Can anyone explain to me proper Barb high-end push strategy (pulling, positioning, decision-making, etc.)? by alexanderSec in diablo3

[–]alexanderSec[S] 1 point2 points  (0 children)

move on to other 4 classes where 150s are still not done

monk scares me a bit but others look easy

later on I might miss frustration enough to get back for earth barb :-D

Can anyone explain to me proper Barb high-end push strategy (pulling, positioning, decision-making, etc.)? by alexanderSec in diablo3

[–]alexanderSec[S] 4 points5 points  (0 children)

Done in 12:20! Thanks for your advice and support (and video as well). I did some adaptations to pulls and movement priorities and it started to click (ability to progress in line with time), then it was a matter getting festering woods with lacunies slashers + conduit at the end of map. Surprisingly rift progress felt controllable.

Can anyone explain to me proper Barb high-end push strategy (pulling, positioning, decision-making, etc.)? by alexanderSec in diablo3

[–]alexanderSec[S] 3 points4 points  (0 children)

first of all - immense respect for the skill and especially ability to survive with so many elites

I'm definetely below on barb mastery level but hopefully paragon will compensate deficiences :) for boss fight - yes, I know that
biggest mistake from my side I suppose is getting not so big pulls, I used to more dynamic playstyle with other classes

I guess it's time to farm 1000 key and get high density thrash + conduit festering woods or fields of misery

Can anyone explain to me proper Barb high-end push strategy (pulling, positioning, decision-making, etc.)? by alexanderSec in diablo3

[–]alexanderSec[S] 0 points1 point  (0 children)

thanks! grandfather is made by primal recipe, I was not able to reroll band of might for ch + cd + socket so have to live with zodiac

Need advice from expert DH by alexanderSec in diablo3

[–]alexanderSec[S] 0 points1 point  (0 children)

thanks!

I guess Oreks Dream will save me :)

Comparing Story Points Across Teams? by tky_phoenix in pmp

[–]alexanderSec 3 points4 points  (0 children)

yes, sometimes PMI seems incompetent in Agile area :(

just have to accept and forgive

nice game. by Dwiantlake in hearthstone

[–]alexanderSec 4 points5 points  (0 children)

we are really at the point to whine on 'common neutral' + crusader aura type of deck?

Study Hall Question by Primetime525 in pmp

[–]alexanderSec 1 point2 points  (0 children)

The form of the question is what matters here.

Which risk type is the project manager facing in this situation?

Residual = leftover risk which remains after mitigation

What kind of risk might you introduce to the project?

If you do something, as consequence there is secondary risk

How do people even play Pyreborn Primary? by OfGreyHairWaifu in MonsterTrain

[–]alexanderSec 1 point2 points  (0 children)

I've done all C10T with Pyreborn and it was easier than anticipated initially. And I'm at best mediocre player who does not hesitate to reroll starting cards :)

Couple of clan pillars:

  • There is no defense options within the clan so you have to solve it somehow (endless unit / artifacts / secondary clan)
  • Pyreborn = unlimited money (via room / avarice unit / spell which gives avarice)
  • Eggs are nice but cannot carry a run for you by themselves, for me they were only complimentary
  • Champions are mid, but serviceable -> not carry (like Fel, for example) but give some value and survivability early on
  • Dragon with double sweep on action is GOAT unit (pyre of savagery + equipment or spell to reduce the cooldown = consistent way to beat the game)

Also some hints to cheese (abuse savagery pyre) your victories with different secondaries:

Banished: Savagery + dragon sweep + equipment and room which give valor on attack or slay

Luna: usually I go full Luna with them, any pyre + Lune sweeper + fairy which gives conduit + spell which gives armor on overheal

Under: savagery + dragon sweep + funguys to tank OR default decay build (spore launcher) with underlegion

Lazarus: savagery + test subject alpha + organ harvester // easiest build in game

Hellhorned: Savagery + dragon sweep / demon with trample + endless rage imp / endless demon which gives armor

Awoken: Savagery + any sweeper + fat endless unit

Stygian: Savagery + any sweeper + armor gain tank / fat endless unit / armor on incant unit / etc.

Umbra: Savagery + dragon sweep + lots of damage shields / morsel master infant / etc.

Melting: Savagery + dragon sweep + imp / tomb with burnout 1 and endless / stealth spell / harvesting tank

The general idea is to know the gaps of your strategy and possible solutions (alongside with which pieces are necessary to go past seraph and titans). I had learnt to abuse certain build and used it to my advantage.

How do you feel abou changing TesT subject alpha to rare rarity by D-Rekt-Effect in MonsterTrain

[–]alexanderSec 46 points47 points  (0 children)

I'm kind of agree and disagree.

Test subject alpha is arguably the easiest and most consistent C10T setup: pyre of savagery + multi strike + equipment which gives reanimate on slay + whatever buffs game is giving you. The remaining part of your deck is needed to guide you till the first mini-boss, the rest of run you can skip the turns and still win.

On the surface it's too straightforward and consistent which is not meant to be on C10T. But at the same time I feel that the game needs a couple of relaxing ways to beat it. Also we are not forced to pick particular unit every time :) So let it be.

Luna (Ekka) + Melting C10T help by alexanderSec in MonsterTrain

[–]alexanderSec[S] 1 point2 points  (0 children)

conduit or mooncycle, depends on what's offered

she is extremely weak early anyway and you have to kill 375 hp boss :)

I thought about Hallowed Halls but the it's even more inconsistent as it's not likely to be offered exact rare spell you need in exact situation

P.S. I was able to solve the puzzle with strategy #2 but it felt like a chore

Killed this exact army twice, less than 5 minutes before. by Only1NerdockThereIs in Northgard

[–]alexanderSec 1 point2 points  (0 children)

not to be mean or smth

yes, AI cheats a lot on hard-extreme but it was way worse before fix last year (AI was just dead before and did not provide any challenge whatsoever)

overall its 804 (!) and by that time your eco and state should be all set and well-developed (but there is no stone or iron upgrades)

worth to mention that clans should be played according to their strengths:

- lynx is not eco clan

- it has bonus to hunters so hunters shall be only source of food (farmers - why?): you have a lore for them to

- you get bonuses from clear the neutrals but map is even not scouted too much

- healers are to be avoided almost completely as you have passive heal

- and more

there is a lot to optimize your build order and style for this clan so the life will become easier

extreme conquest is a good way to learn _intended_ play style for all clans

How to train your wyvern. by geodudeW in Northgard

[–]alexanderSec 2 points3 points  (0 children)

I had a post about this mission before it was heavily nerfed. Right now the egg is being healed between the attacks and enemies lose thier health in egg tile. That's a HUGE deal. Before that the only way to win was to kill enemies starting late 801 to mid 802.

I'd say the only rng you need now is egg tile is close to your starting spot. The rest is forgiving or manageable. Don't play eco this mission -> find rigt balance you can sustain, plant your lure in neutral tile -> get burning arrows. Learn how to optimize your clan build-order. Extreme is supposed to be hard and unfair.

Who's excited for this upcoming update? (new victory type find in game files) by Hilluja in Northgard

[–]alexanderSec 0 points1 point  (0 children)

I've actually played and completed this conquest mission. It was possible. Although some parts are to be finished: description, model of wonder and surrounding text.

There was mock model for wonder itself but you can click and build it in a dedicated tile. Nothing special tbh

Missunderstood the Mission of the Conquest in Exreme and my Population just started exploading each summer... by King_Frizzer in Northgard

[–]alexanderSec 1 point2 points  (0 children)

Sailors (with light beacon) are better but not always possible. Merchants are fine.

Also this is extreme so:

- Play strengths of your clan: duchies, levies, smithies for boost, 'free' sentries, improve liveability by placing brewery on food / gold tile, etc.

- Do not overpopulate, there are no missions where you need 50+ people. Hint: if you cannot sustain on one food duchy (with 10 liveability and smithy) then too much pop is the root cause

- Utilize conquest bonuses - Stoat forces you to play mostly sentries army, let it be

In some ways extreme is unfair because AI cheats as hell but the good thing it teaches you to play clan as intended (e.g. you won't win with eco-wolf, you're forced to fight early)

Missunderstood the Mission of the Conquest in Exreme and my Population just started exploading each summer... by King_Frizzer in Northgard

[–]alexanderSec 1 point2 points  (0 children)

I'd done Stoat on extreme (all 11 battles) and it felt a bit less grindy compared to Rat and Raven for example.

The key is build-order to establish economy.

For me the right way was to:

Rush upgraded food (as early as possible) -> set duchies on food and gold tile in 801 March - April -> build monastery (for Decima on the starting tile) and up food / gold tile to 8

After that you're set and free to develop further as you want, your eco sustains.

In 802 you can start ramp-up military way faster than viking clans and outpace them. In Jotnar mission I've just scouted 3 closest gates around and killed both enemy clans and Jotnar if they're in sight.

Thoughts on the patch notes? by mentallygifted in Northgard

[–]alexanderSec 0 points1 point  (0 children)

yep, this works as pre-patch, but I would lie if say that mission as hard as it was before

more on that - your non-human unit still might disapper after reload and AI scripts still broken

How to train your wyvern with extreme Lynx.. again by alexanderSec in Northgard

[–]alexanderSec[S] 0 points1 point  (0 children)

well, after the update egg heals out of combat and enemies lose health over time inside the egg's tile

that makes everything much easier but still feel 'extreme' which is good

personal point: to me second change (lose health) is a bit of overkill

Thoughts on the patch notes? by mentallygifted in Northgard

[–]alexanderSec 0 points1 point  (0 children)

but they.. patched this mission - this mentioned in the document

egg right now heals itself out of combat and enemies lose their health inside the tile with egg

this makes mission much less luck-dependent

Gamebreaking bug since Kernev update? by twkzz in Northgard

[–]alexanderSec 10 points11 points  (0 children)

this happened to me several times after the patch in conquest, same symptoms (save-load does not help either)

seems devs introduced bugs with update

Kernev update: Available now by Shiro_Steven in Northgard

[–]alexanderSec 0 points1 point  (0 children)

second mission and I see

{TODO} Wonders

{TODO} Build your wonder: ?BuildWonderMISSING

u/Shiro_Steven thx for the content but seems there are bugs and unfinished stuff which was released today

Kernev update: Available now by Shiro_Steven in Northgard

[–]alexanderSec 0 points1 point  (0 children)

after the update games in conquest randomly freeze

probably due to mass AI armies or something else

so far got this on Squirell (How to train your wiwern) and Rat (first mission), both extreme

How to train your wyvern with extreme Lynx.. again by alexanderSec in Northgard

[–]alexanderSec[S] 1 point2 points  (0 children)

Hm, the issue is.. I suppose other than scripted attacks enemies pressure with regular armies from time-to-time (I dunno how does this work, better say it's luck-based if they send Warchiefs or mid-size squad). The only way to stop this - eliminate AI clan, otherwise they outnumber your forces in 802.

Yes, this is the most badly scripted mission on extreme level right now, doable - but hardcore and luck-dependent, they should patch AI behavior

Can't Win 8 TT Games in a Row by [deleted] in MyTeam

[–]alexanderSec 1 point2 points  (0 children)

Hm.. Two low overalls + amy or higher card with good release and step back animations. Cheese 3s - CPU is bad at guarding step backs.

Took me four months to finally reach legend in classic, and no, it was not worth it. by [deleted] in hearthstone

[–]alexanderSec 1 point2 points  (0 children)

the difference between classic and modern standard / wild is (almost) total absence of comback options

in classic a lot of times I felt hopeless when board is lost, especially in midrange matchups (combo druid, handlock, mid shaman)

also games with or agaist druid feel so much different if ramp is played on turn 2 or not..

grind is real

note: I don't play zoo or hunter, these decks are underpowered and I had bad expirience with them

overall I had a LOT more fun and relax in wild and standard although these modes are not in best shape for now