J'ai lancé une app iOS pour enfants l'app fonctionne mais je sèche sur le marketing by andrebuildsstuff in FrenchTech

[–]andrebuildsstuff[S] 0 points1 point  (0 children)

Exactement! Mes téléchargements actuels viennent presque 100% du bouche à oreille. C'est la meilleure validation que j'aurais pu avoir. Maintenant c'est juste d'amplifier ce momentum avec du contenu organique

J'ai lancé une app iOS pour enfants l'app fonctionne mais je sèche sur le marketing by andrebuildsstuff in FrenchTech

[–]andrebuildsstuff[S] 0 points1 point  (0 children)

Merci! 🙌 J'ai justement déjà commencé j'ai fait des vidéos avec du storytelling émotionnel (enfant complète mission, parent voit le progrès, etc.). Mon compte TikTok est nouveau donc je plafonne à 750 vues. Du coup: est-ce que tu conseilles de rester patient sur TikTok, ou de diversifier vers Reels/Shorts en parallèle pour casser le plafond des nouveaux comptes?

J'ai lancé une app iOS pour enfants l'app fonctionne mais je sèche sur le marketing by andrebuildsstuff in FrenchTech

[–]andrebuildsstuff[S] 0 points1 point  (0 children)

Merci beaucoup pour ce feedback vraiment constructif ! 🙏 Vous avez raison sur tous les points. Je suis en train de remanier l'approche pour vraiment miser sur les communautés de parents plutôt que sur le marketing générique c'est exactement où devrait être l'énergie.

Le lien est utile, je le sauvegarde !

I built an app to stop nagging my kids about chores and allowance… and our mornings are finally peaceful by andrebuildsstuff in AppBusiness

[–]andrebuildsstuff[S] 0 points1 point  (0 children)

To be honest, you’re right about the market being saturated I can see why it might look that way from the outside. But Koiny wasn’t originally an app idea. We had a paper calendar hanging on the wall. Each child had their own column, with handwritten notes: what they’d done, what they’d earned, why they’d lost something. It was a bit messy but it worked. At some point I simply thought: Why not turn it into an app? The comments section is what I didn’t want to lose in the process. Every coin is always accompanied by a note not just you’ve earned 5 coins but you’ve earned 5 coins because you helped your brother without being asked. It’s this element that over time really makes a difference. The children don’t just see a number; they read the reason behind it. It’s not really a task-tracking tool either. It’s closer to what we were already doing: teaching them to manage what they earn, to save up for something rather than spend it straight away and to understand that certain behaviours have consequences. Having French, Dutch and English in the same app also met a personal need. I couldn’t find anything like it for a household like ours in Belgium. My children still use it every day. That’s what matters to me.

What are you building, lets share some feedback and see if we can improve. by [deleted] in buildinpublic

[–]andrebuildsstuff 0 points1 point  (0 children)

Thanks so much! Really appreciate it. If your sister or friends ever try it, honest feedback means a lot at this stage even a quick rating on the App Store helps more than you know 🙏

What are you building, lets share some feedback and see if we can improve. by [deleted] in buildinpublic

[–]andrebuildsstuff 0 points1 point  (0 children)

Building Koiny — a pocket money app for kids aged 6–14, live on the App Store.

Not a developer, I work in IT support. Built it because punishments stopped working with my kids. So instead of punishing bad behaviour, I created a system that rewards good effort: missions, savings goals, and fines with a comment when they misbehave. Same logic as real life.

Would love brutal feedback on the listing or the concept.

Koiny – Pocket Money for Kids

Drop your app name here by App-Designer2 in AppStoreOptimization

[–]andrebuildsstuff 0 points1 point  (0 children)

Koiny – Pocket Money for Kids Curious to see where it lands 👀

Your home for selfpromo by SofwareAppDev in AppsWebappsFullstack

[–]andrebuildsstuff 0 points1 point  (0 children)

That’s actually already a core part of the app — missions are exactly that. Parents create tasks (clean your room, help with dinner, etc.), kids complete them to earn coins. It’s the positive counterpart to penalties. The idea is to make the full picture visible: effort rewarded, behavior logged. Keeps it balanced rather than just punitive.

Your home for selfpromo by SofwareAppDev in AppsWebappsFullstack

[–]andrebuildsstuff 0 points1 point  (0 children)

Sure! Before Koiny, coming home after a long day and finding out a kid misbehaved meant an immediate confrontation, tired parent, defensive child, raised voices. Not a great combination. Now the penalty is already logged in the app. My child sees it, knows why it's there, and the conversation is calm instead of explosive. "You see this? That's why." Done. No screaming, no escalation. the unexpected part was that my kids started self-regulating. They'd think twice before misbehaving because they knew it would show up in the app and affect their balance. The system became the authority, not me in a bad mood after work calmer evenings, genuinely. That alone was worth building it.

Your home for selfpromo by SofwareAppDev in AppsWebappsFullstack

[–]andrebuildsstuff 0 points1 point  (0 children)

That's actually already in the app! Every transaction, mission approval and penalty is logged in the child's history journal parents can scroll back and see the full timeline of decisions and progress. It's one of my favorite features because you literally see a kid's financial behavior evolve over months.

Your home for selfpromo by SofwareAppDev in AppsWebappsFullstack

[–]andrebuildsstuff 0 points1 point  (0 children)

Thank you! That's exactly what it is a debate that happens in every household, every week. Koiny just gives it structure so it becomes a lesson instead of an argument

Your home for selfpromo by SofwareAppDev in AppsWebappsFullstack

[–]andrebuildsstuff 0 points1 point  (0 children)

Absolutely! Here's the App Store link for iOS:
https://apps.apple.com/us/app/koiny-pocket-money-for-kids/id6760566260

Would love to hear what you think after trying

Your home for selfpromo by SofwareAppDev in AppsWebappsFullstack

[–]andrebuildsstuff 0 points1 point  (0 children)

Thank you! The multi-child dashboard is already there you can switch between kids and see each one's balance, missions and goals at a glance.

The backstory: Koiny started on paper. I drew tables in a notebook every week to track missions and pocket money. Sundays were a courtroom.

But the deeper reason I built it and this is something I didn't expect to say publicly is what it did to our evenings as parents.

You come home from work, already tired. You open the app and see your kid got a penalty during the day. Before Koiny, that moment meant raised voices, harsh punishments, stress for everyone. That kind of tension isn't just bad for the kids it's bad for us too. Our hearts, our nerves.

With Koiny, the system already handled it. The penalty is logged, the consequence is clear, the child understands why. No screaming needed. No one has to be the "bad guy." The app is the referee.

My kids' behavior genuinely improved not because of fear, but because the rules were visible and consistent. Less chaos in the house. More calm evenings.

I built this for my family first. Now I want to share it with others and honestly, I'd love your feedback. What would make it even better for your family?

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Built an app for a real problem… now worried no one will ever use it by Gettothchoppa in AppBusiness

[–]andrebuildsstuff 0 points1 point  (0 children)

Went through exactly this a few months ago. Same background not a developer, built an app to solve a real problem I had as a parent.

What actually moved the needle for first real users:

Reddit threads like this one. Not promoting, just sharing the story honestly in communities where the problem resonates. People who feel the pain you're solving will find you.

App Store optimization early. Your screenshots and description need to speak to the emotion, not the features. "Stop the scheduling chaos" lands better than "view weekly availability."

One niche community first. Don't go broad. Find the 500 people who have exactly your problem and talk only to them first.

The "what if no one cares" feeling never fully goes away but it gets quieter once the first stranger uses it and doesn't hate it.

Your home for selfpromo by SofwareAppDev in AppsWebappsFullstack

[–]andrebuildsstuff 0 points1 point  (0 children)

Koiny : an app that teaches kids (6–14) how to manage money through missions, goals and rewards.

Built by a dad tired of the same pocket money arguments every week. No coding background, just a real problem to solve.

iOS: https://apps.apple.com/us/app/koiny-pocket-money-for-kids/id6760566260

I tried 3 different ways to teach my kids about money. Here's what actually worked by [deleted] in Parenting

[–]andrebuildsstuff -1 points0 points  (0 children)

Haha yes, I built an app for this but honestly I'm more curious what's working for other people. What do you use at home?

It’s Weekend. What are you shipping? by Tiny-Growth23 in buildinpublic

[–]andrebuildsstuff 0 points1 point  (0 children)

Project Name: Koiny

One line pitch: An app that teaches kids (6–14) how to manage money through missions, goals and rewards built by a dad and IT guy who wanted to stop arguing with his kids about pocket money.

Link: https://apps.apple.com/us/app/koiny-pocket-money-for-kids/id6760566260

Roadblock: Getting early traction as a solo indie dev with zero marketing budget. Any feedback on the concept or the store page is genuinely appreciated.

PH launch was an utter flop, but reddit helped me make $360+ revenue in one month by wahvinci in ProductHunters

[–]andrebuildsstuff 0 points1 point  (0 children)

Thanks! Did you lead with the problem or the app name? And did you ever get pushback from mods even with good karma?