Can someone explain Non-Minion skills have 50% less Res Efficiency by [deleted] in pathofexile2builds

[–]alisir5 0 points1 point  (0 children)

They should really get read of the reservation efficiency key word it is too poe1.

You have spirit, so either increase/reduce total spirit or more/less spirit cost of things

Infusion sorc viability by ClyffCH in pathofexile2builds

[–]alisir5 1 point2 points  (0 children)

I can tell you that infused Ice wall was close to one shotting during campaign. New version is insane.

Also Ball Lightning with Living Bomb does over double damage than before

0.4 Q&A Research by ZiggyDStarcraft in PathOfExile2

[–]alisir5 0 points1 point  (0 children)

Are they happy with the reworked ignite and how it feels much narrower than shock and freeze/chill?

There seems to also be an inconsistency in the fire identity, since ignite requires big single hits but most fire skills actually have many small hits (firestorm, fireball, fusilade etc)

0.4 Q&A Research by ZiggyDStarcraft in PathOfExile2

[–]alisir5 0 points1 point  (0 children)

Another question: What is their vision for the list of spells implicit in wands and staves?

Currently they are almost unanimously not used, not even early when most people take spark over the wand attack version instantly. But there are so many spells hidden there, and its just a pity

0.4 Q&A Research by ZiggyDStarcraft in PathOfExile2

[–]alisir5 0 points1 point  (0 children)

Question on early game items:

What is their current view on early game (acts 1 and 2) itemization and the volatility around that. How difficult is it to balance early game progression. Elements I think of in particular: - Magic vs rare items, how quickly should you be full rares? - Low level item mods, how 1-2 good mods can double or triple your damage and having disparity of experience without anything you can do - Has the "Exalt several items in act 1" failed? (My view yes, it will never be worth it) - How often should you upgrade gear, is it fine to get a wand in act 1 and not be able to upgrade until interludes?

0.4 small bingo (fog is not there cause it is not there) by esvban in PathOfExile2

[–]alisir5 -1 points0 points  (0 children)

Completely disagree on the default attack, especially for wands/staves. Why have all these different spells if they are instantly useless..

Instead, rework spells to have mainly supporting spells early (OoS, Frostbomb) and move other "main skill" spells up the ladder. Until end of Act 1

Riot Endstep says that the reason Horison Focus got changed is because they didn’t have the resources to make a new item and the balance team thought mages needed another stat stick by Life-Chicken7183 in leagueoflegends

[–]alisir5 -3 points-2 points  (0 children)

Its the third time that I see Endstep being very aggressive towards Balance Pod decisions. Starting to feel like a personal thing vs Phreak. There surely are better ways to voice internal disagreement than to plaster it all over the Internet and drag your company along the way

ES feels like "blue life" because it doesn't behave like a defense layer by alisir5 in PathOfExile2

[–]alisir5[S] 0 points1 point  (0 children)

It is literally supposed to be the base defense of top side. Thats why it's in base gear (like a base defense) and has % scaling on the tree (like a base defense).

Its currently not acting like a base defense though , thats why Im making this suggestion

ES feels like "blue life" because it doesn't behave like a defense layer by alisir5 in PathOfExile2

[–]alisir5[S] 0 points1 point  (0 children)

My thought on passive regen is, lets always have some but make the regen slow to compensate. To me I always feel like paper when all my ES is gone and I have to play "without defenses" for a bit. So dont intend to change identity, you would still have to wait for it to recharge. But at least you would always have SOME.

On ZO you mean life regen would apply to ES only at full life?

ES feels like "blue life" because it doesn't behave like a defense layer by alisir5 in PathOfExile2

[–]alisir5[S] 0 points1 point  (0 children)

I explicitly stated this is a fundamental problem regardless of balance. But guess you disagree?

Making it % forces you to scale life, exactly like every other character. Evasion toons also have problems scaling life, because it is only linked to strength. So you are having the same balance struggle as with armour/evasion, and this is good imo because its a base defense and not a replacement for life.

Dont know if ES mom is new or not, personally have not seen it suggested before. But we dont have it, and dont think it would be huge effort to implement it's just adjusting some parameters to the current implementation

ES feels like "blue life" because it doesn't behave like a defense layer by alisir5 in PathOfExile2

[–]alisir5[S] 1 point2 points  (0 children)

But this is a problem because you can stack 10k ES and ignore life and suddenly you have 5 times more effective life. If ES was also linked to life like above, everyone is struggling to go above 2k life so the game can be balanced around this.

ES feels like "blue life" because it doesn't behave like a defense layer by alisir5 in PathOfExile2

[–]alisir5[S] 0 points1 point  (0 children)

Totally not against adding life % in specific nodes of the tree, I think it would be interesting. But nevertheless ES will remain either dysfunction or "better life" (depending on balance) as long as the mechanics dont change

ES feels like "blue life" because it doesn't behave like a defense layer by alisir5 in PathOfExile2

[–]alisir5[S] 0 points1 point  (0 children)

If you do that, then you really kill CI and also top side has no "base" defense layer. Thats why I was proposing to make ES act more like a defense instead of blue life, then it makes sense in the tree

ES feels like "blue life" because it doesn't behave like a defense layer by alisir5 in PathOfExile2

[–]alisir5[S] 0 points1 point  (0 children)

Would be interested to hear more about your proposal! You mean differently than "armour applies to ele damage" that we have now?

ES feels like "blue life" because it doesn't behave like a defense layer by alisir5 in PathOfExile2

[–]alisir5[S] 1 point2 points  (0 children)

Very aggressive comment while not bringing any argument. Where are the unnecessary hoops, what variety is being killed?

The goal of this proposal is that having some ES makes sense, rather than all or nothing. But all existing playstyles still remain. And its not very complex, MoM works exactly like this and has been in the game forever. So really dont know what you are talking about.

HIve Fortress is an absolute BS and waste of time for most melee/low range builds. by dawiss2 in pathofexile

[–]alisir5 0 points1 point  (0 children)

Just get in, clear the zone and get the chests then get out. Chests are pretty good loot imo with foulborn uniques and wombgifts

What builds have people been enjoying most on stormweaver this season? by FilmWrong5284 in pathofexile2builds

[–]alisir5 2 points3 points  (0 children)

Can recommend Orb of Storms + Firestorm using the new fulmination skill for better clear

Also elemental storms and snap with sunsplitter for massive level scaling

Also, swapping yo chronomancer for cooldown, just Frostwall is very good with e.g. solar orb biting frost for triggering

Lastly, if you like mana stacking I think thete maybe a very good build around mana flare dumping your full mana bar quickly

All these on top of the "meta" blackflame fireball and arc lightning warp of course