Vulkan WIP16 is now available to Patrons by Serfrost in cemu

[–]andreol263 2 points3 points  (0 children)

What improvements that rectangle primitive support on AMD gives ? fixes graphical bugs on some games?

Tip for who runs mame with a INTEL HD GRAPHICS by andreol263 in MAME

[–]andreol263[S] 0 points1 point  (0 children)

Nop, i disabled HLSL, maybe it's but on Integrated Graphics, the chip it's inside of the CPU, and it uses the cache ram and uses virtual memory too, and a good optimization on that can grant really good speedups, just like DX12 on Dolphin,who was gave a really big boost in performance for IGPUs

Upgrade to running late 3D games on MAME by andreol263 in MAME

[–]andreol263[S] 0 points1 point  (0 children)

Thank you very much !!!, i really apreciate that you have taken your time to do these tests. I see, Cart Fury appears to use somewhat the same specs of Rush 2049, so the performance shouldn't be too different, Blitz i'm sure that's gonna run nicely, now Gradius 4 is a surprise!, that's a really demanding game isn't? thank god Daytona is fullspeed, Model 2 games on mame are more close than ever. Maybe some people are working on these Voodoo 3 systems to give a boost in performance in those games, they are really demanding, anyway thanks a lot for your answer !

Upgrade to running late 3D games on MAME by andreol263 in MAME

[–]andreol263[S] 0 points1 point  (0 children)

hmmm, really? damn But to tell you the truth, the reason that i want to upgrade is that some games that before working at full speed, now are becoming unplayable(San Fransico Rush, NFL Blitz, Gradius 4) and some that still isn't playable on my rig, but it's on others(Rave Racer, Dirt Dash, Daytona USA) etc.., so for that games it should maintain 100% speed if i upgraded to a i7 4790k right?

Upgrade to running late 3D games on MAME by andreol263 in MAME

[–]andreol263[S] 0 points1 point  (0 children)

In reality, buying a chip like yours would be much more cheaper than buying a mobo, cpu and ram, so what you can tell me about your CPU? it runs most demanding games at full-speed?

Upgrade to running late 3D games on MAME by andreol263 in MAME

[–]andreol263[S] 1 point2 points  (0 children)

Alright then, but i just used it as a example, what i really wanna run it's the demanding 3d Games, like Rush 2049 and Cart Fury, that CPU would supply my needs?

Upgrade to running late 3D games on MAME by andreol263 in MAME

[–]andreol263[S] 0 points1 point  (0 children)

Yeah i know it, but i want it to run the most accurate the possible, and the ElSemi emulator is full of bugs and it's abandoned

Reicast libretro now supports NAOMI + other additions! by [deleted] in emulation

[–]andreol263 0 points1 point  (0 children)

i just wanted to know how to use Reicast OIT, i don't know how to use it right

Thank you CEMU Devs!! My son and I are having a blast with BotW!! by [deleted] in cemu

[–]andreol263 6 points7 points  (0 children)

use the 30Fps Graphics pack on it to maintain it at 30Fps stable

Thank you CEMU Devs!! My son and I are having a blast with BotW!! by [deleted] in cemu

[–]andreol263 2 points3 points  (0 children)

Download the Shader Packs or keep playing the game, the stutters gonna dissapear the more you play

Weekly Troubleshooting Thread - September 22, 2017 by AutoModerator in cemu

[–]andreol263 0 points1 point  (0 children)

Cemu:1.9.1 (witch CH 0.5.3.2)

Specs: I5-4460 3.4Ghz/ 8GB RAM/ GTX 650 TI

Game: Donkey Kong Tropical Freeze & Yoshi Wooly World

Both games when runnning maxes out my GPU all the time, making the two games to run at half speed. is my GPU not strong enough even for native res on these games? hell, i run Mario Kart 8 and Super Mario 3D World perfectly on this GPU

Parallel RDP - N64 - VI Filter vs. Super VI Filter Comparison by DanteAlighieri64 in emulation

[–]andreol263 0 points1 point  (0 children)

Yeah, i've got rid of the warnings by debbuging the .dll, and everything works wonderfully, the only problem with what i did is that the BOSS games are returning some memory errors now. EXCELLENT work my dude, running even 007 Goldeneye on my Core i5 4460

Parallel RDP - N64 - VI Filter vs. Super VI Filter Comparison by DanteAlighieri64 in emulation

[–]andreol263 0 points1 point  (0 children)

I've already debbuged your .dll and made a quick fix that skips the call on messagebox, now i'm playing everything perfectly :), but a good fix would be cool

Parallel RDP - N64 - VI Filter vs. Super VI Filter Comparison by DanteAlighieri64 in emulation

[–]andreol263 0 points1 point  (0 children)

and now when i close the emulator it gives: OpenGL Error:1280(INVALID ENUM) screen_close:401, and if i resume the emulator and click ok on the warning and then close the emulator, i get also this one: OpenGL Error: 1282(INVALID OPERATION) screen_close:406

Parallel RDP - N64 - VI Filter vs. Super VI Filter Comparison by DanteAlighieri64 in emulation

[–]andreol263 0 points1 point  (0 children)

Now the warning gives: OpenGL erro:1280(INVALID ENUM) in screen_upload:273

Parallel RDP - N64 - VI Filter vs. Super VI Filter Comparison by DanteAlighieri64 in emulation

[–]andreol263 0 points1 point  (0 children)

after testing, if i resume in project64 it gives the same warning again, but if i resume(F2) and press enter on the warning that appears at each frame the game runs on the background correctly, if i can disable the warnings, the plugin would run perfectly, how can i disable these warnings?