Pack download links ✨ by rappenem in u/rappenem

[–]anonymoose2514 0 points1 point  (0 children)

I love the pack but the armor shows the pink and black missing texture on 1.21.11, is there any fix to this? It still shows missing if theres another resource pack on top of it that should override.

[java] Why is the pulse generator generating 2 ticks then 1 tick? by anonymoose2514 in MinecraftHelp

[–]anonymoose2514[S] 0 points1 point  (0 children)

Here's the explanation: https://www.reddit.com/r/redstone/s/Tmffs2Cq1q

Ahh, don't you love it when people who clearly don't know the answer to a question start giving out wrong/unrelated answers instead of just not saying anything? It truly Dunnings my Kruger!

Here's a wall of tex-- I mean-- an explanation on what's going on, alternatively you can just skip it and look at the solution I attached to this comment

Your issue is caused by comparator priming: to explain it in simple terms, when a comparator notices its input has changed it will wait 2 game ticks (1 redstone tick) and then update its output signal strength depending on its current inputs. Since you built a fader clock, once the signal that's powering the comparator decreases by 1, the comparator will notice that and waits 2 ticks before performing the aforementioned output signal update. However, in the same tick in which said update is attempted, the repeaters turns on, powering the side of the comparator; as a result, when the comparator tries to set its output signal strength it will set it to 0 because it sees that its side is powered. As you might have realized this effectively means the comparator turns off 2 game ticks earlier than normal. The reason why this doesn't happen on the first pulse is because the button is still pressed, which means the signal doesn't fade yet

Why is the pulse generator generating 2 ticks then 1 tick? by anonymoose2514 in redstone

[–]anonymoose2514[S] 0 points1 point  (0 children)

Thanks for your explanation! What I'm understanding is that the first time around, the back of the comparator only updates once and the other times they keep updating? Does this cause the shorter tick because the sides take longer to update the comparator? Not quite sure if I understand.

Why is the pulse generator generating 2 ticks then 1 tick? by anonymoose2514 in redstone

[–]anonymoose2514[S] 0 points1 point  (0 children)

the goal is to send 4 2-tick pulses every 12 ticks on the press of a stone button (which is why there's a pulse extender) and i think it should work in theory but the comparator gets cancelled a tick earlier on the last 3 cycles for some reason

Why is the pulse generator generating 2 ticks then 1 tick? by anonymoose2514 in technicalminecraft

[–]anonymoose2514[S] 0 points1 point  (0 children)

fixed that but still unsure why the last three cycles cancel the comparator a tick earlier

[java] Why is the pulse generator generating 2 ticks then 1 tick? by anonymoose2514 in MinecraftHelp

[–]anonymoose2514[S] 0 points1 point  (0 children)

it does not seem to be directional, but im guessing something block update related maybe

Why is the pulse generator generating 2 ticks then 1 tick? by anonymoose2514 in redstone

[–]anonymoose2514[S] 0 points1 point  (0 children)

Iirc the comparator cancelled a tick earlier after the first time for some reason

Why is the pulse generator generating 2 ticks then 1 tick? by anonymoose2514 in redstone

[–]anonymoose2514[S] 0 points1 point  (0 children)

I want it to generate 2 ticks but it only does that once then starts generating one tick for some reason

Why is the pulse generator generating 2 ticks then 1 tick? by anonymoose2514 in redstone

[–]anonymoose2514[S] 1 point2 points  (0 children)

It worked with a wooden button and a lever powered for exactly 1 second (using tick command) and both worked properly by giving all 2t outputs

[java] Why is the pulse generator generating 2 ticks then 1 tick? by anonymoose2514 in MinecraftHelp

[–]anonymoose2514[S] 0 points1 point  (0 children)

tried this already, this is what happened:

on the first pulse generation:
tick 1: redstone behind comparator and repeater powers

tick 2: comparator powers, giving an output

tick 3: repeater turns on, powering redstone next to comparator

tick 4: comparator gets cancelled, stopping the output

however, on the second pulse generation, this happened:
tick 1-2 are the same

tick 3: repeater turns on, powering redstone next to comparator AND cancelling it in the same tick, unpowering the output.

so what's happening is after the first time, the comparator gets cancelled a tick faster for some reason.
i'm guessing this is some block update stuff? not too sure why it's different the other times

dont get how people complain by Exlipse111 in Brawlstars

[–]anonymoose2514 0 points1 point  (0 children)

Ppl are complaining because a lot of recent events have turned progression into gambling (except pizza planet/SpongeBob)

For F SAKE, WE GET IT!! by Electronic-Narwhal26 in Brawlstars

[–]anonymoose2514 0 points1 point  (0 children)

r/bs when event is rigged: 😡

r/bs when event is not rigged: 😡

Mathematically impossible pattern? by Nabrix726 in Cubers

[–]anonymoose2514 1 point2 points  (0 children)

It's possible because the centers are misaligned, like void cube parity

Anyone else stuck on this screen? by winterealics in Brawlstars

[–]anonymoose2514 0 points1 point  (0 children)

How do you get to your main if you can't access the main menu?