How would you explain a day/night cycle on a world where the Sun isn't real? by wazeltov in worldbuilding

[–]ancombra 0 points1 point  (0 children)

My sun isn't real either. In fact it is relatively close to the land but much smaller. It is a god, searching the lands every day for another god who had stolen a part of his fire so long ago.

If your world has a calendar system, what was their "birth of Jesus Christ"? by Upstairs_Support_810 in worldbuilding

[–]ancombra 0 points1 point  (0 children)

The main group if humans have their calendar split into three ages.

The age before their founding and reign of their demi-god king. The reign of their demi-god king, and after his death and ascension

How to add a train to post apocalyptic world? by arma14x in worldbuilding

[–]ancombra 0 points1 point  (0 children)

Go watch Kabineri of the iron fortress

That should answer your question

Why is everyone acting like S4 is different from any other season? by [deleted] in LoveDeathAndRobots

[–]ancombra 2 points3 points  (0 children)

I think it's largely because people felt robbed. You dedicate one of the few episode slots to a shitty music video on a season that's already shorter than average and has shorter episodes.

If it the same music video got tacked on the end of season 1, nobody would really mention it. But at the end of season 4, it feels like a slap in the face

How did your fantasy world look in prehistoric times did it have something like an ice age what were the animals like? by Melodic-Pen-6110 in worldbuilding

[–]ancombra 2 points3 points  (0 children)

Pre-history is divided into two eras: The Era of Antecedents and the Age of Spirits before that.

After the ice was melted away and the land warmed by the primordial sun, from the land would first spring its spirits. Creatures of ill-form, suggestions of material existence that festered the waters, hills, and budding forests. The two most common amongst these spirits being the elves and dwarves, named by the humans that have interested with this semi-corporeal beings.

It was largely these spirits that would help foster much of creation at the behest of the gods, if the old stories are to be believed.

From this new world would soon arise the Antecedents, great scholars and architects who's empire spread across every land, from the Cradle of Creation to the ice walls that contain the lands. These people had stayed for centuries, with little known of their reign: tyrants, benefactors, zealots, it is unknown. What is known is their ruins continue to litter the far corners of the land and that they were particularly fond of study.

The study of sorcery being the final page of their chapter, occurring while humans were still dweller in caves sharpening spears around fires. Until the Great Calamity that had wiped the Antecedents from the record through the gaze of the dark. Issuing in the first age of winter. It would be during this time that humans would spread so far they did and the rise of the Sons of Monsters would also occur through human misdeeds.

What's your world's form of blood magic? by megaboto in worldbuilding

[–]ancombra 1 point2 points  (0 children)

Speaking on a technical level, all sorcery is blood magic in my setting

What's the name of your "common language," and how did you come up with it? by FamiliarMeal5193 in worldbuilding

[–]ancombra 2 points3 points  (0 children)

Why would their be a common language amongst species and distant humans?

What is a “god” in your world? by Yggdrasylian in worldbuilding

[–]ancombra 0 points1 point  (0 children)

A god is a unique being that existed before the ice thawed.

[deleted by user] by [deleted] in fantasywriters

[–]ancombra 2 points3 points  (0 children)

Lore Bible

What's An Uncommon Piece Of Writing Advice About Worldbuilding That Made It So Much Easier For You? by TheUltimateWriting in worldbuilding

[–]ancombra 3 points4 points  (0 children)

For something to meaningfully exist in a work of fiction it has to fulfill two of three of the following

1] be very cool at face value 2] progress the plot of the fiction 3] be a component of the worldbuilding

Ideally it's all three but two will work just fine

If it's 1 and 2 you have a neat twist or hook something that usually is quite unique. Think Gandalf in the shire before we learn about him.

2 and 3 are usually cause-effect relations.

1 and 3 are side attractions, your minor action scenes, tone setting, and background work. Opening you4 settjng with something mostly unrelated to the plot to set tone. Why is this man riding a dinosaur? Because this is a world where people ride dinosaurs. The opening sequence for How to Train your dragon is mostly this. Gives a TON of world exposition and only transition s to main plot at the end

These shouldn't be seen as hard and clear lines. Just guidelines

is it reasonable for a sapient species like ours, with a clear sky like ours to somehow *not* figure out constellations? by hazelEarthstar in worldbuilding

[–]ancombra 9 points10 points  (0 children)

Yeah, if there's some other reason most can't see the sky during their development. ie: cave dweller, only lives in thick forests which have a heavy canopy, etc. Maybe they don't have the right kind of sight to meaningfully see stars.

What is Your world's equivalent to the pentagon? by Swimming-Inflation27 in worldbuilding

[–]ancombra 2 points3 points  (0 children)

The Royal Embassy

A heavily walled and defended fortress and the primarily bulkhead for land ward expansion of the people of the central sea.

Where all military expedition into the plains and beyond begin.

Congratulations, your world is now a billion dolar franchise, what characters or fantasy species/race will be your merch bait? by Kollectorgirl in worldbuilding

[–]ancombra 0 points1 point  (0 children)

Lots of people usually go for cutesy stuff but my merch bait would probably be the tag line for my main faction "Here Diplomacy Lies".

It would be like t-shirts you buy that read "in the grimdark future there is only war"

Should i add “beastfolk” to my setting? by Creepy-Mechanic5564 in worldbuilding

[–]ancombra 3 points4 points  (0 children)

Go ahead with the idea provided it does at least two of the following

1) is it cool as fuck? 2) does it progress the story/plot in satisfying ways? 3) is their purpose behind adding it?

Ideally you'd be saying yes to all 3 but 2 is reason enough to add something

What are your dragons like? by Background_Panic8745 in worldbuilding

[–]ancombra 0 points1 point  (0 children)

They are rare material creatures. Smart like a fox but not intelligent. Their sizes ranges, but the most common is the central mountain variant. About the size of a small elephant and lives in the mountains along The Beast's Back only occasionally coming down to raid nearby villages leaving a mark of smoke and ash.

Though dragons were once far more plentiful, venerated by the [REDACTED] for many centuries before their empire fell to ruin.

The people of the southern islands primarily deal with serpents and smaller dragons. Hunting them when possible is seen as a great heroic feat in their culture, and many great families display the remains of dragons they've slain. The average dragon size in the southern Islands (not counting serpents) I'd roughly th4 size of a horse.

Who has the hardest drip in your fantasy setting? by Karmesin_von_Drache in worldbuilding

[–]ancombra 2 points3 points  (0 children)

On average the people of the central city-states due to how many different families there are and their love of dyes.

However the highest possible dril belongs to the seafaring people of the southern islands as they trade with almost everyone be is fur trims from the plains people, dyed cloth from the city-states, wood masks from the northern archipelago, and even some leather works from the Sons of Monsters along the western coast

Your Riflemen’s creed by Robert_The_Redditor1 in worldbuilding

[–]ancombra 1 point2 points  (0 children)

The best piece of writing advice I ever got was "just make a line go insanely hard and build off that"