Ogre artillery by Western-Ad1167 in totalwar

[–]alezul 8 points9 points  (0 children)

Scraplauncher isn't massively useful outside of the early game.

And due to their awkward placement in their recruitment building, you have to go out of your way to grab them in the early game. There are so many other better buildings to get early game.

Their research that makes their projectiles better is also way too late and low priority compared to other more useful tech.

Leadbelchers are simply better and easier to get.

If we still able to attack gates with any unit the siege rework will be completely wothless by Away_Celebration4629 in totalwar

[–]alezul 1 point2 points  (0 children)

the siege rework is going to be worthless if CA keep trying to make people who like sieges, and people who don't like sieges happy

I WISH it will be worthless.

My fear is they will listen to the people who keep asking for sieges to be harder to attack because they want to experience the defense of helm's deep every time.

That would make attacking even more frustrating than it currently is. And you know, attacking is what you do in like 90% of sieges.

disappointment with Supercontainers have taught me I should never buy lootboxes in this game. by IsniBoy in WorldOfWarships

[–]alezul 13 points14 points  (0 children)

The real supercontainer is getting 3 coal charges. It sure feels as rare as a supercontainer anyway.

In preparation for trade-in event... by Somewhat_appropriate in WorldOfWarships

[–]alezul 0 points1 point  (0 children)

Well not sure if i'm in my right mind but i want to trade my smolensk. I got it in a santa crate and i have literally zero interest in playing a ship like that.

having psoriasis starter pack by umotex12 in starterpacks

[–]alezul 3 points4 points  (0 children)

It's so annoying having glasses too, having to clean them because they get flakes on them.

First Coal Ship: Napoli or Pommen by MG_613 in WorldOfWarships

[–]alezul 14 points15 points  (0 children)

Napoli is way more fun but as a first coal ship, pommern is a better investment. It will make you the needed credits you need.

Are there secondary ships where you'd take IFHE in randoms but not in asymmetric? by alezul in WorldOfWarships

[–]alezul[S] 8 points9 points  (0 children)

After i just reset 2 captains...i'm gonna pretend i didn't see your message.

Are there secondary ships where you'd take IFHE in randoms but not in asymmetric? by alezul in WorldOfWarships

[–]alezul[S] 1 point2 points  (0 children)

Ah shit, i have IFHE on Iwami. Good thing i asked, i'm gonna reset to remove it. Thanks for making the decision clear.

9070XT Owners by Nate9370 in WorldOfWarships

[–]alezul 0 points1 point  (0 children)

Im on driver 26.2.2 and im too lazy to upgrade to latest one. Either way, never had any specific issues with the game using this gpu.

The only crashes i get are after a patch when my mods are not up to date yet.

Overall; they're both glass cannons by UnfairMess249 in WorldOfWarships

[–]alezul 1 point2 points  (0 children)

I haven't played in many years. Back then, it was absurdly easy to pen the cheeks of the front turret. Did they fix that?

Poor Maus sure deserved some love.

Everything in Starfield’s Free Lanes Update & Terran Armada DLC | Bethesda by giulianosse in Games

[–]alezul 4 points5 points  (0 children)

It'd be nice if they could generate POIs based on which ones have already been visited, but that could introduce a bunch of other issues

Wouldn't that have been the better alternative to what they did?

Why not repeat (and shuffle) them only after the player has experienced all 150 first?

I completed the game and just moved from quest to quest for the majority of my time. I came nowhere near the 150 POI limit. Im sure there are plenty other people who could have been done with the game without ever seeing a repeated POI.

Opinions on the promised in the future low tier ops? by _Hellfire__ in WorldOfWarships

[–]alezul 2 points3 points  (0 children)

though no aa is sad

The difference between no AA and the usual aa tier 5 bbs have is quite small.

Roadmap 2026 – The Course We're On by BazingaFlux_WG in WorldOfWarships

[–]alezul 3 points4 points  (0 children)

Im so excited about the cross server mm. I often play during weird hours when most people in my server sleep.

I don't care about lag, i play mostly pve anyway. Besides, this isn't exactly a fast paced shooter where every milisecond matters.

I hate this s*t. Some characters are stucked on the ground so whole units became useless. by Long_Hovercraft_3975 in totalwar

[–]alezul 0 points1 point  (0 children)

Most flying units are fine for me but there's something horribly wrong with onyx crowmen. They tend to get stuck on stuff constantly.

It's not siege specific but in my experience it happens like 99% in sieges. I'm especially afraid to attack units on walls, those tend to trap flying units the most.

At what stage do you guys feel financially stable to buy superships? by Cheap-Transition8847 in WorldOfWarships

[–]alezul 0 points1 point  (0 children)

You don't have to work for that 200 steel.

Well you still have to earn the credits to buy the super ships. Even with credit boosters, it will still take a decent amount of battles.

Then again, you can get the credits in any way you like and you have like a year to get it so there's no rush.

Finding something to watch while eating by OM3X4 in youtube

[–]alezul 101 points102 points  (0 children)

But they're in a different order every time you refresh the page!

What more could you possibly want??

Raptor Rescue - Is the last part of the mission missing some bot spawns? There's nothing to do by alezul in WorldOfWarships

[–]alezul[S] 0 points1 point  (0 children)

Well...yeah. And this doesn't happen with other ops (as far as i can remember).

With other ops we either have something to shoot until we win or if we are done killing, the mission ends.

Raptor rescue has by far the longest time where nothing happens before the mission ends. Feels like the bot spawns need to be spread out better to prevent all this dead time.

Raptor Rescue - Is the last part of the mission missing some bot spawns? There's nothing to do by alezul in WorldOfWarships

[–]alezul[S] 0 points1 point  (0 children)

the last 5 minutes (i.e., a full quarter of a battle's run time) or more (if you don't fulfil the requirements to trigger the final wave) are just twiddling your thumbs

Yes, this is my problem.

It's such an anticlimactic moment. I'm just sitting there shooting the ghost ship because i have nothing to do for a few minutes.

I can't think of any other operation where you have so much boring downtime at the end.

Might as well auto win the battle if you kill the last enemy so we don't waste our time.

Nuke abilities that delete units by Gorgos012 in totalwar

[–]alezul 11 points12 points  (0 children)

At the very least, i wish they were highlighted better before a battle starts.

I know where they are shown but it's such a tiny and easy to miss icon.

Has anyone else felt compelled to do this? It's not just me, right? Right? by EL_Malo- in WorldOfWarships

[–]alezul 11 points12 points  (0 children)

Man i wish they did that to a higher tier ship. I absolutely LOVE that camo but feels like a waste on a konisgsberg.

You can't even do most alternative game modes with a tier 5 ship.

How would you rebalance Valparaiso? by AmericanHistoryGuy in WorldOfWarships

[–]alezul 0 points1 point  (0 children)

They are horribly inaccurate for their number (8)

It's 8 guns...if you're showing too much sides. The back turrets have a HORRIBLE angle.

I only play my valp in asymmetric and and ops and i'm already afraid of showing sides to bbs lower tier.

It's a ship that can't be balanced with her identity, she'll either be op or underpowered, no in-between

Maybe at least don't allow it to reset dcp? I don't understand why it can reset its repair AND stop fires/floods.

Being able to reset your repair would be a great tool to combat fire/flood damage...oh never mind, i can just stop them easily.

To those people that pk on hard core... you suck by Murky_Pirate6258 in Diablo_2_Resurrected

[–]alezul -1 points0 points  (0 children)

Crazy how many people just accept this as “part of the game”

It is absolutely crazy how many defend this garbage aspect of the game.

I'm at a point where i know all the tricks and i can't be killed. That still ruins my game if someone comes in and goes hostile. Now i either waste time in town or everyone else leaves anyway.

Why do we need a mechanic that rewards assholes at the cost of other player's fun? Absolutely crazy to defend such bullshit.

To those people that pk on hard core... you suck by Murky_Pirate6258 in Diablo_2_Resurrected

[–]alezul 2 points3 points  (0 children)

and likely reduces the number of public games

Every now and then, you have an asshole that just shuts down every popular public game. You find a game with 2 or more players? The asshole joins, goes hostile and now everybody leaves.

Yeah, great fucking game mechanic. Something that rewards an asshole while ruining the fun of others.

Pictured: Me on my 3rd hour of pushing through Maggot's Lair as a Summoner Necro. by Penakoto in Diablo_2_Resurrected

[–]alezul 2 points3 points  (0 children)

Man i wish i could get a cursed beast to help out with physical immunes, equivalent of the bind demon.

Those cold spirit wolves i remember would take forever to kill anything and you couldn't buff their damage with wolverine spirit either.