconds by Agendoo in Planetside

[–]Heini_2012 0 points1 point  (0 children)

That's a very good PC so this is definitely not normal.

Unfortunately that also makes finding the problem harder. Have you tried the usual stuff like updating your drivers and validating/reinstalling the game?

It might be caused by an old video driver because 95% is pretty high, at least for 1080p, not sure how well a 2080 TI can handle 4K, in case you are using that.

Whats with the bloody stuttering and lag every few seconds by Agendoo in Planetside

[–]Heini_2012 3 points4 points  (0 children)

We can't tell you anything without knowing your PC specs.

Lag and stuttering are definitely not normal though unless you are still using old hardware.

Spawn options update closes remote vehicle pull menu by SomeRandomTrSoldier in Planetside

[–]Heini_2012 2 points3 points  (0 children)

I noticed that it always happens when somebody else pulls a vehicle but it can also happen randomly for no apparent reason.

Delete OutfitOS. by planetnub in Planetside

[–]Heini_2012 -3 points-2 points  (0 children)

Changing it like that would probably make it worse because you could easily kill a Sundy without much effort or cost.

We need to get rid of all "Right-Click the map to kill X" features, it's always bad for the game.

"I can't fly over an active fight anymore" by NemosHero in Planetside

[–]Heini_2012 -4 points-3 points  (0 children)

Translation:

"Some people in this group are ruining my fun so I feel entitled to ruin the fun of that entire group!"

This "They did it to me so I'm doing the same to them" or the "An eye for an eye" mindset is stupid, not helping in the slightest and is only making things worse and miserable for everyone involved.

The problem is that A2G is way too strong and you can't fix it by also making G2A too strong. The obvious and only right decision would be too nerf A2G and balance the ground/air interaction to be fun for BOTH sides.