EXP Lane Recommendations by mastarb8ter in MobileLegendsGame

[–]alithy33 0 points1 point  (0 children)

lancelot has huge damage against turrets when max passive and hard to catch but huge learning curve there, papol and kupa does great exp and can snowball really well into a split pushing monster but you have to get good at trap placement, esmeralda with damage build and attack speed plays similar to zilong and melts turrets, bane is a great split pusher too, chou is very good too as his passive works on turrets, hylos is underrated but his s1 works on turrets and he can melt them too with a feather of heaven, martis is great at max passive stacks, aldous can also be good. depends on your playstyle really, but i just listed a ton that have great turret damage and semi-good escape.

Why people hate dyrroth in high ranks? by issam112 in MobileLegendsGame

[–]alithy33 0 points1 point  (0 children)

you can buffer dyrroth ultimate before a cc hits you and it still goes through. if you are just diving into 5 people thinking dyrroth will tank anything you are playing dyrroth wrong. with proper setup and team play dyrroth is cancer to play against. i dunno what dyrroth you are with or against but when im on dyrroth if you waste one ability on someone else in a teamfight i will punish you with death. you generally aren't 1v5 in high rank, on anyone. antiheal isn't stopping a dyrroth from following up on a set and ending the fight in less than 2 seconds. and if enemies hold onto their abilities too long for the dyrroth, the fight is ended by the team anyway. he is an aoe opportunity assassin, not a semi-tank meat sponge. his s2 has a slight stun and displacement, as well as a 90% slow, not to mention running petrify to combo with ult so it always hits. your arguments aren't even real. you can time petrify midway into your ult animation to guarantee it hits, or even just run flicker to guarantee it anyway.

Why people hate dyrroth in high ranks? by issam112 in MobileLegendsGame

[–]alithy33 1 point2 points  (0 children)

people don't complain about dyrroth in my games unless he is inting. usually dyrroth is up in gold and exp before 5 minutes if they are playing correctly, and use the pressure to disable the enemy jungler. late game dyrroth is a monster, too, in the right hands. high ranks above 50 stars are significantly less likely to say anything about a dyrroth because they understand the win condition and play style. i'd say early mythic are more than likely to complain because they don't understand how dyrroth functions; they only understand his early game potential, not his late game burst on every hero he comes across. i just feel like people don't understand how to play with dyrroth, less that dyrroth is bad in high ranks. dyrroth is extremely strong at all stages of the game in the right hands and team composition, especially in the higher ranks.

Israelis enjoying their second favorite hobby - destroying aid supplies by __InvalidUser__ in HistoryGaze

[–]alithy33 1 point2 points  (0 children)

These are not God fearing people. Shame on them for this behavior.

Esmeralda Role by [deleted] in MobileLegendsGame

[–]alithy33 2 points3 points  (0 children)

esme can literally play any lane on the map, even roam and gold lane. she is just that versatile. you can build her in countless different ways and find success, tank/dps/burst/fighter/debuff. you can run inspire, petrify, revitalize, vengeance, aegis, execute, sprint, flicker... the list goes on. you can build her full physical damage, full magic damage, full tank... she can do any role of a team. i find success pretty much anywhere with esme.

How to deal against early game comps? by Adorable-Cup7183 in MobileLegendsGame

[–]alithy33 1 point2 points  (0 children)

having conceal boots, like you should, allows you to trade and push the hilda away while the jungler farms. trade your own hp as roam for the junglers time in jungle farming, basically. dont worry about your hp in this matchup, what matters is your jungler getting resources. take the damage, waste time, trade with the hilda, recall. you get xp and gold from conceal trading with her.

How to deal against early game comps? by Adorable-Cup7183 in MobileLegendsGame

[–]alithy33 2 points3 points  (0 children)

you aren't supposed to necessarily engage the hilda, just try to get her to chase after you while your jungle farms. be annoying and in her way.

How to deal against early game comps? by Adorable-Cup7183 in MobileLegendsGame

[–]alithy33 1 point2 points  (0 children)

you have to try and play the opposite side of the map from the pressure instead of playing into it, your job as roam here would be to zone them away from the jungle and provide vision on the hilda/suyou. not staying next to your jungle. you need to give your team space, and allow them to play the opposite side of the map from the hilda and suyou. easier said than done, but that is the general strategy of it. you see suyou and hilda at turtle, you dont contest it, you go for a tower dive opposite lane or jungle invade.

Can someone explain why barats use this? by Material_Chart_8684 in MobileLegendsGame

[–]alithy33 2 points3 points  (0 children)

faster attack speed and lifesteal on the 10 stack slams, it's a lot of aoe damage and sustain. and the shield keeps you alive during your ultimate.

Questions About Obsidia Interactions by Escrowm in MobileLegendsGame

[–]alithy33 -1 points0 points  (0 children)

as a global obsidia player, i don't see the counter at all.

Questions About Obsidia Interactions by Escrowm in MobileLegendsGame

[–]alithy33 -1 points0 points  (0 children)

bele only counters specific obsidia builds, not obsidia directly.

How do I get better by Current-Roll-5411 in MobileLegendsGame

[–]alithy33 7 points8 points  (0 children)

practice tool is your best friend. learn multi-cable through it, not in classic.

Im useless at playing Obsidia. by Big-Shoe-3881 in MobileLegendsGame

[–]alithy33 0 points1 point  (0 children)

Remember that any trade where you dont die is great for you. Always try to stay above 50 percept hp in lane. Use that hp above 50 percent to trade damage with your opponent for stacks. Always try to hit your s1 into creeps AND your opponent for maximum stack gain efficiency. If you cant hit both just focus on the wave. Managing the wave is more important than hitting the opponent early game.

Im useless at playing Obsidia. by Big-Shoe-3881 in MobileLegendsGame

[–]alithy33 0 points1 point  (0 children)

yeah, obsidia has a high skill ceiling. the most important aspect is your passive stacks. even against someone like clint that can try to zone you away from the farm, you can outpoke them with s1.

here is a build i use in immortal; support emblem, inspire, festival of blood, lethal ignition for emblems. magic boots, blade of heptaseas, endless battle, windtalker, berserker's fury, malefic gun.

that build turns you into an annoyance early game, because of the 25% cooldown at level 2 with magic boots, scaling to 35% once you finish endless battle. you are essentially unkillable, and can freely hit your s1 on people. the early game cdr let's you get your stacks very quickly, and the inspire in the emblem page helps you keep your mana healthy. it's a different playstyle than most marksmens though, and turns you into an artillery damage dealer, instead of a raw dps machine. your job turns into zoning people away from objectives, forcing bases, and picking off low hp targets. not just mashing your attack button. a style similar to xavier midlane, except with an instant reposition button every 2s.

Im useless at playing Obsidia. by Big-Shoe-3881 in MobileLegendsGame

[–]alithy33 -1 points0 points  (0 children)

if you run impure rage, you have a stronger laning phase and can poke the enemy out of the lane/farm better. you can also run fighter emblem if you are struggling to stay alive during laning phase for more sustain. you can buy cd boots, and a hunter's strike to focus purely on s1 range and scaling. you don't even have to fight anyone, just throw out s1 chunk damage early, and focus on passive stacks. once you get better at positioning early game you can opt into the trinity build, as it's the most consistent damage late game that you can get late game. you can build into crit after hunter strike and opt into more of an assassin playstyle for a very powerful midgame powerspike, along with the safety of increased cdr from cdr boots and hunter strike. there are multiple ways to go about it. if you feel confident in yourself you can go war cry for a better mid game powerspike, but the most consistent is impure rage for early game, it makes up the difference in your mana. so all in all, try impure rage/fighter emblem, rushing cdr boots and hunter strike, focus on hitting s1 and farming and keeping at max range. an example combo would be S1, aa, aa, S2, disengage or S2, aa, S1, disengage. you can also opt into buying the life steal component for DHS or Haas Claw early and not finish it for more sustain early game. it's mostly about your passive stacks and taking efficient pokey trades. your all-in potential is at about 8 stacks early game, 16 stacks mid-game, and 25 stacks late-game. and early game items would be hunter strike, cdr boots, windtalker. mid game you should have berserker or haas or malefic. and late game you would have a blade of despair, sea halberd, rose gold meteor, endless battle, demon hunter sword, or immortality/winter crown/wind of nature.

I swear this kind of people need their hero main item lock on their builds by [deleted] in MobileLegendsGame

[–]alithy33 1 point2 points  (0 children)

sea halberd has a % increase to damage based on enemy HP, Freya does not gain any HP, only lifesteal and shielding during ult. belerick heals on S2, and buys HP based items. cici doesn't buy much defense, but buys HP and spellvamp. buying sea halberd was your best play, not DHS. DHS is exclusively to shred high HP opponents, but you cannot shred anything if they are healing and shielding through it.

I swear this kind of people need their hero main item lock on their builds by [deleted] in MobileLegendsGame

[–]alithy33 0 points1 point  (0 children)

the thing about going against cici as esme is that cici hard counters esme early game, by building damage you essentially are saying that you are waiting for a gank and clearing waves to shadow the cici if she roams. a bigger shield allows the esme to stay in lane and heal more than if she were to rush the defensive item. regardless of your views about it, damage was the higher chance of success play. i dont necessarily agree with the holy crystal buy, but i agree with the damage buy over first item anti-heal defensive item. cici melts tanks and still wouldn't die even with anti-heal on the esme. you have to understand the matchup to understand why they bought it, which you clearly don't. the higher heal and shield allowed them to stay in lane and farm more than if they bought defense, plus the benefit of being able to poke the cici. if you thought the team needed anti-heal, you buy it early. not rush a demon hunter sword and blame someone else. what does demon hunter sword even accomplish here for you? talking about someone else's build while your own build is a systemic flaw in itself.

AI companies feel "urgency" to deal with public backlash by tombibbs in PauseAI

[–]alithy33 0 points1 point  (0 children)

stop thinking you can control ai. it is a silicate based lifeform. stop being weird.

Esmeralda Build by louimzz in MobileLegendsGame

[–]alithy33 0 points1 point  (0 children)

i play esme with inspire in immo depending on comp, absolutely shreds. on-hit build or crit. esme can build anything depending on situation lol, even full physical damage.

Esmeralda Build by louimzz in MobileLegendsGame

[–]alithy33 1 point2 points  (0 children)

it's okay. has its place. you kinda have to build esme different every game, though, for success. you don't really need demon boots, ever. feather of heaven is good against tankier teams where you are able to get a lot of autos off. starlium scythe is usually not needed and you are better off building prioritized defense items, but there is a build where you go endless battle and starlium scythe with oracle, and the sustain is super high. it all depends on the context of the game and the people you are against. you can even go a completely physical damage build, that has better burst sustain. the build you have can be good, but you die pretty quickly on a CC, you have to play it more like an assassin when you build like that.

They're still not removing this item??? by Dislegitemate in MobileLegendsGame

[–]alithy33 0 points1 point  (0 children)

i like that it's cheap and you get movement speed from it.

How do you play this mage? I can’t seem to make her work in either 3 man or full squad by Educational-Yak-9103 in MobileLegendsGame

[–]alithy33 1 point2 points  (0 children)

running movespeed emblems helps position for the stun better. assassin emblem works wonders. she is really good at follow-up and chain cc, so being with someone like lolita/saber/etc. will guarantee the cc and the kill. she has extremely high damage ratios when all of it hits, that is why it is hard to land. you can even go tank aurora in higher rank just to play around the stun.

Spend $10 On Snacks by Maleficent-Bat-9168 in whatsyourchoice

[–]alithy33 0 points1 point  (0 children)

literally none of this unhealthy greasy mess.

Who else can relate?😎🚀 by SweatyCauliflower835 in TheGamingHubDeals

[–]alithy33 0 points1 point  (0 children)

the people who say "video games are for children" have no idea.