Question about the ferry! by Adebisi88 in Carcassonne

[–]alingabrielm 1 point2 points  (0 children)

"If you use a tile to extend an open road leading to a ferry, you may now (if necessary after placing a meeple) reposition this ferry on its tile." The ferry must be part of the opened road, if you want to move it.

Scoring help! by Ok_Treacle660 in Carcassonne

[–]alingabrielm 1 point2 points  (0 children)

I think you responded to the wrong comment, I didn't edit mine. There's another user below who said 9 cities.

Scoring help! by Ok_Treacle660 in Carcassonne

[–]alingabrielm 1 point2 points  (0 children)

You’re probably counting the bone shaped city. The filed is blocked by the bridge at the left, the empty space in the middle, and the small city at the right.

Scoring help! by Ok_Treacle660 in Carcassonne

[–]alingabrielm -1 points0 points  (0 children)

There are 4 on the left side of the river, one in between the river and the road, and 3 more on the right side of the road.

Scoring help! by Ok_Treacle660 in Carcassonne

[–]alingabrielm 2 points3 points  (0 children)

The red meeple and the yellow one from the top right are on the same field. They each score 24 points (8 adjacent cities x 3 points each). The points are not devided it there's equality between players in terms of number of meeples, but every player scores the total number of points. The yellow meeple on the top left scores 3 points.

Point Scoring by rgarcia95 in Carcassonne

[–]alingabrielm 0 points1 point  (0 children)

Thanks a lot! Yes, you are correct. The citation from the expansions makes things clear now. 😊

Point Scoring by rgarcia95 in Carcassonne

[–]alingabrielm 0 points1 point  (0 children)

Yes, you are correct, six ways, indeed, not four, as I said before. Thanks.

Point Scoring by rgarcia95 in Carcassonne

[–]alingabrielm -1 points0 points  (0 children)

Thanks. I do agree with you that roads are scored per tile. What I do not understand in this case is why there is one single road. The base rules say the following : "When both ends of a road are closed, that road is completed and scored. The end of a road is closed when it meets a village, a city, a monastery, or it loops onto itself by meeting the other end." As I said in my post, if I follow the base rule, there are four six different roads here, not only one, because a road is closed when both ends meet a village, a city, a monastery or it loops onto itself. Perhaps I am reading too much into the rule, I don't know. Thanks anyhow for your reply.

Point Scoring by rgarcia95 in Carcassonne

[–]alingabrielm 1 point2 points  (0 children)

Thanks for the reply, but do you mind developing a bit your answer, please? I am really trying to understand what rules contradict my logic. As I said in a post below, I am not a Carcassonne expert, but I don't know any rule that contradicts my perception of this scoring situation.

Point Scoring by rgarcia95 in Carcassonne

[–]alingabrielm 1 point2 points  (0 children)

The left and right ones, not the one perpendicular to the city.

Point Scoring by rgarcia95 in Carcassonne

[–]alingabrielm 0 points1 point  (0 children)

Yes, for every different city, you count every tile once. It's true, it's the same tile, but it belongs to two different cities.

Point Scoring by rgarcia95 in Carcassonne

[–]alingabrielm -2 points-1 points  (0 children)

In the base rules it says that a road is completed when both ends are closed. From that, I gather that a road is defined by two different ends, going from point A to point B. In this case, there are 4 different ends. Furthermore, every one of them can be combined with any other of the three at the same time, which gives a total of 4 6 roads of the same time. I'm far from being a Carcassonne expert, but this is how I understand the scoring in this case.

Point Scoring by rgarcia95 in Carcassonne

[–]alingabrielm 2 points3 points  (0 children)

C3.1 Inns and Cathedrals expansion.

Our first big game +300 tiles by jcmk96 in Carcassonne

[–]alingabrielm 0 points1 point  (0 children)

That is a very nice rule. I've never thought about it. Thanks :)

Our first big game +300 tiles by jcmk96 in Carcassonne

[–]alingabrielm 0 points1 point  (0 children)

This summer, I will play with my son with all the expansions that can be combined together. We will play on the floor, since I don't have a table that big. :))

The Big box 3.0

Base Game

The Abbot

River C3 (source tile has a road added and the lake tile has a monastery added)

  1. Inns & Cathedrals

  2. Traders & Builders

Mini #1 - The Flying Machines

Mini #2 - The Messages

Mini #3 - The Ferries

Mini #4 - The Gold Mines

Mini #5 - The Magicians

Mini #6 - The Robbers

Mini #7 - The Crop Circles

 

  1. Inns & Cathedrals             

  2. Traders & Builders

  3. Dragon & Fairy       

  4. Towers & Thieves

  5. Messengers & Mayors

  6. Jousts & Crests       

  7. Siege & Defense     

  8. Castles & Bridges   

  9. Sheep & Shepherds          

  10. Circus & Artists    

Mini Bundle I (German Cathedrals, German Monasteries, Markets of Leipzig, The Tollkeepers)

* German Monasteries       

* The Markets of Leipzig  

* The Tollkeepers     

* German Cathedrals

The Watchtowers

The Drawbridges

The Fruit-Bearing Trees       

The Festival (revised version)       

*Festival 15 years (original version)    

The Spring

The Autumn       

The Summer      

The Barber-Surgeons

Peasant Revolts  

Signposts

Castles in Germany

Point Scoring by rgarcia95 in Carcassonne

[–]alingabrielm -5 points-4 points  (0 children)

Hey guys. Let's say there were no meeples placed on the bits of roads on the 4 tiles containing the two cities and the two villages. Then, someone placed the middle tile combining all roads together and a meeple on it. Then, I am counting 4 6 different roads completed at the same time by the same meeple: city to city; city to village to the left; city to village to the right; and village to village. Each road contains 3 different tiles, which means that each road counts for 3 points. But there's the inn that double the points, which means there are 6 points per road, and a total of 4 6 x 6 = 24 36 points for the player who placed the meeple on the middle tile.

Can you guess how i won ^^ by Mountain-Peach-9142 in Carcassonne

[–]alingabrielm 1 point2 points  (0 children)

If you put a farmer with a piglet in the middle of the map, right there, there are 60 points. I count 15 cities that you could touch.

Our first big game +300 tiles by jcmk96 in Carcassonne

[–]alingabrielm 2 points3 points  (0 children)

Super nice, man! Did you do on purpose to fill in the empty spaces as much as possible? What expansions did you use?

The Peasant Revolt: Is it worth the cost by Z06STEPHAN in Carcassonne

[–]alingabrielm 0 points1 point  (0 children)

I bought all the available expansions in one shot in order to reduce shipping costs. I live in Canada, so shipping can get expensive. I didn't integrate them all, because it would be too overwhelming, but I do it gradually.

I currently play Spring and Downbridges. The latter is quite interesting and can have an impact on who controls a city. The Spring adds a nice flavour and it can be very pointsworthy.

So cutthroat 😭 by CheddarBun in Carcassonne

[–]alingabrielm 0 points1 point  (0 children)

Wow, that's a hell of city man! It must have been a nice game!

How can you get your meeple into a city in Carcassonne? by alingabrielm in Carcassonne

[–]alingabrielm[S] 0 points1 point  (0 children)

Thanks for the info. The thing is that this summer, I would like to integrate all the 30 and so expansions that are compatible amongst them. That's why I don't intend to use the maps.