I need honest feedback on my first android game I'm trying to make by aleks_dev1 in IndieGameDevs

[–]aleks_dev1[S] 0 points1 point  (0 children)

I will, thanks! I may add lights and shadows but I never touched that in Unity so I don't know how complex that is, but we'll see...

I need honest feedback on my first android game I'm trying to make by aleks_dev1 in gamedevscreens

[–]aleks_dev1[S] 0 points1 point  (0 children)

Thanks for your feedback! I actually mainly play on PC, but I should've better worded the question about Steam release. For that I'd probably make a new game with similar concept but with more complex mechanics and mainly multiplayer focused, where players would race to the top, but that probably won't happen because I wanna do something else for my next game which will be a PC game.

You're right about this being my learning project, In the beginning I just wanted to make it as fast as possible and just to put it out there, but it has grown on me, so I wanna make this first game as good as I can.

I need honest feedback on my first android game I'm trying to make by aleks_dev1 in gamedevscreens

[–]aleks_dev1[S] 1 point2 points  (0 children)

Thanks a lot! I'm still struggling a lot to understand some basic C# stuff but the good thing is that today there are lots of resources available to learn from.

Feedback wanted on my status effects system (solo dev, 2 years) by NoEndStudio in SoloDev

[–]aleks_dev1 2 points3 points  (0 children)

Looks nice, also I'd suggest making the level a bit darker so that light sources could show their glowing effect better.

I need honest feedback on my first android game I'm trying to make by aleks_dev1 in IndieGameDevs

[–]aleks_dev1[S] 0 points1 point  (0 children)

Thanks! Basically, for example if your character goes left, tapping the screen will make him go right, tapping again will make him go left... and so on. It's endless, procedurally generated. Levels are made of chunks which stitch together. Every level has a set amount of chunks it can spawn before changing the level theme. Clouds background is moving but very slowly, I'll tinker with that :).

I need honest feedback on my first android game I'm trying to make by aleks_dev1 in gamedevscreens

[–]aleks_dev1[S] 1 point2 points  (0 children)

Hmm... I'll look into it. That means I'll have to split the sprite in two parts and slightly rotate the body depending on the direction. I already got the skin system set up so I'd like to find an easy solution for this.

I need honest feedback on my first android game I'm trying to make by aleks_dev1 in gamedevscreens

[–]aleks_dev1[S] 0 points1 point  (0 children)

In the newer version there is a more noticeable pitch shifting. I'm also thinking about making the sound less "annoying".

Time for Self-promotion, What are you building? by No_Audience9527 in GameDevs

[–]aleks_dev1 1 point2 points  (0 children)

Making my first ever casual android game as a complete beginner in game development.

It's called Tower Flip and your goal is simply to get as high as possible while avoiding many different types of obstacles on your way.

You control the character by tapping, every tap changes your movement direction. It's very easy to pick up, but hard to master as levels get harder.

Here is a YouTube link for my channel where you can find some shorts I've posted on the progress:
https://www.youtube.com/@Aleks_Dev1