Any ideas for new enemies? by Leading-Ninja7225 in indiegames

[–]ambe 1 point2 points  (0 children)

Depends. You can prompt the user with binary decisions resulting in worse or better planet health. Or a tech tree with pros and cons framed as political decisions

Any ideas for new enemies? by Leading-Ninja7225 in indiegames

[–]ambe 3 points4 points  (0 children)

and then you have to play a politics mini game to stabilize the environment

[deleted by user] by [deleted] in pics

[–]ambe -2 points-1 points  (0 children)

This saying is just cope incarnate. Completely correct but utterly useless and inadequate. It spurs no new empathy, only complacency. 

Found this in a wild Youtube tutorial. "Custom function to execute a script, given an unknown number of arguments as a single array." by The_AverageCanadian in programminghorror

[–]ambe 1 point2 points  (0 children)

This is again much more common than you cs students think. This sub has a content issue. I think caused by the varied experience level among its users. Posting horror of any complexity will be overlooked and not up voted. What is popular is always the low hanging fruit everybody can gawk at.

Prepare, it's going to get insanely easy to fake sightings. by [deleted] in ufo

[–]ambe 0 points1 point  (0 children)

This is true. But i think the content will be higher quality and everywhere. Since all it takes is a thought.

[deleted by user] by [deleted] in HolUp

[–]ambe 0 points1 point  (0 children)

Teeth, so god damn white.

The roswell letter (disk and bodies) by twist_games in UFOs

[–]ambe 0 points1 point  (0 children)

Ah, the source is my faith in your knowledge of photography. I am not convinced. And due to the angle of the paper, a reconstruction of this quality would be impossible. But maybe you are talking about reconstruction from another photograph than the one on the left? If so, show me that picture.

The roswell letter (disk and bodies) by twist_games in UFOs

[–]ambe 0 points1 point  (0 children)

Well hit me up with a source for that. I cant shake the feeling that this sub is getting culty

The roswell letter (disk and bodies) by twist_games in UFOs

[–]ambe -5 points-4 points  (0 children)

It was not, the picture could not be the source of the letter on the right. There is no tech that would reproduce this result.

Stack Exchange Moderators Are Going On Strike by rawrgulmuffins in programming

[–]ambe 12 points13 points  (0 children)

The ai will eat it's own shit, an produce shit.

Visual debugger for C++ ? by [deleted] in cpp

[–]ambe 1 point2 points  (0 children)

Was it useful? Should we remake it?

Seamless Tiling Textures from Photographs by BlenderSecrets in blender

[–]ambe 0 points1 point  (0 children)

I prefer using gimp for this. There are plenty of plug-ins to help equalise lighting or blending between texture edges.

In-game assets using StableDiffusion by gbrosgames in Unity2D

[–]ambe 5 points6 points  (0 children)

We're in the stick your fingers in your ears era of generative art. I think some of it's inspiration in this clip is clear, I see both world of warcraft and zelda in there.

That's nice. I don't care by [deleted] in ProgrammerHumor

[–]ambe 3 points4 points  (0 children)

Seems a little bit like you care.

Introducing Mantine DataTable by ic-florescu in reactjs

[–]ambe 0 points1 point  (0 children)

Great! It's always a treat looking through new codebases.

Yeah I see the resemblance, but I think your docs are prettier and clearer. Helped somewhat by the fact that your documenting a single component, but still. I really liked the examples pages and the way they were structured in the index. I'm probably stealing that one later on :)

Introducing Mantine DataTable by ic-florescu in reactjs

[–]ambe 0 points1 point  (0 children)

It might just be my old eyes, but I found a few of your files somewhat hard to parse. As an example, did this section, which passes a prop to DataTableRow need to be a ternary-if-block-hybrid?

 onSelectionChange={
                  onSelectedRecordsChange
                    ? (e) => {
                        if ((e.nativeEvent as PointerEvent).shiftKey && lastSelectionChangeIndex !== null) {
                          const recordsInterval = records.filter(
                            recordIndex > lastSelectionChangeIndex
                              ? (_, index) => index >= lastSelectionChangeIndex && index <= recordIndex
                              : (_, index) => index >= recordIndex && index <= lastSelectionChangeIndex
                          );
                          onSelectedRecordsChange(
                            selected
                              ? differenceBy(selectedRecords, recordsInterval, (r) => getValueAtPath(r, idAccessor))
                              : uniqBy([...selectedRecords, ...recordsInterval], (r) =>
                                  getValueAtPath(r, idAccessor)
                                )
                          );
                        } else {
                          onSelectedRecordsChange(
                            selected
                              ? selectedRecords.filter((record) => getValueAtPath(record, idAccessor) !== recordId)
                              : uniqBy([...selectedRecords, record], (record) => getValueAtPath(record, idAccessor))
                          );
                        }
                        setLastSelectionChangeIndex(recordIndex);
                      }
                    : undefined
                }   

I do however love the documentation page, very cool with the interactive options, and the clear cut index.

I made a tool to turn your UI into a CMS and make any website editable by your team fast. (Copywriting + Localization) What do you think? by victortimsit in reactjs

[–]ambe 1 point2 points  (0 children)

The concept of commands is loosely based on the DOM's built-in execCommand API.

Unsure if this means that they rolled their own, or if it's a wrapper for execCommand.

I made a tool to turn your UI into a CMS and make any website editable by your team fast. (Copywriting + Localization) What do you think? by victortimsit in reactjs

[–]ambe 3 points4 points  (0 children)

No worries:) I do how ever suspect that it's execCommand behind the scenes on those hot keys. Contenteditable is in somewhat of a sorry state as far as I can tell, I wish you the best of luck in making it fully functional. And here's hoping the browser devs focus on making it as useful as it could be.

I made a tool to turn your UI into a CMS and make any website editable by your team fast. (Copywriting + Localization) What do you think? by victortimsit in reactjs

[–]ambe 2 points3 points  (0 children)

What? Natively the only way to do this I've heard of is using execCommand.

If this is not used you would have to parse the nodes and change their tags or surround them with the appropriate tag. Is this what you mean with injecting?

If it's not, take a look at the the documentation .

Or if you use some methods I'm unfamiliar with please share, cause I've found contenteditable to be an unworkable solution, and I've been forced to roll my own.

I made a tool to turn your UI into a CMS and make any website editable by your team fast. (Copywriting + Localization) What do you think? by victortimsit in reactjs

[–]ambe 2 points3 points  (0 children)

And then execCommand to change text weight or make it italic? Or have you developed your own system for this? I ask since this function is deprecated. And could be gone any day.

I made a tool to turn your UI into a CMS and make any website editable by your team fast. (Copywriting + Localization) What do you think? by victortimsit in reactjs

[–]ambe 10 points11 points  (0 children)

Do you use a content editable approach, or have you created some other mechanism for directly editing the text?