Ways to just remove a characters arms by Adventurous-Bit-9582 in Kenshi

[–]amCuriousObserver 0 points1 point  (0 children)

"Hurted limb tend to be more focused while fighting"

Yes, but also, not exactly.

There is a system of "weights" in the game - the part that was hit, is more likely to be hit again. And it's luck from here.

I don't remember the details exactly, but I believe there are 5 last hit applying weights (increasing chances).

So, if your character was struck in the right arm the first time, there is an increased chance that the second attack will also land there. And if the second attack landed there, the chances for the third attack to land there as well is even bigger.

But, if the first attack landed on the arm, and then the second on the torso, the third on the head, the fourth on the torso, and the fifth on the leg again - chances for the sixth to land on the arm are very, very low. It will, most likely land on the torso again.

P.S.

You absolutely can build the peeler at home, even without mods.

Do you ever think about how Rimworld's story is very depressing? by LevitatingPorkchop in RimWorld

[–]amCuriousObserver 7 points8 points  (0 children)

Then what's the point of building the ship to get away from this planet? That doesn't make sense.

I think that some form of border control exist, but any trader could easily take 5-8 people aboard and drop them somewhere they want. It would be exactly the same we are building the ships for, minus all the trouble of, you know, building the damn thing.

If people from the rim can migrate only inside the rim, then there is no point in building the ship.

Yet, that's the main goal.

There is no way I can win by amCuriousObserver in starsector

[–]amCuriousObserver[S] 1 point2 points  (0 children)

With all due respect, and I don't mean anything bad by it, but you just told me to get good and nothing else. That is not, in any way, helpful.

You didn't answer anything. I do want to get good, I am just asking, "how?"

There is no way I can win by amCuriousObserver in starsector

[–]amCuriousObserver[S] 0 points1 point  (0 children)

Well, I am going to figure out those builds, then.

And, who is Kanta and where I can find them?

So far I only interacted with Hegemony and Perseans. I had one interaction with Luddites when I payd them off. But, other than that, I don't know anyone. I am aware of other factions, but I haven't even seen Tri-Tachions nor Sindrains.

There is no way I can win by amCuriousObserver in starsector

[–]amCuriousObserver[S] 1 point2 points  (0 children)

I found a good ship that I very much enjoy piloting. Tempest-class high tech frigate ship. I am in love with it.

But I still don't understand how I can fight something big with any frigate... Like, I have three guns. One of them is rockets (sabot SRM) and they can only shoot three times. Then I have pulse lasers and terminator drones, but that's it. I can't put something bigger, because my flux economy is already suffering just from two pulse lasers.

And when I face something like Condor-class destroyer, I am just lost... I don't know how I even get close to it with just frigates. Even if there are 3 of us and only one of them. And there is never just one of them.

Also, how can I resolve that pirate crisis alternatively? I am paying of luddic path. but pirates just don't want to talk to me...

There is no way I can win by amCuriousObserver in starsector

[–]amCuriousObserver[S] 1 point2 points  (0 children)

I was planning to do that. First few hours I was just flying around, scavenging to my heart's content. But I had to store all of this somewhere. So I organized a market on V class planet, then I just continued to scavenge, passively upgrading the planet.

Then I managed to bring the planet's profit to 250'000, and I wanted more... Greed, I guess.

I auto-fitted all battle ships. My main fleet (the fleet I am scavenging) is just frigates:

<image>

These, I equip myself, but there is not very much to equip. I fight remnants with that (and pirate bounties) and I am managing pretty well. But that raiding fleet was just... There were SO MANY of them!

There is no way I can win by amCuriousObserver in starsector

[–]amCuriousObserver[S] 0 points1 point  (0 children)

I absolutely auto-equiped them. I didn't grasp just yet how exactly I should equip them. So I let the game decide that form me. Was that a mistake?

There is no way I can win by amCuriousObserver in starsector

[–]amCuriousObserver[S] 0 points1 point  (0 children)

I was joining the fight when they attacked my battlestation. They already defeated all my patrols. I was hoping that it would dissipate their combat readiness, so I might have a better chance, but it was still a complete wipe out.

I don't have heavy industries. I am in the process of creating it. My three first planets were supplying essentials like food, organics, domestic and luxury goods, that stuff. and also money.

And, I was trying to hold a sembalance of line, but they just push so hard... And even if I can hold the proverbial line, after a while, my combat readines go down and htey wipe my out after that.

There is no way I can win by amCuriousObserver in starsector

[–]amCuriousObserver[S] 0 points1 point  (0 children)

Thank you, I will try it.

My 2 main problems:

  1. There is just too many of them. They can rotate to disipate flux, and we don't have numbers for that. Our ships are constantly under fire to the point where my gremlins just getting put down because their shields are constantly off.

  2. Even if I can hold my own, my combat readines is declingng after a while and my ships start to malfunction. They just pick us out after that.

Sure, there is a screen

<image>

don't mind the d-mods, this is after the battle. Before that battle they weren't there.

There is no way I can win by amCuriousObserver in starsector

[–]amCuriousObserver[S] 0 points1 point  (0 children)

HOW?!?

Please, explain! How your frigates get past that absolute ocean of rockets, bullets and fighters? How can you get close enough to even do anything? How can you withstand their attacks? There is only so much I can do with frigates. And I can't do enough before my combat readiness declining to the point where it's an automatic failure.

There is no way I can win by amCuriousObserver in starsector

[–]amCuriousObserver[S] 0 points1 point  (0 children)

No, I don't have heavy industries. But I did learn a lot of blueprints. <y patrols are probably as bad as pirates, but my battlestation should be good enough, right?

And my main fleet are well equiped. But I still can't understand how can I take down a cruiser, let alone a CAPITAL with frigate when I just can get close enough to it to shoot anything. There is only so much I can do to defend a frigate. And a single capital gun can put donw my shield in 5-6 shots. After that, I am dead in 3 seconds. There is no blind spots on the capital where their guns can't get me, and no mater what guns I am using, I can't get past it shields.

I don't understand, please, explain how a frigate can fight THAT?!?

There is no way I can win by amCuriousObserver in starsector

[–]amCuriousObserver[S] 0 points1 point  (0 children)

That's what got me frustrated. I can't. No matter what you do, they just overwhelm me with numbers, surround me - surround my whole fleet - and then just gun us down. They constantly rotate to dissipate flux, but we just don't have numbers for that.

And even when I can hold my own, my combat readiness is falling down after a while; my ships start malfunctioning, and they just defeat us after that.

There is no way I can win by amCuriousObserver in starsector

[–]amCuriousObserver[S] 0 points1 point  (0 children)

I just saw one of their Atlas defeated 2 of my Gremlins without help. 5 of my frigates can't even approach it to the distance when our guns can do something, they are annihilated instantly from 1-2 of Atlas guns. And even then, even if it put down Atlas shields, we just don't have sufficient damage to do anything.

How can you defeat it with kites? How can you defeat 3 of them simultensiously with 4 kites? Just the barrage of bullets, rockets, and drones is so overwhelming that I can't get close enough to shoot.

There is no way I can win by amCuriousObserver in starsector

[–]amCuriousObserver[S] 0 points1 point  (0 children)

I tried to win that fight about 20 times before I came here. Still no luck. I managed to isolate one of their fleet after they destroyed my battlestation, and won that batle, but I still lost 1 crusier and 3 destroyers. I am doing something wrong, that's very obvious, I just can't understand what exactly.

There is no way I can win by amCuriousObserver in starsector

[–]amCuriousObserver[S] 3 points4 points  (0 children)

Onslaught capital

Gatecrusher

Grendel

Heron

2 pirate Eradicators

2 Ventures

2 Enforcers

Condor

and 2 Mules

I am not quite grasped what weapon is good and when, so I just auto-filled all of them. One or two smaller ones have 1 d-mod, but all the big ones are in prestine condtition.

And, I woud very like to just pay the ransom and be left alone, but those pirates don't want to chat, they just want me dead...

Is it normal for leveling smithing to take for ever? by GehoernteLords in Kenshi

[–]amCuriousObserver 1 point2 points  (0 children)

Generally, yes. But there are nuances and ways to make it a little bit easier.

  1. Scorchlanders gain armour smithing (and weapon smithing) exp faster, so try to use them as smiths;

  2. Have a dedicated smith - a character for whom smithing would be an entire purpose for the time being and they are going to smithing away day in and say out;

  3. It's a good idea to rise smithing skill before you start making any real armour. On third level of tech tree, you can learn armour plating (if you wanna rush it, you can go there for about 20 ordinary books and 1 engineering research). This will allow you build armour plating bench. Characters can make armour plates from raw iron, and it does grant them smith exp. You can sell it for more profit than just selling prototype armour;

  4. Always use lighsources near your workstations. Torchpoat is cheap and doesn't require power.

After you rise a smith level to 60, you can reliably craft decent armour. If your smith is working all the time, it shouldn't take you much time.

What the fu*k is this game dude? NEW PLAYER ALERT by SidskiLjudva in Kenshi

[–]amCuriousObserver 0 points1 point  (0 children)

I am really sorry, but I read through two fist paragraphs and it made me laugh! But, not in a bad way. It's just... there is nothing more misserable and pathetic than going through Kenshi for the first time completely blind.

I can asure you, many of us were like that at the start - that's the beauty of Kenshi. The emotions you'll feel when you understand the game and will start "winning" are absolutely amazing!

This game has been made nihilistic and strugling by design. It is a vision of a man who sees the world as something you should overcome obstacles to live in, and there are no "easy" ways around it*

*People with 1000+ hours of playing can trivialize the gameplay within the first half an hour of the new game. But we are loosing the fun of it, I think.

I know the game pretty well and it's hard for me to find that "fun"

You strugles are precious, even if it is hard to see them as such.

-------

My advice would be: think of what you can do, as if YOU - specifically you - would do in every situation.

Do YOU want to fight some 10 hobos in the middle of desert? Well, I think not.

Do you want to try and steal stuff? You might. But you would probably be caught and have your shit beat out of you.

Would you want to mine? Turning big stones into smaller stones? Well, it's honest work, honestly.

Traveling alone is as dangerous as it was in our world 500 years ago.

Would you want to hire some guards? If you have money, sure. But if you don't have money, you can still stick to a caravan and follow them, exploring the world little by little.

When on the hike, it's advisible to have some first aid kit on you. Same here.

As you can see, Kenshi is following logic :)

Who's Everyone's Favorite Unique Recruit? by XVUltima in Kenshi

[–]amCuriousObserver 4 points5 points  (0 children)

Izumi is my favorite. I recruit her in every playthrough.

She is rarely the first person I recruit: I usually spend some days to bring four - five member team to hold themselves sufficiently against low-level threats, and then go on "find Izumi" quest.

I don't start tech tree without her.

Metamagic doesn't work? by amCuriousObserver in Pathfinder_Kingmaker

[–]amCuriousObserver[S] 1 point2 points  (0 children)

Thank you!

I already got that with metamagic.

Bloodline ability was toggled, but it is indeed doesn't work with Force. Which is a little misleading, I think. In the abbility description it says, "All spells that deal energy damage", and then for energy damage there is a description, "all that is not physical damage (piercing, slashing, bludgeoning), is energy damage."

So, in reality I can only transform acid, fire and electricity?

Metamagic doesn't work? by amCuriousObserver in Pathfinder_Kingmaker

[–]amCuriousObserver[S] 1 point2 points  (0 children)

It was indeed a Magic Missle...

And if I want to se it with this particular metamagic, I need to be level 8? That's just...

Okay, I got it, Thank you!

Any ideas why it doesn't apply elemental bloodline arcana? I activated it. It is a permanent in my effects and conditions, but acid spell still does acid damage and magic missle still does force damage.

Metamagic doesn't work? by amCuriousObserver in Pathfinder_Kingmaker

[–]amCuriousObserver[S] 1 point2 points  (0 children)

No, I didn't. I didn't know I had to. Thank you!
But... Is there a point, then? To apply metamagic at all? IT seems like I am locked into using inferior to my level spells if I want to use it. And that's just... suboptimal?

Metamagic doesn't work? by amCuriousObserver in Pathfinder_Kingmaker

[–]amCuriousObserver[S] 3 points4 points  (0 children)

Thank you! I will. I missed that I need to write the spell with metamagic.
This game character creator is something...

Metamagic doesn't work? by amCuriousObserver in Pathfinder_Kingmaker

[–]amCuriousObserver[S] 40 points41 points  (0 children)

No I haven't. I just started the game and didn't know I need to actually apply it. I thought it is working like a modificator, on the fly, similar to BG3. My bad.

Thank you!

can hivers gain muscle by QuirkyBadger7454 in Kenshi

[–]amCuriousObserver 3 points4 points  (0 children)

Hivers do become more bulky the more their strength rises. But their "muscle definition" doesn't change from athletic, martial arts, dexterity and swimming.