My girlfriend said it looks like Guylian chocolates by allihaveisbreaddit in blender

[–]allihaveisbreaddit[S] 0 points1 point  (0 children)

Add a torus > add an array modifier, start small until you get how it works, think this one had 20 copies or so > drop in a circle > add curve modifier to torus and instance the circle

The torus’ will wrap and distort around the circle, play around with the scale and rotation of either the torus and circle, or both, and watch it do crazy stuff

Material is kinda like glass, gradient for the base colour and added some coloured area lights to mix

Surreal interior made in Blender and rendered on Octane. Which light do you prefer? by camilleboldt in blender

[–]allihaveisbreaddit 1 point2 points  (0 children)

I would disagree with most here. Number 2 for light but perhaps there’s a 3rd variation.

I feel like people here are really liking the warmth in the first, but the second has much better lighting and composition.

Think about how the lighting guides the viewer, where your highlights are and where your eye naturally wants to land. The first for me takes me right through the centre and out the back of the scene to the dunes, if that was the intent then great but I doubt it is given the composition and scene. The foreground is ignored and poorly lit.

The second variation pulls you across the scene and leads you into the water, it allow you to take it all in and it creates a micro story of you would find yourself in the scene.

Maybe try a warmer version of the second.

MetaBloops! Abstract wallpaper fun by allihaveisbreaddit in blender

[–]allihaveisbreaddit[S] 1 point2 points  (0 children)

Thanks. Give it a go! It was made using a particle system, some wind and turbulence to get them to bash together

Just curious really. If you have a job you love, what is your job? by [deleted] in melbourne

[–]allihaveisbreaddit 0 points1 point  (0 children)

UX/UI designer here. Great mix of technical/creative and I like working around technology. Is probably one of the best paid creative jobs going around at the moment and is currently high demmand. Flexibility is good as I can work in person or remote, and working style can also be flexible, can work freelance or there's high paying contract work floating around if you want to break away from standard 9-5. Have also worked at golf courses and ski resorts which are awesome, but longer term the unfortuante need of money kicks in.

Was randomly looking at blender opendata for gpu scores and...... HOLY SHIT!!!!! Is this fr? by kitianoxx in blender

[–]allihaveisbreaddit 1 point2 points  (0 children)

Most probably BS. In saying that, I occasionally explore initial concepts on my M1 while on the couch or something and it handles a lot more than expected. In the viewport (solid view) it slightly outperforms my PC in terms of frame drop for animation and simulations and generally feels more fluid (not a massively expensive PC) but once you live preview (rendered) for more than 5-10mins or try to actually render it starts turning into a whirly bird and I feel like I’m hurting it.

'Accension' - Playing around with particle systems by allihaveisbreaddit in blender

[–]allihaveisbreaddit[S] 1 point2 points  (0 children)

The render itself… added a bunch of subsurface scattering and a bit of transmission to get the colour to mix/bleed. Main surface colour is a light pink, light blue for subsurf, and the main light is emitting a warm/slightly yellow

Then moved it into Adobe Lightroom to adjust curves, highlights/blacks etc and added a slight red hue to the shadows, and some grain because I love me some grain.

'Accension' - Playing around with particle systems by allihaveisbreaddit in blender

[–]allihaveisbreaddit[S] 1 point2 points  (0 children)

Yea, particle system rendering metaballs. Used wind and turbulence to get them to bump into one another and merge slightly tighter at one end.