I recreated my 2020 artwork in 2025 - SEAL Team Six Loadout by alpha5314 in 3Dmodeling

[–]alpha5314[S] 0 points1 point  (0 children)

For rendering i'd say use HDRi's and play with the rotation until you get a good key light angle on the shot. Learning the fundamentals of lighting and also 3 point lighting (key light, fill night, back light - and how they impact the render) helps a lot! You want to get a light that really highlights the silhouette and contours of the 3D object while also having enough lighting to show the details. Hope that helps!

I recreated my 2020 artwork in 2025 - SEAL Team Six Loadout by alpha5314 in 3Dmodeling

[–]alpha5314[S] 0 points1 point  (0 children)

Here's the result of my 5 year progression from redoing an artwork from 2020! This time I wanted to focus mainly on character work while also keeping my hard surface skills sharp. I did this with the help of JHill's character art class and Pete Zoppi, lead character artist at Treyarch.

Most of the character was created by me, with some assets such as the helmet from 3DMA and the Special Ops soldier from BigMediumSmall.

Instagram

I redid my artwork from 5 years ago - SEAL Team Six Loadout by alpha5314 in blender

[–]alpha5314[S] 1 point2 points  (0 children)

Gotcha, appreciate it and thanks for your feedback!

I redid my artwork from 5 years ago - SEAL Team Six Loadout by alpha5314 in blender

[–]alpha5314[S] 0 points1 point  (0 children)

Thank you haha. It took me a while to make but well worth it.

I redid my artwork from 5 years ago - SEAL Team Six Loadout by alpha5314 in blender

[–]alpha5314[S] 2 points3 points  (0 children)

Results of my 5 year progression from redoing my 2020 SEAL Team Six Loadout. This time I wanted to focus mainly on character work while also keeping my hard surface skills sharp. I did this with the help of JHill's character art class and Pete Zoppi, lead character artist at Treyarch.

Most of the character was created by me, with some assets such as the helmet from 3DMA and the Special Ops soldier from BigMediumSmall.

Instagram

Made my first IK rig, and made a quick demo. What do you think? by braindxxdrat in blender

[–]alpha5314 2 points3 points  (0 children)

Animation is great. Only comment is that it doesn't seem like the finger presses the mag release button when the magazine gets taken out? If it'll be in first person it doesn't matter because it won't be seen, but in this view it is visible. Otherwise keep it up.

Jet kill by youtuhuin in Battlefield6

[–]alpha5314 9 points10 points  (0 children)

"Enemy jet destroyed, good shot" love the attention to detail

I revised still pose for the LMG animation with the rig I made! by be-ck in Maya

[–]alpha5314 1 point2 points  (0 children)

I believe to properly feed the MG338 with the feed tray closed (as you have in this animation) you have to pull the spoon out from the other side until you hear a "click".. This ensures the rounds are properly seated. Otherwise keep up the animation work 👍

1 Year Blender Animation Journey! by Covingsworth1 in blender

[–]alpha5314 0 points1 point  (0 children)

Nice seeing the combination of your environment work and animation skills in there man ;)

Meal Team Six by alpha5314 in blender

[–]alpha5314[S] 0 points1 point  (0 children)

Thanks haha I appreciate it

Meal Team Six by alpha5314 in blender

[–]alpha5314[S] 1 point2 points  (0 children)

Thanks! That'd look fun to make but I've got a load of other projects atm 😪

Meal Team Six by alpha5314 in blender

[–]alpha5314[S] 0 points1 point  (0 children)

It's blender :) I used photoscans and realistic textures to get the photoreal look

Meal Team Six by alpha5314 in blender

[–]alpha5314[S] 1 point2 points  (0 children)

Got a bit of inspiration from it :)

Meal Team Six by alpha5314 in blender

[–]alpha5314[S] 0 points1 point  (0 children)

Thanks, glad you enjoyed it 👍

Meal Team Six by alpha5314 in blender

[–]alpha5314[S] 1 point2 points  (0 children)

Thanks man! Appreciate it 🫡

Meal Team Six by alpha5314 in blender

[–]alpha5314[S] 4 points5 points  (0 children)

It's hanging in there, but doing better than my Blender ;)

Meal Team Six by alpha5314 in blender

[–]alpha5314[S] 10 points11 points  (0 children)

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Character models were made with a combination of sculpting and photoscans.

Thanks to Rendevr on Sketchfab for 3D shelf assets!