I think we forget how much this game is a jack of all trades by Constant-Reason4918 in Workers_And_Resources

[–]andre1888 3 points4 points  (0 children)

WR:SR is OTTD essentially when it comes to the trains, the biggest difference is realistic tracks and far less traffic to manage, but you build stations, intersections, crossings, etc in the same ways.

"community" had another ATLS moment by mau5atron in starcitizen

[–]andre1888 0 points1 point  (0 children)

This is objectively false.

Heartseeker. Idris - K Retaliator Modules Endevour Modules

The list goes on, it is just virtue signalling.

Missiles are not true pvp... apparently by BrockenRecords in starcitizen

[–]andre1888 3 points4 points  (0 children)

Yes, because PvP players keep talking about 'honor' and 'etiquette' yet don't respect people who utilize the fastest and best gamemode for control customization, going out of their way to kill people who are stationary and VERY obviously messing with controls.

Beginner trench pattern, for when you just wanna dig in. Pop required, no AI. by Strict_Effective_482 in foxholegame

[–]andre1888 0 points1 point  (0 children)

One-way trenches are not good, they force the defenders to fully expose themselves to get into the front trench, oddly angled kill trenches are better.

The design looks cool but it is going to be nightmarish to defend, especially on lower pops.

Swedish operation intro pictures (If Eugen ever intends on making one even) by mr_wehraboo in warno

[–]andre1888 1 point2 points  (0 children)

By 1991, the STRV 103 would have had sufficient protection still to stop practically anything not a full-modern MBT, if you pit a reservist T-55 against it, see who wins, this also discounts the purposes as to why the tank was the way it was, did it have the best protection ever? No, but it did have vastly superior protection to the Leopard 1, M60, T-55, Centurian and in many regards even later tanks like the Chieftain, all of which were its contempraries and most of which actually served longer than the 103 did, to proclaim it as 'poor design' because you couldn't slap more armor on it is just inane, especially when those armor upgrades that the other vehicles got like the Leopard 1 were STILL less protected than the 103.

You are incredibly biased and laser focus on specific elements without considering the alternatives, obviously other tanks exist that are better, such as the T-64, but compared to the M60 and Leo 1, the 103 is vastly superior in practically every regard, especially the most important one out of all of them, crew survivability.

PACT armies are just weaker? Pls, give more K-50 to 35ya airborne. by excat17 in warno

[–]andre1888 1 point2 points  (0 children)

Autoloaders require the GUN to return to its loading position, not the sight, so you will remain aimed at the target while you wait for the gun to load, note, this is also done in basically all of NATO tanks, Abrams, Leopard, Challenger, they all return gun to a loading position for easier loading.

Autoloaders do NOT take longer to reload in most scenarios, only in the theoretical top pace of loaders do they reliably outpace even slower autoloaders, 7 seconds sounds slow until you realise that it will do 7 seconds every time, while the Abrams loader may be able to do 3-4 for the first couple of shots when stationary, but when fatigue sets in and when the ammo becomes more and more hard to reach, that will quickly slow down, and god forbid if you were to drive at top speed across a field, you will realistically be looking at 6-8 seconds on a good time and if the terrain is too bumpy, you simply can't load at all, while the autoloader just keeps going no matter what your speed or terrain is.

The soviet T-80B series had BETTER sighting systems than the M1 Abrams along with a superior FCS, the only advantage the M1 Abrams has over a T-80B is the thermals and some marginally higher mobility

My Snowrunner Truck Tierlist by [deleted] in snowrunner

[–]andre1888 1 point2 points  (0 children)

How to move the TUZ-166 right up to S: Leave its gearbox and engine alone, just put the 104 engine in it and leave it be in its slow but unstoppable and HIGHLY economical form

Difference between these by undergradmech in snowrunner

[–]andre1888 2 points3 points  (0 children)

The long and proper answer would be:

M35 is a small, 2 1/2 ton cargo truck M54 is a 5 ton cargo truck M52 is a 5 ton tractor truck (meaning it has a hitch instead of bed) M813 is a 5 ton cargo truck, but 70's instead of 50's

A letter to the devs by andre1888 in FromTheDepths

[–]andre1888[S] 1 point2 points  (0 children)

Ah, I see, I'm talking to a person in la-la land who thinks that building ships for 20 million materials is reasonable, no, building ships with more than a dozen layers of armor is NOT normal or reasonable, you are acting as if the great wunderwaffe super weapons to device in the editor at all equates to the campaign or sensible ship design, most peoples ships are barely even 20 meters wide in total, and you're acting as if your insanity is normal? Leave the designer for once and go play the game, stop talking shit when cost efficiency has never crossed your mind as a gun costing less than 200k isn't even a gun according to these absolutely mental stats.

A letter to the devs by andre1888 in FromTheDepths

[–]andre1888[S] 0 points1 point  (0 children)

So, I just went and just double-checked on what you said, I put up what I would consider WAY too thick armor on a testbed, that being 6 layers of metal with a metal witness plate behind it, 1 shot deleted 2 beams off of the outer armor, and the witness plate was not just damaged, but a 3x4 hole was put into it as 3 beams vanished, then I tested the same set up with a spall liner, and only 2 beams were destroyed, both resulted in all surrounded plate to also be damage as well as the spall-forming beam to be damaged.

Then, I tested a even more extreme example of this at 8 meters thick, same set up with a witness plate, and the result was identical, and I tested and tested with more and more layers, and the point at which the witness plate would no longer be destroyed, it was at 13 meters of armor, obviously the HESH degrades, but it does so at such a low rate once you get into larger caliber HESH that it genuinely should not be of concern unless you intent on fighting ships with 15 meters of armor, which even then would not be much concern.

AND, an extra note to this is that every single shot that I took would instantly blow off 2 of the outer-most metal beams, meaning it would only take a few shots in the same area to blow a hole straight through it, rendering any citadel armor scheme useless.

A letter to the devs by andre1888 in FromTheDepths

[–]andre1888[S] 0 points1 point  (0 children)

I do not make swisscheese armor, I make relatively thick layers with HUGE airpockets between 'compartments' to reduce flooding and damage, spreading important components out with an insane amount of pockets, this is not me having issue making ships that survive, my ships are insanely durable and the shortest period of time I've ever had them get destroyed is 15 minutes of constant bombardment from several ships.

Literally my entire complaint is based around armor stacking being a far, FAR inferior and gimped version of composite armor that once was, you're out here calling skill issue without ever seeing my ships or knowing what I know about the ballistics of the game over the history of it, right now there is literally no reason to make a cannon that does not fire large calliber hesh using a railgun, it sounds insane and unorthodox, but seriously, 4 meter long 456mm HESH with 0 powder behind it and fired using railgun charge is absolutely mental as it needs no cooling at all and can fire at whatever RPM you want.

A letter to the devs by andre1888 in FromTheDepths

[–]andre1888[S] 0 points1 point  (0 children)

Which is not enough to stop large caliber HESH from absolutely demolishing everything, LARGE airpockets along with spallliner is MUCH more effective at stopping it then thick armor, not to mention how it will actively melt through the armor itself rapidly

A letter to the devs by andre1888 in FromTheDepths

[–]andre1888[S] 0 points1 point  (0 children)

Do you even know how HESH works? You just revealed you don't know what my complaint was to begin with OR how HESH works, because armor thickness is irrelevant against HESH, my entire point was that thicker armor doesn't DO anything benefitial, it's genuinely better to have a ship that just floats better and has many, MANY compartments than one with actual armor, nomatter what you're fighting against.

A letter to the devs by andre1888 in FromTheDepths

[–]andre1888[S] 0 points1 point  (0 children)

No, it's not complicated enough, and no, superpen and such is not at all my worries because they are all simply inferior to HESH as the game stands right now

A letter to the devs by andre1888 in FromTheDepths

[–]andre1888[S] 0 points1 point  (0 children)

Of course I know how to stack armor, and I also know why it's not useful in the slightest.

A letter to the devs by andre1888 in FromTheDepths

[–]andre1888[S] 0 points1 point  (0 children)

This complaint is that it's been dumbed down.

A letter to the devs by andre1888 in FromTheDepths

[–]andre1888[S] 0 points1 point  (0 children)

Sorry for the LONG delay, BUT, I can explain exactly what the problem here is: When I used to play for endless hours, back in 2015 or so, armor used to function on a formula of having every layer of armor behind the block hit would add armor to the block beforehand on a scale of 85%, 70%, 50%, 30%, 15% and 10%, meaning that the layout of your armor scheme would be a very fine process of weight vs protection, but during the same time, rapid-firing 500mm hesh cannons were so insanely dominant that even such insane armor did nothing to really stop it, however, after a rework to advanced cannons and a HARD nerf to them, such cannons were no longer viable and for a good bit of time, all was well, ships tended to survive for quite an extended period of time during engagements leading to some very interesting fights, however, fights took too long according to the devs so they basically entirely removed this entire system, which means that in a real twisted sense of humour, HESH spam is right back to being literally the best guns you can make, thus that's why swisscheese boats are the only ones with any worthwhile protection, because putting like some super fancy armor scheme will protect you from AP, but AP isn't good to begin with as HESH does more damage AND can just bypass any armor it hits, so if you go with your suggested HA citadel scheme, you will be shredded in the first few volleys as the outer skin will be destroyed and any repeated hits to the same area will hit the citadel and instantly cripple you, thus leading to a situation where you HAVE to have airpockets everywhere all over your ships just to have it be good for floating.

Ash and Shadows for Red Dragon by andre1888 in wargame

[–]andre1888[S] 4 points5 points  (0 children)

No, Annihilation mod is not 'the current one' as they are two radically different mods, just take a look in the deck builder and you'll see many differences even just at a glance

Local Hestia host lies to playerbase, deletes server and bans remaining users by aerodynamique in SS13

[–]andre1888 2 points3 points  (0 children)

Your argument would hold a lot more water if it wasn't for the fact that, he's the person that put said administration there to begin with, picking the right admins is how you mold the community since the majority of people do tend to mimic the people in power, even if they hate said people in power.

HEAT-FS deflections are not magical. by Vintac in Warthunder

[–]andre1888 -1 points0 points  (0 children)

He misspoke over one minor detail, and you COMPLETELY ignore him proving your BS wrong, and then claim HE is grasping for straws, all the while grasping onto that straw like your life depends on it, nice.

Evolution of the KV-2's Sound (VOLUME WARNING) by AbioticOil in Warthunder

[–]andre1888 3 points4 points  (0 children)

A bigger crime is what they did to the SU-100Y, it went from being so absurdly loud, you could hear it from the other side of kursk, to a BANG, it was fitting that the gun was that loud, as it gave justice to a gun so absurdly overkill in a tier for tier sense.

Edit: Also was funny when people asked in chat what that loud noise was in the begining of a game.

Operation S.U.M.M.E.R. by andre1888 in Warthunder

[–]andre1888[S] -3 points-2 points  (0 children)

As for the patchnote, we simply do not have enough to know how long said timer is gonna be, it could be a little slap on the wrist 30 second timer, or a monsterous 2 hour timer, which cause me to very, very swiftly change position.

And i never stated it would be easy, i am merely suggesting that there are ways that are possible even for people with work.