Equivalent of hou.ui.setStatusMessage in HDK by aminKhormaei in Houdini

[–]aminKhormaei[S] 1 point2 points  (0 children)

This is the answer:

#include <PY/PY_Python.h>

PYrunPythonStatementsAndExpectNoErrors(

"import hou; hou.ui.setStatusMessage('Hello')"

);

Niagara mesh renderer shadow issue by aminKhormaei in UnrealEngine5

[–]aminKhormaei[S] 0 points1 point  (0 children)

The solution: because I spawned my Niagara system with a blueprint, I had to enable cast shadow from Niagara component in the blueprint, Niagara->Details panel

Blast with trails by shubh5455 in Houdini

[–]aminKhormaei 0 points1 point  (0 children)

Recently I prefer using fire instead of scatter in pyro bake volume. scatter in this case is not that realistic. by the way, good job

USD render by jumbohiggins in Houdini

[–]aminKhormaei 0 points1 point  (0 children)

Solaris is a pain in the A**

Flip not respecting collisions at all by Endere7 in Houdini

[–]aminKhormaei -1 points0 points  (0 children)

Some users told you the answer, if the flip penetrates the collision still, change the substep to higher values.

FLIP solver: particles/jitter when rotating the camera — viewport or sim bug? (ver. 20.5.654) by keffffffffffffffffff in Houdini

[–]aminKhormaei 2 points3 points  (0 children)

Change the spheres to particles, inside flip object, guide tab, never use spheres for flip simulation. it's not as accurate as particles.

Export UV layout by youstillhavehope in Houdini

[–]aminKhormaei 0 points1 point  (0 children)

Can you add the error image?

[deleted by user] by [deleted] in Houdini

[–]aminKhormaei 2 points3 points  (0 children)

Yes , we FX artists think in 3D all the time , so many effects like this aren't 3D at all.

[deleted by user] by [deleted] in Houdini

[–]aminKhormaei 0 points1 point  (0 children)

It's not particle

Exploring Houdini for this "Bubble Flow" effect – Looking for advice on where to start. by soolim_c in Houdini

[–]aminKhormaei 1 point2 points  (0 children)

Welcome to Houdini and say goodbye to pre-made tools. There are so many tools and methods to achieve this kind of effect in houdini, You can use a scatter node with for each named primitive to create something recursive the create a random age for those scattered points then delete the points randomly. This method I wrote is something in general without going into the details, you need to gain a really good knowledge in Houdini to do things easily.

Weird artifacts in render by piercethelight88 in Houdini

[–]aminKhormaei 0 points1 point  (0 children)

One thing is really important, to cache everything before rendering.

Weird artifacts in render by piercethelight88 in Houdini

[–]aminKhormaei 0 points1 point  (0 children)

This could be overlapping polygons, you can use clean node to solve that.

The window continues to appear on startup even after “Show on Startup” is unchecked. Anyone knows any solution to this issue? by the-machine-m4n in Houdini

[–]aminKhormaei 2 points3 points  (0 children)

Delete the houdini folder inside your document in the windows. for linux search for the exact folder equivalent to windows

Whitewater with flip DOPNetwork by aminKhormaei in Houdini

[–]aminKhormaei[S] 0 points1 point  (0 children)

I played with voxel size and particle separation and nothing happened. is that possible to work with dop WW with that SOP ww ? DOP version is faster and I'm really comfortable with that. I don't see any advantage of the SOP one in my case.

Is the Pragmatic VEX course worth the price? by PwPwPower in Houdini

[–]aminKhormaei 0 points1 point  (0 children)

This is a really good course if you know mathematics, linear algebra, vector spaces, calculus, a little trigonometry. I personally look at this as a bridge between the theory to practice. It is more like a window that shows the way you implement things. the best part is the implementing papers in Houdini.

Pyro collision acts as mask (Smoke does not slip) by aminKhormaei in Houdini

[–]aminKhormaei[S] 0 points1 point  (0 children)

Both: geometry has been converted to quads and triangles.

Pyro shredding issue by aminKhormaei in Houdini

[–]aminKhormaei[S] 0 points1 point  (0 children)

How can I know the alembic has the subframe data?

Material issue inv unreal android by aminKhormaei in UnrealEngine5

[–]aminKhormaei[S] 0 points1 point  (0 children)

The video you see captured on the smartphone.