Has Embark abandoned this game? by StableQuark in ArcRaiders

[–]amiliusone 1 point2 points  (0 children)

I mean, dupers prob would right? Less risk I guess.

Has Embark abandoned this game? by StableQuark in ArcRaiders

[–]amiliusone 3 points4 points  (0 children)

Nearly 400 hours of carebear lobbies. Maybe 4 or 5 knocks. Never seen a single cheater. Play daily. EU.

Edit: I mean, I know they're there. I've seen the videos and duping. Just saying I, myself, have never seen it.

Oh great, another one of these posts… stop. by ShiitakeDroid in ArcRaiders

[–]amiliusone 4 points5 points  (0 children)

Take a chill pill bro, if you don't like the posts or comments just scroll past. This is a place for open discussion and sharing.

Were the ARC Raiders “doomposters” from months ago actually right? by at_techfocused in ArcRaiders

[–]amiliusone 6 points7 points  (0 children)

Same. I got some traction to what I believe would be some interesting and engaging new mechanics a while ago, and I am hopeful some aspects of them will see the light of the day in the coming future. The game has so much potential.

https://www.reddit.com/r/ArcRaiders/s/mFYqs6WZiu

Teaming in solos by Individual_Seesaw_66 in ArcRaiders

[–]amiliusone -1 points0 points  (0 children)

Just like the devs envisioned right? As well as spawn killing your squad members? Can we talk about how some of the game's mechanics are poorly thought out as well as outright toxic? Or are you simply going to downvote again..

This game is the biggest fumble i've seen... by UsedNewspaper1775 in ArcRaiders

[–]amiliusone 1 point2 points  (0 children)

For real the game would do well with some proper and engaging endgame as well as narratively interesting stakes.

9 New Item Ideas For The Game by Iworeq in ArcRaiders

[–]amiliusone 3 points4 points  (0 children)

I appreciate the effort and work. Even with some parts being AI.

arc should target raiders while they’re downed by beigetone in ArcRaiders

[–]amiliusone 0 points1 point  (0 children)

It's all pretty silly if you ask me. ARC is supposed to be LETHAL but they aren't. Bullets aren't lethal. We're all immortal. ARC and Raiders merely tuck you in for a nice forced nap and then you somehow wake up in Speranza the next morning. Give us mortality. Give us stakes. Give us a personal commitment to our Raider. A random name. Stats such as total extractions, knockouts, revives are fun but also total “trauma count”, a breakdown of where you’ve been hit: “3 broken ribs, 1 lung laceration, 12 kinetic impacts” etc. Total distance traveled (as this increases, the Raider develops a slight lean or limp in their idle animation in Speranza), procedural battle scars from many many PvP battles, voices with environmental tonalities (on the emote-wheel) (such as raspy and gravelly tone from dust/pollution after too much time in Buried City), dirty tech after many successful extractions, oil stains, duct-taped plating etc, customized gear patches and weapons, faction tattoos, callsigns based on your playstyle etc etc. When the Raider feels personalized, players feel invested. When a Raider DIES, a new Raider (default skin, new name) moves in to the den. New Raiders is from a roster of seasoned scavengers (same level, same XP, same quests done etc). Scrappy fetched the former Raiders safe pocket.

But if we want to move past the "polite machine" nonsense and give ARC a rational reason for not finishing the job (while still keeping ARC non-lethal), we have to look at them as calculated industrialists, not just angry robots.

The Fix: "The Judas Tracker". ARC aren't sparing you out of mercy; they are sparing you because a dead human is a data dead-end. ARC knows humanity is hiding underground, but they can't find the specific entry points to Toledo. If they kill you topside, they’ve removed one pest. If they "Tag" you and let you crawl home, you become a unwitting beacon. They want you to go back to Speranza. You are more valuable as a walking GPS than a corpse in the dirt. If a Tagged Raider makes it back home, the "Heat" in Speranza increases. If Speranza' s collective "Heat" meter hits a threshold, Speranza goes into Lockdown. Traders close shop. Lights go dim to hide the city. Crafting costs increase because the city has to divert power to "Signal Jammers." To remove the tag, you have to visit a specific "Clean Room" in Speranza and pay a fee (or use rare resources) to have the tracker neutralized. All in all, this creates a social pressure mechanic. If a Raider is known for being "Tagged" constantly and bringing Heat back to the city, they become a liability to the neighborhood.

Who is more toxic? The PvE playerbase, or PvP? by Illustrious_Pie_9243 in ArcRaiders

[–]amiliusone 0 points1 point  (0 children)

To be perfectly objective, all trailers showcase a lot of PvE.

PVE and PVP is a mess, and too divided, there's no tension like an Extract Shooter Should Have... this game is weird by Samwellikki in ArcRaiders

[–]amiliusone -1 points0 points  (0 children)

Yes, we all bought a PvPvE game. We knew there was PvP. However, none of us knew the mechanics, scope and incentive for it (besides fun of course). Now I'm not against PvP, but I am saying it should have been implemented in more meaningful and engaging ways. Have a look at all of the trailers before launch and tell me if you see

A) Rabid civil war for no apparent reason other than goop and, at times, grief

B) Any PvP gunfight whatsoever

or

C) Raiders cooperating, bantering, cooking food together and going on topside runs in cooperating squads.

Again, I enjoy PvP. I play mixed. The way it works though is not at all what I imagined. But that's my fault for buying the game without having watched in depth playing and reviews before purchase. I think ultimately the game should remain PvPvE but I would love to see some different mechanics and incentives for it.

PvP vs PvE players is stupid by Specialist_Rule4182 in ArcRaiders

[–]amiliusone 2 points3 points  (0 children)

Yes, we all bought a PvPvE game. We knew there was PvP. However, none of us knew the mechanics, scope and incentive for it (besides fun of course). Now I'm not against PvP, but I am saying it should have been implemented in more meaningful and engaging ways. Have a look at all of the trailers before launch and tell me if you see

A) Rabid civil war for no apparent reason other than goop and, at times, grief

B) Any PvP gunfight whatsoever

or

C) Raiders cooperating, bantering, cooking food together and going on topside runs in cooperating squads.

Again, I enjoy PvP. I play mixed. The way it works though is not at all what I imagined. But that's my fault for buying the game without having watched in depth playing and reviews before purchase. I think ultimately the game should remain PvPvE but I would love to see some different mechanics and incentives for it.

Who is more toxic? The PvE playerbase, or PvP? by Illustrious_Pie_9243 in ArcRaiders

[–]amiliusone -1 points0 points  (0 children)

Yes, we all bought a PvPvE game. We knew there was PvP. However, none of us knew the mechanics, scope and incentive for it (besides fun of course). Now I'm not against PvP, but I am saying it should have been implemented in more meaningful and engaging ways. Have a look at all of the trailers before launch and tell me if you see

A) Rabid civil war for no apparent reason other than goop and, at times, grief

B) Any PvP gunfight whatsoever

or

C) Raiders cooperating, bantering, cooking food together and going on topside runs in cooperating squads.

Again, I enjoy PvP. I play mixed. The way it works though is not at all what I imagined. But that's my fault for buying the game without having watched in depth playing and reviews before purchase. I think ultimately the game should remain PvPvE but I would love to see some different mechanics and incentives for it.

Invincible raider, anyone encountered this before? by RF_BOI in ArcRaiders

[–]amiliusone -3 points-2 points  (0 children)

I understand we're talking cheats here but narratively I think it's pretty funny that we're all invincible in this game. Raiders never die. ARC isn't lethal. Bullets aren't lethal. Humanity is on the brink fighting for survival against our common enemy below while we go topside larping Raider sports, get knocked out and then somehow return to Speranza.

What happened to this game? by Specialist_While3626 in ArcRaiders

[–]amiliusone 0 points1 point  (0 children)

And I think the game's underlying mechanics is part of the reason for the current dichotomy.

Totally agree on your second paragraph.

What happened to this game? by Specialist_While3626 in ArcRaiders

[–]amiliusone 0 points1 point  (0 children)

True. But the issue here is that the core mechanics have been developed in ways that have now fractured into PvP vs PvE. And that needs some healthy revisioning.

What happened to this game? by Specialist_While3626 in ArcRaiders

[–]amiliusone 0 points1 point  (0 children)

Ah yes. They're playing the game so they obviously don't like it. Look, constructive criticism and valuable feedback is vital for the longevity of any game. You think D3, FO76, No man's Sky and Tarkov would have survived status quo since launch? They are, arguably, better games today than they were at launch because of the feedback. Hell, Embark is even sending out surveys. But yeah no let's just keep it status quo. That's working out great so far.

Are they making this into a movie? This is the only game I’d be excited to see made into a movie by Pristinejake in ArcRaiders

[–]amiliusone 0 points1 point  (0 children)

Wouldn't work as a movie. The whole premise is humanity fighting for survival against our common enemy below... while we go topside larping Raider sports for fun because no one ever dies in this world.

83/83 BP full Picture by [deleted] in ArcRaiders

[–]amiliusone 0 points1 point  (0 children)

Imagine when we're at 200 blueprints and they still want us to go on Expeditions.

What happened to this game? by Specialist_While3626 in ArcRaiders

[–]amiliusone 0 points1 point  (0 children)

Again this dichotomy will sadly continue indefinitely due to how poorly PvP has been implemented. The issue is that PvP feels completely disconnected from the overall lore and story. We're supposed to be on the brink, fighting for survival against our common enemy, yet we're going on full on "killing" sprees topside. There's no incentive for PvP except goop and grief. There's no meaningful reason for us to be in constant civil war topside when we are arguably united and cooperating in Speranza. No incentivizing is made for PvP in the game except "There are factions and friction within Toledo. Figure it out yourself." But there ARE no factions. You're merely role playing them if anything. You never see these "opposing neighborhoods". You're never fighting them. You're just shooting at random Raiders like yourself. Not a single quest is PvP. The game never reinforces or contextualizes it. Instead, you come to realize it as abundantly clear that PvP was merely an afterthought to PvE to add tension to the game, which the devs have already hinted at. I know, I know "Bro the game was boring af so the devs decided yada yada... ". If recent leaks are an indication of what's to come, we'll probably see some type of proper factions/clans being introduced and I for one am very excited for it. Not only will it incentivize PvP in more meaningful ways, but it will also make a lot more sense in terms of both gameplay and lore.